Tizen::Base::String* pKeyLinear = new (std::nothrow) Tizen::Base::String(L"Linear");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyLinear, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyLinear->ToLower();
+ pKeyLinear->ToLowerCase();
pTimingFunctions->Add(*pKeyLinear, *pTimingFunctionLinear);
// EaseIn
Tizen::Base::String* pKeyEaseIn = new (std::nothrow) Tizen::Base::String(L"EaseIn");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseIn, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseIn->ToLower();
+ pKeyEaseIn->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseIn, *pTimingFunctionEaseIn);
// EaseOut
Tizen::Base::String* pKeyEaseOut = new (std::nothrow) Tizen::Base::String(L"EaseOut");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseOut, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseOut->ToLower();
+ pKeyEaseOut->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseOut, *pTimingFunctionEaseOut);
// EaseInOut
Tizen::Base::String* pKeyEaseInOut = new (std::nothrow) Tizen::Base::String(L"EaseInOut");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseInOut, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseInOut->ToLower();
+ pKeyEaseInOut->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseInOut, *pTimingFunctionEaseInOut);
// EaseOutIn
Tizen::Base::String* pKeyEaseOutIn = new (std::nothrow) Tizen::Base::String(L"EaseOutIn");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseOutIn, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseOutIn->ToLower();
+ pKeyEaseOutIn->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseOutIn, *pTimingFunctionEaseOutIn);
// Discrete
Tizen::Base::String* pKeyDiscrete = new (std::nothrow) Tizen::Base::String(L"Discrete");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyDiscrete, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyDiscrete->ToLower();
+ pKeyDiscrete->ToLowerCase();
pTimingFunctions->Add(*pKeyDiscrete, *pTimingFunctionDiscrete);
// Bezier
Tizen::Base::String* pKeyBezier = new (std::nothrow) Tizen::Base::String(L"Bezier");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyBezier, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyBezier->ToLower();
+ pKeyBezier->ToLowerCase();
pTimingFunctions->Add(*pKeyBezier, *pTimingFunctionBezier);
// ExpIn
Tizen::Base::String* pKeyExpIn = new (std::nothrow) Tizen::Base::String(L"ExpIn");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyExpIn, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyExpIn->ToLower();
+ pKeyExpIn->ToLowerCase();
pTimingFunctions->Add(*pKeyExpIn, *pTimingFunctionExpIn);
// ExpOut
Tizen::Base::String* pKeyExpOut = new (std::nothrow) Tizen::Base::String(L"ExpOut");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyExpOut, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyExpOut->ToLower();
+ pKeyExpOut->ToLowerCase();
pTimingFunctions->Add(*pKeyExpOut, *pTimingFunctionExpOut);
// EaseElasticIn
Tizen::Base::String* pKeyEaseElasticIn = new (std::nothrow) Tizen::Base::String(L"EaseElasticIn");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseElasticIn, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseElasticIn->ToLower();
+ pKeyEaseElasticIn->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseElasticIn, *pTimingFunctionEaseElasticIn);
// EaseElasticOut
Tizen::Base::String* pKeyEaseElasticOut = new (std::nothrow) Tizen::Base::String(L"EaseElasticOut");
SysTryReturnVoidResult(NID_UI_ANIM, pKeyEaseElasticOut, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- pKeyEaseElasticOut->ToLower();
+ pKeyEaseElasticOut->ToLowerCase();
pTimingFunctions->Add(*pKeyEaseElasticOut, *pTimingFunctionEaseElasticOut);
}
SysTryReturn(NID_UI_ANIM, pInstance, null, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
SysTryReturn(NID_UI_ANIM, pInstance->pTimingFunctions, null, E_OUT_OF_MEMORY, "[E_OUT_OF_MEMORY] Memory allocation failed.");
- const_cast< Tizen::Base::String& >(name).ToLower();
+ Tizen::Base::String functionName = name;
+ functionName.ToLowerCase();
- IVisualElementAnimationTimingFunction* pTimingFunction = dynamic_cast< IVisualElementAnimationTimingFunction* >(pInstance->pTimingFunctions->GetValue(name));
+ IVisualElementAnimationTimingFunction* pTimingFunction = dynamic_cast< IVisualElementAnimationTimingFunction* >(pInstance->pTimingFunctions->GetValue(functionName));
SysTryReturn(NID_UI_ANIM, pTimingFunction, null, E_INVALID_ARG, "[E_INVALID_ARG] Invalid argument(s) is used. name = %ls.", name.GetPointer());