EGL implementation of RenderContext::postIterate() calls glFlush() when
rendering into a pixmap or pbuffer. This change removes erroneus
glGetError() call, as test case may want to carry error state over
iterate() calls.
Bug:
18915339
Change-Id: Ic8f4a1df46f74e8375e4f346daa3d2288f9ee39a
}
}
else
- {
- // \todo [2014-05-02 mika] Should we call flush or finish? Old platform uses finish() but flush() is closer to the behaviour of eglSwapBuffers()
m_glFunctions.flush();
- GLU_EXPECT_NO_ERROR(m_glFunctions.getError(), "glFlush()");
- }
}
} // anonymous