//
//===----------------------------------------------------------------------===//
-#include "Spiller.h"
#include "SplitKit.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/CodeGen/MachineOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/SlotIndexes.h"
+#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/StackMaps.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetOpcodes.h"
//===----------------------------------------------------------------------===//
#include "RegAllocBase.h"
-#include "Spiller.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/LiveInterval.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/VirtRegMap.h"
#include "llvm/Pass.h"
#include "AllocationOrder.h"
#include "LiveDebugVariables.h"
#include "RegAllocBase.h"
-#include "Spiller.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervals.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/VirtRegMap.h"
#include "llvm/PassAnalysisSupport.h"
#include "LiveDebugVariables.h"
#include "RegAllocBase.h"
#include "SpillPlacement.h"
-#include "Spiller.h"
#include "SplitKit.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterClassInfo.h"
#include "llvm/CodeGen/SlotIndexes.h"
+#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/CodeGen/RegAllocPBQP.h"
#include "RegisterCoalescer.h"
-#include "Spiller.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/CodeGen/PBQPRAConstraint.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/SlotIndexes.h"
+#include "llvm/CodeGen/Spiller.h"
#include "llvm/CodeGen/TargetRegisterInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/CodeGen/VirtRegMap.h"