The patch that follows will move the definition of struct
brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for
brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct
brw_vs_prog_key, which contains brw_vec4_prog_key as a member). Since
brw_vs.h is included from C source files, that means that brw_vec4.h
will need to be safe to include from C. Same for brw_shader.h, since
it is included by brw_vec4.h.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
UNIFORM, /* prog_data->params[reg] */
};
+#ifdef __cplusplus
+
class backend_instruction : public exec_node {
public:
bool is_tex();
void dump_instructions();
};
+uint32_t brw_texture_offset(ir_constant *offset);
+
+#endif /* __cplusplus */
+
int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
-uint32_t brw_texture_offset(ir_constant *offset);
const char *brw_instruction_name(enum opcode op);
#include "main/compiler.h"
#include "program/hash_table.h"
+#ifdef __cplusplus
extern "C" {
+#endif
+
#include "brw_context.h"
#include "brw_eu.h"
-};
+
+#ifdef __cplusplus
+}; /* extern "C" */
+#endif
#include "glsl/ir.h"
struct brw_vs_compile;
struct brw_vec4_prog_key;
+#ifdef __cplusplus
namespace brw {
class dst_reg;
};
} /* namespace brw */
+#endif /* __cplusplus */
#endif /* BRW_VEC4_H */