The function of stop is clear. The function of trap, let alone a whole
sled of them, is less so. Maybe a debugging feature for later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
break; /* TODO: Multi-function shaders */
}
+ /* Terminate the shader after the exit block */
+ agx_block *last_block = list_last_entry(&ctx->blocks, agx_block, link);
+ agx_builder _b = agx_init_builder(ctx, agx_after_block(last_block));
+ agx_stop(&_b);
+
+ /* Also add traps to match the blob, unsure what the function is */
+ for (unsigned i = 0; i < 8; ++i)
+ agx_trap(&_b);
+
unsigned block_source_count = 0;
/* Name blocks now that we're done emitting so the order is consistent */