--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/**
+ * SECTION:element-caopengllayersink
+ *
+ * caopengllayersink renders incoming video frames to CAOpenGLLayer that
+ * can be retreived through the layer property and placed in the Core
+ * Animation render tree.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "caopengllayersink.h"
+#include <QuartzCore/QuartzCore.h>
+
+GST_DEBUG_CATEGORY (gst_debug_ca_sink);
+#define GST_CAT_DEFAULT gst_debug_ca_sink
+
+#define GST_CA_OPENGL_LAYER_SINK_GET_LOCK(glsink) \
+ (GST_CA_OPENGL_LAYER_SINK(glsink)->drawing_lock)
+#define GST_CA_OPENGL_LAYER_SINK_LOCK(glsink) \
+ (g_mutex_lock(&GST_CA_OPENGL_LAYER_SINK_GET_LOCK (glsink)))
+#define GST_CA_OPENGL_LAYER_SINK_UNLOCK(glsink) \
+ (g_mutex_unlock(&GST_CA_OPENGL_LAYER_SINK_GET_LOCK (glsink)))
+
+#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
+#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
+#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
+#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
+#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
+
+#define SUPPORTED_GL_APIS GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3
+
+static void gst_ca_opengl_layer_sink_thread_init_redisplay (GstCAOpenGLLayerSink * ca_sink);
+static void gst_ca_opengl_layer_sink_cleanup_glthread (GstCAOpenGLLayerSink * ca_sink);
+static void gst_ca_opengl_layer_sink_on_resize (GstCAOpenGLLayerSink * ca_sink,
+ gint width, gint height);
+static void gst_ca_opengl_layer_sink_on_draw (GstCAOpenGLLayerSink * ca_sink);
+
+static void gst_ca_opengl_layer_sink_finalize (GObject * object);
+static void gst_ca_opengl_layer_sink_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * param_spec);
+static void gst_ca_opengl_layer_sink_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * param_spec);
+
+static gboolean gst_ca_opengl_layer_sink_stop (GstBaseSink * bsink);
+
+static gboolean gst_ca_opengl_layer_sink_query (GstBaseSink * bsink, GstQuery * query);
+static void gst_ca_opengl_layer_sink_set_context (GstElement * element,
+ GstContext * context);
+
+static GstStateChangeReturn gst_ca_opengl_layer_sink_change_state (GstElement *
+ element, GstStateChange transition);
+
+static void gst_ca_opengl_layer_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
+ GstClockTime * start, GstClockTime * end);
+static gboolean gst_ca_opengl_layer_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
+static GstFlowReturn gst_ca_opengl_layer_sink_prepare (GstBaseSink * bsink,
+ GstBuffer * buf);
+static GstFlowReturn gst_ca_opengl_layer_sink_show_frame (GstVideoSink * bsink,
+ GstBuffer * buf);
+static gboolean gst_ca_opengl_layer_sink_propose_allocation (GstBaseSink * bsink,
+ GstQuery * query);
+
+static GstStaticPadTemplate gst_ca_opengl_layer_sink_template =
+ GST_STATIC_PAD_TEMPLATE ("sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
+ (GST_CAPS_FEATURE_MEMORY_GL_MEMORY,
+ "RGBA") "; "
+ GST_VIDEO_CAPS_MAKE_WITH_FEATURES
+ (GST_CAPS_FEATURE_META_GST_VIDEO_GL_TEXTURE_UPLOAD_META,
+ "RGBA") "; " GST_VIDEO_CAPS_MAKE (GST_GL_COLOR_CONVERT_FORMATS))
+ );
+
+enum
+{
+ PROP_0,
+ PROP_FORCE_ASPECT_RATIO,
+ PROP_CONTEXT,
+ PROP_LAYER,
+};
+
+#define gst_ca_opengl_layer_sink_parent_class parent_class
+G_DEFINE_TYPE_WITH_CODE (GstCAOpenGLLayerSink, gst_ca_opengl_layer_sink,
+ GST_TYPE_VIDEO_SINK, GST_DEBUG_CATEGORY_INIT (gst_debug_ca_sink,
+ "caopengllayersink", 0, "CAOpenGLLayer Video Sink"));
+
+static void
+gst_ca_opengl_layer_sink_class_init (GstCAOpenGLLayerSinkClass * klass)
+{
+ GObjectClass *gobject_class;
+ GstElementClass *gstelement_class;
+ GstBaseSinkClass *gstbasesink_class;
+ GstVideoSinkClass *gstvideosink_class;
+ GstElementClass *element_class;
+
+ gobject_class = (GObjectClass *) klass;
+ gstelement_class = (GstElementClass *) klass;
+ gstbasesink_class = (GstBaseSinkClass *) klass;
+ gstvideosink_class = (GstVideoSinkClass *) klass;
+ element_class = GST_ELEMENT_CLASS (klass);
+
+ gobject_class->set_property = gst_ca_opengl_layer_sink_set_property;
+ gobject_class->get_property = gst_ca_opengl_layer_sink_get_property;
+
+ g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
+ g_param_spec_boolean ("force-aspect-ratio",
+ "Force aspect ratio",
+ "When enabled, scaling will respect original aspect ratio", TRUE,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_property (gobject_class, PROP_CONTEXT,
+ g_param_spec_object ("context",
+ "OpenGL context",
+ "Get OpenGL context",
+ GST_GL_TYPE_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_property (gobject_class, PROP_LAYER,
+ g_param_spec_pointer ("layer", "CAOpenGLLayer",
+ "OpenGL Core Animation layer",
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
+
+ gst_element_class_set_metadata (element_class, "CAOpenGLLayer video sink",
+ "Sink/Video", "A video sink based on CAOpenGLLayer",
+ "Matthew Waters <matthew@centricular.com>");
+
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&gst_ca_opengl_layer_sink_template));
+
+ gobject_class->finalize = gst_ca_opengl_layer_sink_finalize;
+
+ gstelement_class->change_state = gst_ca_opengl_layer_sink_change_state;
+ gstelement_class->set_context = gst_ca_opengl_layer_sink_set_context;
+ gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_ca_opengl_layer_sink_query);
+ gstbasesink_class->set_caps = gst_ca_opengl_layer_sink_set_caps;
+ gstbasesink_class->get_times = gst_ca_opengl_layer_sink_get_times;
+ gstbasesink_class->prepare = gst_ca_opengl_layer_sink_prepare;
+ gstbasesink_class->propose_allocation = gst_ca_opengl_layer_sink_propose_allocation;
+ gstbasesink_class->stop = gst_ca_opengl_layer_sink_stop;
+
+ gstvideosink_class->show_frame =
+ GST_DEBUG_FUNCPTR (gst_ca_opengl_layer_sink_show_frame);
+}
+
+static void
+gst_ca_opengl_layer_sink_init (GstCAOpenGLLayerSink * ca_sink)
+{
+ ca_sink->display = NULL;
+ ca_sink->keep_aspect_ratio = TRUE;
+ ca_sink->pool = NULL;
+ ca_sink->stored_buffer = NULL;
+ ca_sink->redisplay_texture = 0;
+
+ g_mutex_init (&ca_sink->drawing_lock);
+}
+
+static void
+gst_ca_opengl_layer_sink_finalize (GObject * object)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+
+ g_return_if_fail (GST_IS_CA_OPENGL_LAYER_SINK (object));
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (object);
+
+ g_mutex_clear (&ca_sink->drawing_lock);
+
+ GST_DEBUG ("finalized");
+ G_OBJECT_CLASS (parent_class)->finalize (object);
+}
+
+static void
+gst_ca_opengl_layer_sink_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+
+ g_return_if_fail (GST_IS_CA_OPENGL_LAYER_SINK (object));
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (object);
+
+ switch (prop_id) {
+ case PROP_FORCE_ASPECT_RATIO:
+ {
+ ca_sink->keep_aspect_ratio = g_value_get_boolean (value);
+ break;
+ }
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_ca_opengl_layer_sink_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+
+ g_return_if_fail (GST_IS_CA_OPENGL_LAYER_SINK (object));
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (object);
+
+ switch (prop_id) {
+ case PROP_FORCE_ASPECT_RATIO:
+ g_value_set_boolean (value, ca_sink->keep_aspect_ratio);
+ break;
+ case PROP_CONTEXT:
+ g_value_set_object (value, ca_sink->context);
+ break;
+ case PROP_LAYER:
+ g_value_set_pointer (value, ca_sink->layer);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+_create_layer (gpointer data)
+{
+ GstCAOpenGLLayerSink *ca_sink = data;
+
+ if (!ca_sink->layer) {
+ ca_sink->layer = [[NSClassFromString(@"GstGLCAOpenGLLayer") alloc]
+ initWithGstGLContext:GST_GL_CONTEXT_COCOA (ca_sink->context)];
+ [ca_sink->layer setDrawCallback:(GstGLWindowCB)gst_ca_opengl_layer_sink_on_draw
+ data:ca_sink notify:NULL];
+ [ca_sink->layer setResizeCallback:(GstGLWindowResizeCB)gst_ca_opengl_layer_sink_on_resize
+ data:ca_sink notify:NULL];
+ g_object_notify (G_OBJECT (ca_sink), "layer");
+ }
+}
+
+static void
+_invoke_on_main (GstGLWindowCB func, gpointer data)
+{
+ if ([NSThread isMainThread]) {
+ func (data);
+ } else {
+ dispatch_sync (dispatch_get_main_queue (), ^{
+ func (data);
+ });
+ }
+}
+
+static gboolean
+_ensure_gl_setup (GstCAOpenGLLayerSink * ca_sink)
+{
+ GError *error = NULL;
+
+ g_assert (![NSThread isMainThread]);
+
+ if (!gst_gl_ensure_element_data (ca_sink, &ca_sink->display,
+ &ca_sink->other_context))
+ return FALSE;
+
+ gst_gl_display_filter_gl_api (ca_sink->display, SUPPORTED_GL_APIS);
+
+ if (!ca_sink->context) {
+ ca_sink->context = gst_gl_context_new (ca_sink->display);
+ if (!ca_sink->context)
+ goto context_creation_error;
+
+ if (!gst_gl_context_create (ca_sink->context, ca_sink->other_context,
+ &error)) {
+ goto context_error;
+ }
+ }
+
+ if (!ca_sink->layer)
+ _invoke_on_main ((GstGLWindowCB) _create_layer, ca_sink);
+
+ return TRUE;
+
+context_creation_error:
+ {
+ GST_ELEMENT_ERROR (ca_sink, RESOURCE, NOT_FOUND,
+ ("Failed to create GL context"), (NULL));
+ return FALSE;
+ }
+
+context_error:
+ {
+ GST_ELEMENT_ERROR (ca_sink, RESOURCE, NOT_FOUND, ("%s", error->message),
+ (NULL));
+ gst_object_unref (ca_sink->context);
+ ca_sink->context = NULL;
+ return FALSE;
+ }
+}
+
+static gboolean
+gst_ca_opengl_layer_sink_query (GstBaseSink * bsink, GstQuery * query)
+{
+ GstCAOpenGLLayerSink *ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+ gboolean res = FALSE;
+
+ switch (GST_QUERY_TYPE (query)) {
+ case GST_QUERY_CONTEXT:
+ {
+ gboolean ret =
+ gst_gl_handle_context_query ((GstElement *) ca_sink, query,
+ &ca_sink->display, &ca_sink->other_context);
+ if (ca_sink->display)
+ gst_gl_display_filter_gl_api (ca_sink->display, SUPPORTED_GL_APIS);
+ return ret;
+ }
+ case GST_QUERY_DRAIN:
+ {
+ GstBuffer *buf = NULL;
+
+ GST_CA_OPENGL_LAYER_SINK_LOCK (ca_sink);
+ ca_sink->redisplay_texture = 0;
+ buf = ca_sink->stored_buffer;
+ ca_sink->stored_buffer = NULL;
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+
+ if (buf)
+ gst_buffer_unref (buf);
+
+ gst_buffer_replace (&ca_sink->next_buffer, NULL);
+ gst_gl_upload_release_buffer (ca_sink->upload);
+
+ res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
+ break;
+ }
+ default:
+ res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
+ break;
+ }
+
+ return res;
+}
+
+static gboolean
+gst_ca_opengl_layer_sink_stop (GstBaseSink * bsink)
+{
+ GstCAOpenGLLayerSink *ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+
+ if (ca_sink->pool) {
+ gst_object_unref (ca_sink->pool);
+ ca_sink->pool = NULL;
+ }
+
+ if (ca_sink->gl_caps) {
+ gst_caps_unref (ca_sink->gl_caps);
+ ca_sink->gl_caps = NULL;
+ }
+
+ return TRUE;
+}
+
+static void
+gst_ca_opengl_layer_sink_set_context (GstElement * element, GstContext * context)
+{
+ GstCAOpenGLLayerSink *ca_sink = GST_CA_OPENGL_LAYER_SINK (element);
+
+ gst_gl_handle_set_context (element, context, &ca_sink->display,
+ &ca_sink->other_context);
+
+ if (ca_sink->display)
+ gst_gl_display_filter_gl_api (ca_sink->display, SUPPORTED_GL_APIS);
+}
+
+static GstStateChangeReturn
+gst_ca_opengl_layer_sink_change_state (GstElement * element, GstStateChange transition)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+ GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
+
+ GST_DEBUG ("changing state: %s => %s",
+ gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
+ gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (element);
+
+ switch (transition) {
+ case GST_STATE_CHANGE_NULL_TO_READY:
+ break;
+ case GST_STATE_CHANGE_READY_TO_PAUSED:
+ g_atomic_int_set (&ca_sink->to_quit, 0);
+ break;
+ case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
+ break;
+ default:
+ break;
+ }
+
+ ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
+ if (ret == GST_STATE_CHANGE_FAILURE)
+ return ret;
+
+ switch (transition) {
+ case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
+ break;
+ case GST_STATE_CHANGE_PAUSED_TO_READY:
+ {
+ /* mark the redisplay_texture as unavailable (=0)
+ * to avoid drawing
+ */
+ GST_CA_OPENGL_LAYER_SINK_LOCK (ca_sink);
+ ca_sink->redisplay_texture = 0;
+ if (ca_sink->stored_buffer) {
+ gst_buffer_unref (ca_sink->stored_buffer);
+ ca_sink->stored_buffer = NULL;
+ }
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+ gst_buffer_replace (&ca_sink->next_buffer, NULL);
+
+ if (ca_sink->upload) {
+ gst_object_unref (ca_sink->upload);
+ ca_sink->upload = NULL;
+ }
+
+ if (ca_sink->convert) {
+ gst_object_unref (ca_sink->convert);
+ ca_sink->convert = NULL;
+ }
+
+ if (ca_sink->pool) {
+ gst_buffer_pool_set_active (ca_sink->pool, FALSE);
+ gst_object_unref (ca_sink->pool);
+ ca_sink->pool = NULL;
+ }
+
+ GST_VIDEO_SINK_WIDTH (ca_sink) = 1;
+ GST_VIDEO_SINK_HEIGHT (ca_sink) = 1;
+ if (ca_sink->context) {
+ gst_object_unref (ca_sink->context);
+ ca_sink->context = NULL;
+ }
+
+ if (ca_sink->display) {
+ gst_object_unref (ca_sink->display);
+ ca_sink->display = NULL;
+ }
+ break;
+ }
+ case GST_STATE_CHANGE_READY_TO_NULL:
+ break;
+ default:
+ break;
+ }
+
+ return ret;
+}
+
+static void
+gst_ca_opengl_layer_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
+ GstClockTime * start, GstClockTime * end)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+
+ if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
+ *start = GST_BUFFER_TIMESTAMP (buf);
+ if (GST_BUFFER_DURATION_IS_VALID (buf))
+ *end = *start + GST_BUFFER_DURATION (buf);
+ else {
+ if (GST_VIDEO_INFO_FPS_N (&ca_sink->info) > 0) {
+ *end = *start +
+ gst_util_uint64_scale_int (GST_SECOND,
+ GST_VIDEO_INFO_FPS_D (&ca_sink->info),
+ GST_VIDEO_INFO_FPS_N (&ca_sink->info));
+ }
+ }
+ }
+}
+
+static gboolean
+gst_ca_opengl_layer_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+ gint width;
+ gint height;
+ gboolean ok;
+ gint par_n, par_d;
+ gint display_par_n, display_par_d;
+ guint display_ratio_num, display_ratio_den;
+ GstVideoInfo vinfo;
+ GstStructure *structure;
+ GstBufferPool *newpool, *oldpool;
+ GstCapsFeatures *gl_features;
+ GstCaps *uploaded_caps;
+
+ GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+
+ ok = gst_video_info_from_caps (&vinfo, caps);
+ if (!ok)
+ return FALSE;
+
+ width = GST_VIDEO_INFO_WIDTH (&vinfo);
+ height = GST_VIDEO_INFO_HEIGHT (&vinfo);
+
+ par_n = GST_VIDEO_INFO_PAR_N (&vinfo);
+ par_d = GST_VIDEO_INFO_PAR_D (&vinfo);
+
+ if (!par_n)
+ par_n = 1;
+
+ display_par_n = 1;
+ display_par_d = 1;
+
+ ok = gst_video_calculate_display_ratio (&display_ratio_num,
+ &display_ratio_den, width, height, par_n, par_d, display_par_n,
+ display_par_d);
+
+ if (!ok)
+ return FALSE;
+
+ GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
+ display_par_d);
+
+ if (height % display_ratio_den == 0) {
+ GST_DEBUG ("keeping video height");
+ GST_VIDEO_SINK_WIDTH (ca_sink) = (guint)
+ gst_util_uint64_scale_int (height, display_ratio_num,
+ display_ratio_den);
+ GST_VIDEO_SINK_HEIGHT (ca_sink) = height;
+ } else if (width % display_ratio_num == 0) {
+ GST_DEBUG ("keeping video width");
+ GST_VIDEO_SINK_WIDTH (ca_sink) = width;
+ GST_VIDEO_SINK_HEIGHT (ca_sink) = (guint)
+ gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
+ } else {
+ GST_DEBUG ("approximating while keeping video height");
+ GST_VIDEO_SINK_WIDTH (ca_sink) = (guint)
+ gst_util_uint64_scale_int (height, display_ratio_num,
+ display_ratio_den);
+ GST_VIDEO_SINK_HEIGHT (ca_sink) = height;
+ }
+ GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (ca_sink),
+ GST_VIDEO_SINK_HEIGHT (ca_sink));
+
+ ca_sink->info = vinfo;
+ if (!_ensure_gl_setup (ca_sink))
+ return FALSE;
+
+ newpool = gst_gl_buffer_pool_new (ca_sink->context);
+ structure = gst_buffer_pool_get_config (newpool);
+ gst_buffer_pool_config_set_params (structure, caps, vinfo.size, 2, 0);
+ gst_buffer_pool_set_config (newpool, structure);
+
+ oldpool = ca_sink->pool;
+ /* we don't activate the pool yet, this will be done by downstream after it
+ * has configured the pool. If downstream does not want our pool we will
+ * activate it when we render into it */
+ ca_sink->pool = newpool;
+
+ /* unref the old sink */
+ if (oldpool) {
+ /* we don't deactivate, some elements might still be using it, it will
+ * be deactivated when the last ref is gone */
+ gst_object_unref (oldpool);
+ }
+
+ if (ca_sink->upload)
+ gst_object_unref (ca_sink->upload);
+ ca_sink->upload = gst_gl_upload_new (ca_sink->context);
+
+ gl_features =
+ gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY);
+
+ uploaded_caps = gst_caps_copy (caps);
+ gst_caps_set_features (uploaded_caps, 0,
+ gst_caps_features_copy (gl_features));
+ gst_gl_upload_set_caps (ca_sink->upload, caps, uploaded_caps);
+
+ if (ca_sink->gl_caps)
+ gst_caps_unref (ca_sink->gl_caps);
+ ca_sink->gl_caps = gst_caps_copy (caps);
+ gst_caps_set_simple (ca_sink->gl_caps, "format", G_TYPE_STRING, "RGBA",
+ NULL);
+ gst_caps_set_features (ca_sink->gl_caps, 0,
+ gst_caps_features_copy (gl_features));
+
+ if (ca_sink->convert)
+ gst_object_unref (ca_sink->convert);
+ ca_sink->convert = gst_gl_color_convert_new (ca_sink->context);
+ if (!gst_gl_color_convert_set_caps (ca_sink->convert, uploaded_caps,
+ ca_sink->gl_caps)) {
+ gst_caps_unref (uploaded_caps);
+ gst_caps_features_free (gl_features);
+ return FALSE;
+ }
+ gst_caps_unref (uploaded_caps);
+ gst_caps_features_free (gl_features);
+
+ ca_sink->caps_change = TRUE;
+
+ return TRUE;
+}
+
+static GstFlowReturn
+gst_ca_opengl_layer_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+ GstBuffer *uploaded_buffer, *next_buffer = NULL;
+ GstVideoFrame gl_frame;
+ GstVideoInfo gl_info;
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+
+ GST_TRACE ("preparing buffer:%p", buf);
+
+ if (GST_VIDEO_SINK_WIDTH (ca_sink) < 1 ||
+ GST_VIDEO_SINK_HEIGHT (ca_sink) < 1) {
+ return GST_FLOW_NOT_NEGOTIATED;
+ }
+
+ if (!_ensure_gl_setup (ca_sink))
+ return GST_FLOW_NOT_NEGOTIATED;
+
+ if (gst_gl_upload_perform_with_buffer (ca_sink->upload, buf,
+ &uploaded_buffer) != GST_GL_UPLOAD_DONE)
+ goto upload_failed;
+
+ if (!(next_buffer =
+ gst_gl_color_convert_perform (ca_sink->convert,
+ uploaded_buffer))) {
+ gst_buffer_unref (uploaded_buffer);
+ goto upload_failed;
+ }
+
+ gst_video_info_from_caps (&gl_info, ca_sink->gl_caps);
+
+ if (!gst_video_frame_map (&gl_frame, &gl_info, next_buffer,
+ GST_MAP_READ | GST_MAP_GL)) {
+ gst_buffer_unref (uploaded_buffer);
+ gst_buffer_unref (next_buffer);
+ goto upload_failed;
+ }
+ gst_buffer_unref (uploaded_buffer);
+
+ ca_sink->next_tex = *(guint *) gl_frame.data[0];
+
+ gst_buffer_replace (&ca_sink->next_buffer, next_buffer);
+ gst_buffer_unref (next_buffer);
+
+ gst_video_frame_unmap (&gl_frame);
+
+ return GST_FLOW_OK;
+
+upload_failed:
+ {
+ GST_ELEMENT_ERROR (ca_sink, RESOURCE, NOT_FOUND,
+ ("%s", "Failed to upload buffer"), (NULL));
+ return GST_FLOW_ERROR;
+ }
+}
+
+static GstFlowReturn
+gst_ca_opengl_layer_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
+{
+ GstCAOpenGLLayerSink *ca_sink;
+ GstBuffer *stored_buffer;
+
+ GST_TRACE ("rendering buffer:%p", buf);
+
+ ca_sink = GST_CA_OPENGL_LAYER_SINK (vsink);
+
+ GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u",
+ ca_sink->next_tex, GST_VIDEO_INFO_WIDTH (&ca_sink->info),
+ GST_VIDEO_INFO_HEIGHT (&ca_sink->info),
+ GST_VIDEO_SINK_WIDTH (ca_sink),
+ GST_VIDEO_SINK_HEIGHT (ca_sink));
+
+ /* Avoid to release the texture while drawing */
+ GST_CA_OPENGL_LAYER_SINK_LOCK (ca_sink);
+ ca_sink->redisplay_texture = ca_sink->next_tex;
+ stored_buffer = ca_sink->stored_buffer;
+ ca_sink->stored_buffer = gst_buffer_ref (ca_sink->next_buffer);
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+
+ /* The layer will automatically call the draw callback to draw the new
+ * content */
+ [CATransaction begin];
+ [ca_sink->layer setNeedsDisplay];
+ [CATransaction commit];
+
+ GST_TRACE ("post redisplay");
+
+ if (stored_buffer)
+ gst_buffer_unref (stored_buffer);
+
+ if (g_atomic_int_get (&ca_sink->to_quit) != 0) {
+ GST_ELEMENT_ERROR (ca_sink, RESOURCE, NOT_FOUND,
+ ("%s", gst_gl_context_get_error ()), (NULL));
+ gst_gl_upload_release_buffer (ca_sink->upload);
+ return GST_FLOW_ERROR;
+ }
+
+ return GST_FLOW_OK;
+}
+
+static gboolean
+gst_ca_opengl_layer_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
+{
+ GstCAOpenGLLayerSink *ca_sink = GST_CA_OPENGL_LAYER_SINK (bsink);
+ GstBufferPool *pool;
+ GstStructure *config;
+ GstCaps *caps;
+ guint size;
+ gboolean need_pool;
+ GstStructure *gl_context;
+ gchar *platform, *gl_apis;
+ gpointer handle;
+ GstAllocator *allocator = NULL;
+ GstAllocationParams params;
+
+ if (!_ensure_gl_setup (ca_sink))
+ return FALSE;
+
+ gst_query_parse_allocation (query, &caps, &need_pool);
+
+ if (caps == NULL)
+ goto no_caps;
+
+ if ((pool = ca_sink->pool))
+ gst_object_ref (pool);
+
+ if (pool != NULL) {
+ GstCaps *pcaps;
+
+ /* we had a pool, check caps */
+ GST_DEBUG_OBJECT (ca_sink, "check existing pool caps");
+ config = gst_buffer_pool_get_config (pool);
+ gst_buffer_pool_config_get_params (config, &pcaps, &size, NULL, NULL);
+
+ if (!gst_caps_is_equal (caps, pcaps)) {
+ GST_DEBUG_OBJECT (ca_sink, "pool has different caps");
+ /* different caps, we can't use this pool */
+ gst_object_unref (pool);
+ pool = NULL;
+ }
+ gst_structure_free (config);
+ }
+
+ if (pool == NULL && need_pool) {
+ GstVideoInfo info;
+
+ if (!gst_video_info_from_caps (&info, caps))
+ goto invalid_caps;
+
+ GST_DEBUG_OBJECT (ca_sink, "create new pool");
+ pool = gst_gl_buffer_pool_new (ca_sink->context);
+
+ /* the normal size of a frame */
+ size = info.size;
+
+ config = gst_buffer_pool_get_config (pool);
+ gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
+ if (!gst_buffer_pool_set_config (pool, config))
+ goto config_failed;
+ }
+ /* we need at least 2 buffer because we hold on to the last one */
+ if (pool) {
+ gst_query_add_allocation_pool (query, pool, size, 2, 0);
+ gst_object_unref (pool);
+ }
+
+ /* we also support various metadata */
+ gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, 0);
+ if (ca_sink->context->gl_vtable->FenceSync)
+ gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
+
+ gl_apis =
+ gst_gl_api_to_string (gst_gl_context_get_gl_api (ca_sink->context));
+ platform =
+ gst_gl_platform_to_string (gst_gl_context_get_gl_platform
+ (ca_sink->context));
+ handle = (gpointer) gst_gl_context_get_gl_context (ca_sink->context);
+
+ gl_context =
+ gst_structure_new ("GstVideoGLTextureUploadMeta", "gst.gl.GstGLContext",
+ GST_GL_TYPE_CONTEXT, ca_sink->context, "gst.gl.context.handle",
+ G_TYPE_POINTER, handle, "gst.gl.context.type", G_TYPE_STRING, platform,
+ "gst.gl.context.apis", G_TYPE_STRING, gl_apis, NULL);
+ gst_query_add_allocation_meta (query,
+ GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, gl_context);
+
+ g_free (gl_apis);
+ g_free (platform);
+ gst_structure_free (gl_context);
+
+ gst_allocation_params_init (¶ms);
+
+ allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
+ gst_query_add_allocation_param (query, allocator, ¶ms);
+ gst_object_unref (allocator);
+
+ return TRUE;
+
+ /* ERRORS */
+no_caps:
+ {
+ GST_DEBUG_OBJECT (bsink, "no caps specified");
+ return FALSE;
+ }
+invalid_caps:
+ {
+ GST_DEBUG_OBJECT (bsink, "invalid caps specified");
+ return FALSE;
+ }
+config_failed:
+ {
+ GST_DEBUG_OBJECT (bsink, "failed setting config");
+ return FALSE;
+ }
+}
+
+/* *INDENT-OFF* */
+static const GLfloat vertices[] = {
+ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f
+};
+/* *INDENT-ON* */
+
+static void
+_bind_buffer (GstCAOpenGLLayerSink * ca_sink)
+{
+ const GstGLFuncs *gl = ca_sink->context->gl_vtable;
+
+ gl->BindBuffer (GL_ARRAY_BUFFER, ca_sink->vertex_buffer);
+ gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
+ GL_STATIC_DRAW);
+
+ /* Load the vertex position */
+ gl->VertexAttribPointer (ca_sink->attr_position, 3, GL_FLOAT, GL_FALSE,
+ 5 * sizeof (GLfloat), (void *) 0);
+
+ /* Load the texture coordinate */
+ gl->VertexAttribPointer (ca_sink->attr_texture, 2, GL_FLOAT, GL_FALSE,
+ 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
+
+ gl->EnableVertexAttribArray (ca_sink->attr_position);
+ gl->EnableVertexAttribArray (ca_sink->attr_texture);
+}
+
+static void
+_unbind_buffer (GstCAOpenGLLayerSink * ca_sink)
+{
+ const GstGLFuncs *gl = ca_sink->context->gl_vtable;
+
+ gl->BindBuffer (GL_ARRAY_BUFFER, 0);
+
+ gl->DisableVertexAttribArray (ca_sink->attr_position);
+ gl->DisableVertexAttribArray (ca_sink->attr_texture);
+}
+
+/* Called in the gl thread */
+static void
+gst_ca_opengl_layer_sink_thread_init_redisplay (GstCAOpenGLLayerSink * ca_sink)
+{
+ const GstGLFuncs *gl = ca_sink->context->gl_vtable;
+
+ ca_sink->redisplay_shader = gst_gl_shader_new (ca_sink->context);
+
+ if (!gst_gl_shader_compile_with_default_vf_and_check
+ (ca_sink->redisplay_shader, &ca_sink->attr_position,
+ &ca_sink->attr_texture))
+ gst_ca_opengl_layer_sink_cleanup_glthread (ca_sink);
+
+ if (gl->GenVertexArrays) {
+ gl->GenVertexArrays (1, &ca_sink->vao);
+ gl->BindVertexArray (ca_sink->vao);
+ }
+
+ gl->GenBuffers (1, &ca_sink->vertex_buffer);
+ _bind_buffer (ca_sink);
+
+ if (gl->GenVertexArrays) {
+ gl->BindVertexArray (0);
+ gl->BindBuffer (GL_ARRAY_BUFFER, 0);
+ } else {
+ _unbind_buffer (ca_sink);
+ }
+}
+
+static void
+gst_ca_opengl_layer_sink_cleanup_glthread (GstCAOpenGLLayerSink * ca_sink)
+{
+ const GstGLFuncs *gl = ca_sink->context->gl_vtable;
+
+ if (ca_sink->redisplay_shader) {
+ gst_object_unref (ca_sink->redisplay_shader);
+ ca_sink->redisplay_shader = NULL;
+ }
+
+ if (ca_sink->vao) {
+ gl->DeleteVertexArrays (1, &ca_sink->vao);
+ ca_sink->vao = 0;
+ }
+}
+
+static void
+gst_ca_opengl_layer_sink_on_resize (GstCAOpenGLLayerSink * ca_sink, gint width, gint height)
+{
+ /* Here ca_sink members (ex:ca_sink->info) have a life time of set_caps.
+ * It means that they cannot not change between two set_caps
+ */
+ const GstGLFuncs *gl = ca_sink->context->gl_vtable;
+
+ GST_TRACE ("GL Window resized to %ux%u", width, height);
+
+ width = MAX (1, width);
+ height = MAX (1, height);
+
+ ca_sink->window_width = width;
+ ca_sink->window_height = height;
+
+ /* default reshape */
+ if (ca_sink->keep_aspect_ratio) {
+ GstVideoRectangle src, dst, result;
+
+ src.x = 0;
+ src.y = 0;
+ src.w = GST_VIDEO_SINK_WIDTH (ca_sink);
+ src.h = GST_VIDEO_SINK_HEIGHT (ca_sink);
+
+ dst.x = 0;
+ dst.y = 0;
+ dst.w = width;
+ dst.h = height;
+
+ gst_video_sink_center_rect (src, dst, &result, TRUE);
+ gl->Viewport (result.x, result.y, result.w, result.h);
+ } else {
+ gl->Viewport (0, 0, width, height);
+ }
+}
+
+static void
+gst_ca_opengl_layer_sink_on_draw (GstCAOpenGLLayerSink * ca_sink)
+{
+ /* Here ca_sink members (ex:ca_sink->info) have a life time of set_caps.
+ * It means that they cannot not change between two set_caps as well as
+ * for the redisplay_texture size.
+ * Whereas redisplay_texture id changes every sink_render
+ */
+
+ const GstGLFuncs *gl = NULL;
+ GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
+
+ g_return_if_fail (GST_IS_CA_OPENGL_LAYER_SINK (ca_sink));
+
+ gl = ca_sink->context->gl_vtable;
+
+ GST_CA_OPENGL_LAYER_SINK_LOCK (ca_sink);
+
+ if (G_UNLIKELY (!ca_sink->redisplay_shader)) {
+ gst_ca_opengl_layer_sink_thread_init_redisplay (ca_sink);
+ }
+
+ /* check if texture is ready for being drawn */
+ if (!ca_sink->redisplay_texture) {
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+ return;
+ }
+
+ /* opengl scene */
+ GST_TRACE ("redrawing texture:%u", ca_sink->redisplay_texture);
+
+ if (ca_sink->caps_change) {
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+ gst_ca_opengl_layer_sink_on_resize (ca_sink, ca_sink->window_width,
+ ca_sink->window_height);
+ GST_CA_OPENGL_LAYER_SINK_LOCK (ca_sink);
+ ca_sink->caps_change = TRUE;
+ }
+
+#if GST_GL_HAVE_OPENGL
+ if (USING_OPENGL (ca_sink->context))
+ gl->Disable (GL_TEXTURE_2D);
+#endif
+
+ gl->BindTexture (GL_TEXTURE_2D, 0);
+
+ gl->ClearColor (0.0, 0.0, 0.0, 0.0);
+ gl->Clear (GL_COLOR_BUFFER_BIT);
+
+ gst_gl_shader_use (ca_sink->redisplay_shader);
+
+ if (gl->GenVertexArrays)
+ gl->BindVertexArray (ca_sink->vao);
+ else
+ _bind_buffer (ca_sink);
+
+ gl->ActiveTexture (GL_TEXTURE0);
+ gl->BindTexture (GL_TEXTURE_2D, ca_sink->redisplay_texture);
+ gst_gl_shader_set_uniform_1i (ca_sink->redisplay_shader, "tex", 0);
+
+ gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+
+ if (gl->GenVertexArrays)
+ gl->BindVertexArray (0);
+ else
+ _unbind_buffer (ca_sink);
+
+ /* end default opengl scene */
+ GST_CA_OPENGL_LAYER_SINK_UNLOCK (ca_sink);
+}