gl-renderer: Track border damage and only repaint borders on an as-needed basis
authorJason Ekstrand <jason@jlekstrand.net>
Wed, 5 Feb 2014 03:36:38 +0000 (21:36 -0600)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 6 Feb 2014 01:16:28 +0000 (17:16 -0800)
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
src/gl-renderer.c

index 0e5afbe..c8dfa4b 100644 (file)
@@ -50,18 +50,29 @@ struct gl_shader {
 
 #define BUFFER_DAMAGE_COUNT 2
 
+enum gl_border_status {
+       BORDER_STATUS_CLEAN = 0,
+       BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
+       BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
+       BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
+       BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
+       BORDER_ALL_DIRTY = 0xf,
+       BORDER_SIZE_CHANGED = 0x10
+};
+
 struct gl_border_image {
        GLuint tex;
        int32_t width, height;
        int32_t tex_width;
-       int dirty;
        void *data;
 };
 
 struct gl_output_state {
        EGLSurface egl_surface;
        pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
+       enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
        struct gl_border_image borders[4];
+       enum gl_border_status border_status;
 };
 
 enum buffer_type {
@@ -597,9 +608,12 @@ repaint_views(struct weston_output *output, pixman_region32_t *damage)
 }
 
 static void
-draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
+draw_output_border_texture(struct gl_output_state *go,
+                          enum gl_renderer_border_side side,
+                          int32_t x, int32_t y,
                           int32_t width, int32_t height)
 {
+       struct gl_border_image *img = &go->borders[side];
        static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
 
        if (!img->data) {
@@ -627,7 +641,7 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
                glBindTexture(GL_TEXTURE_2D, img->tex);
        }
 
-       if (img->dirty) {
+       if (go->border_status & (1 << side)) {
 #ifdef GL_EXT_unpack_subimage
                glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
                glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
@@ -636,7 +650,6 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
                glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
                             img->tex_width, img->height, 0,
                             GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
-               img->dirty = 0;
        }
 
        GLfloat texcoord[] = {
@@ -665,7 +678,8 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
 }
 
 static void
-draw_output_border(struct weston_output *output)
+draw_output_borders(struct weston_output *output,
+                   enum gl_border_status border_status)
 {
        struct gl_output_state *go = get_output_state(output);
        struct gl_renderer *gr = get_renderer(output->compositor);
@@ -674,6 +688,9 @@ draw_output_border(struct weston_output *output)
        struct weston_matrix matrix;
        int full_width, full_height;
 
+       if (border_status == BORDER_STATUS_CLEAN)
+               return; /* Clean. Nothing to do. */
+
        top = &go->borders[GL_RENDERER_BORDER_TOP];
        bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
        left = &go->borders[GL_RENDERER_BORDER_LEFT];
@@ -696,23 +713,27 @@ draw_output_border(struct weston_output *output)
        glUniform1f(shader->alpha_uniform, 1);
        glActiveTexture(GL_TEXTURE0);
 
-       draw_output_border_texture(top,
-                                  0, 0,
-                                  full_width, top->height);
-       draw_output_border_texture(left,
-                                  0, top->height,
-                                  left->width, output->current_mode->height);
-       draw_output_border_texture(right,
-                                  full_width - right->width, top->height,
-                                  right->width, output->current_mode->height);
-       draw_output_border_texture(bottom,
-                                  0, full_height - bottom->height,
-                                  full_width, bottom->height);
+       if (border_status & BORDER_TOP_DIRTY)
+               draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
+                                          0, 0,
+                                          full_width, top->height);
+       if (border_status & BORDER_LEFT_DIRTY)
+               draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
+                                          0, top->height,
+                                          left->width, output->current_mode->height);
+       if (border_status & BORDER_RIGHT_DIRTY)
+               draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
+                                          full_width - right->width, top->height,
+                                          right->width, output->current_mode->height);
+       if (border_status & BORDER_BOTTOM_DIRTY)
+               draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
+                                          0, full_height - bottom->height,
+                                          full_width, bottom->height);
 }
 
 static void
-output_get_buffer_damage(struct weston_output *output,
-                        pixman_region32_t *buffer_damage)
+output_get_damage(struct weston_output *output,
+                 pixman_region32_t *buffer_damage, uint32_t *border_damage)
 {
        struct gl_output_state *go = get_output_state(output);
        struct gl_renderer *gr = get_renderer(output->compositor);
@@ -729,17 +750,31 @@ output_get_buffer_damage(struct weston_output *output,
                }
        }
 
-       if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT)
+       if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
                pixman_region32_copy(buffer_damage, &output->region);
-       else
+               *border_damage = BORDER_ALL_DIRTY;
+       } else {
                for (i = 0; i < buffer_age - 1; i++)
-                       pixman_region32_union(buffer_damage, buffer_damage,
-                                             &go->buffer_damage[i]);
+                       *border_damage |= go->border_damage[i];
+
+               if (*border_damage & BORDER_SIZE_CHANGED) {
+                       /* If we've had a resize, we have to do a full
+                        * repaint. */
+                       *border_damage |= BORDER_ALL_DIRTY;
+                       pixman_region32_copy(buffer_damage, &output->region);
+               } else {
+                       for (i = 0; i < buffer_age - 1; i++)
+                               pixman_region32_union(buffer_damage,
+                                                     buffer_damage,
+                                                     &go->buffer_damage[i]);
+               }
+       }
 }
 
 static void
 output_rotate_damage(struct weston_output *output,
-                    pixman_region32_t *output_damage)
+                    pixman_region32_t *output_damage,
+                    enum gl_border_status border_status)
 {
        struct gl_output_state *go = get_output_state(output);
        struct gl_renderer *gr = get_renderer(output->compositor);
@@ -748,10 +783,13 @@ output_rotate_damage(struct weston_output *output,
        if (!gr->has_egl_buffer_age)
                return;
 
-       for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--)
+       for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--) {
+               go->border_damage[i] = go->border_damage[i - 1];
                pixman_region32_copy(&go->buffer_damage[i],
                                     &go->buffer_damage[i - 1]);
+       }
 
+       go->border_damage[0] = border_status;
        pixman_region32_copy(&go->buffer_damage[0], output_damage);
 }
 
@@ -765,6 +803,7 @@ gl_renderer_repaint_output(struct weston_output *output,
        EGLBoolean ret;
        static int errored;
        pixman_region32_t buffer_damage, total_damage;
+       enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
 
        /* Calculate the viewport */
        glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
@@ -792,17 +831,18 @@ gl_renderer_repaint_output(struct weston_output *output,
        pixman_region32_init(&total_damage);
        pixman_region32_init(&buffer_damage);
 
-       output_get_buffer_damage(output, &buffer_damage);
-       output_rotate_damage(output, output_damage);
+       output_get_damage(output, &buffer_damage, &border_damage);
+       output_rotate_damage(output, output_damage, go->border_status);
 
        pixman_region32_union(&total_damage, &buffer_damage, output_damage);
+       border_damage |= go->border_status;
 
        repaint_views(output, &total_damage);
 
        pixman_region32_fini(&total_damage);
        pixman_region32_fini(&buffer_damage);
 
-       draw_output_border(output);
+       draw_output_borders(output, border_damage);
 
        pixman_region32_copy(&output->previous_damage, output_damage);
        wl_signal_emit(&output->frame_signal, output);
@@ -814,6 +854,7 @@ gl_renderer_repaint_output(struct weston_output *output,
                gl_renderer_print_egl_error_state();
        }
 
+       go->border_status = BORDER_STATUS_CLEAN;
 }
 
 static int
@@ -1527,11 +1568,22 @@ gl_renderer_output_set_border(struct weston_output *output,
 {
        struct gl_output_state *go = get_output_state(output);
 
+       if (go->borders[side].width != width ||
+           go->borders[side].height != height)
+               /* In this case, we have to blow everything and do a full
+                * repaint. */
+               go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
+
+       if (data == NULL) {
+               width = 0;
+               height = 0;
+       }
+
        go->borders[side].width = width;
        go->borders[side].height = height;
        go->borders[side].tex_width = tex_width;
        go->borders[side].data = data;
-       go->borders[side].dirty = 1;
+       go->border_status |= 1 << side;
 }
 
 static int