const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_texture_format *mformat;
GLuint pipeFormat = st_choose_pipe_format(st->pipe, GL_RGBA, format, type);
int cpp = 4;
struct pipe_mipmap_tree *mt = CALLOC_STRUCT(pipe_mipmap_tree);
GLbitfield flags = PIPE_SURFACE_FLAG_TEXTURE;
+ mformat = st_ChooseTextureFormat(st->ctx, GL_RGBA, format, type);
+ assert(format);
+
+ pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
assert(pipeFormat);
- if (unpack->BufferObj) {
+ if (unpack->BufferObj && unpack->BufferObj->Name) {
/*
mt->region = buffer_object_region(unpack->BufferObj);
*/
}
else {
+ static const GLuint dstImageOffsets = 0;
+ GLboolean success;
+ GLubyte *dest;
+ GLuint pitch;
+
+ /* allocate texture region/storage */
mt->region = st->pipe->region_alloc(st->pipe, cpp, width, height, flags);
- /* XXX do texstore() here */
+ pitch = mt->region->pitch;
+
+ /* map texture region */
+ dest = pipe->region_map(pipe, mt->region);
+
+ /* put image into texture region */
+ success = mformat->StoreImage(st->ctx, 2, /* dims */
+ GL_RGBA, /* baseInternalFormat */
+ mformat, /* gl_texture_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ pitch * cpp, /* dstRowStride */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
+
+ /* unmap */
+ pipe->region_unmap(pipe, mt->region);
+
+ assert(success);
}
mt->target = GL_TEXTURE_2D;
free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt)
{
pipe->region_release(pipe, &mt->region);
+ free(mt);
}
-
static void
draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
GLsizei width, GLsizei height)
verts[3][0][0] = x;
verts[3][0][1] = y + height;
verts[3][1][0] = 0.0;
- verts[3][1][1] = 11.0;
+ verts[3][1][1] = 1.0;
/* same for all verts: */
for (i = 0; i < 4; i++) {
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
- static struct st_fragment_program *stfp = NULL;
struct pipe_mipmap_tree *mt;
- struct pipe_setup_state setup;
- struct pipe_fs_state fs;
/* setup state: just scissor */
- memset(&setup, 0, sizeof(setup));
- if (st->ctx->Scissor.Enabled)
- setup.scissor = 1;
- st->pipe->set_setup_state(st->pipe, &setup);
+ {
+ struct pipe_setup_state setup;
+ memset(&setup, 0, sizeof(setup));
+ if (st->ctx->Scissor.Enabled)
+ setup.scissor = 1;
+ st->pipe->set_setup_state(st->pipe, &setup);
+ }
/* fragment shader state: color pass-through program */
- if (!stfp) {
- stfp = make_drawpixels_shader(st);
+ {
+ static struct st_fragment_program *stfp = NULL;
+ struct pipe_fs_state fs;
+ if (!stfp) {
+ stfp = make_drawpixels_shader(st);
+ }
+ memset(&fs, 0, sizeof(fs));
+ fs.inputs_read = stfp->Base.Base.InputsRead;
+ fs.tokens = &stfp->tokens[0];
+ fs.constants = NULL;
+ st->pipe->set_fs_state(st->pipe, &fs);
}
- memset(&fs, 0, sizeof(fs));
- fs.inputs_read = stfp->Base.Base.InputsRead;
- fs.tokens = &stfp->tokens[0];
- fs.constants = NULL;
- st->pipe->set_fs_state(st->pipe, &fs);
/* mipmap tree state: */
- mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels);
- st->pipe->set_texture_state(st->pipe, 0, mt);
+ {
+ mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels);
+ st->pipe->set_texture_state(st->pipe, 0, mt);
+ }
- /* draw! */
+ /* draw textured quad */
draw_quad(st, x, y, z, width, height);
/* restore GL state */