cell: flush rendering to current surfaces before installing new ones
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 3 Sep 2008 20:38:02 +0000 (14:38 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 3 Sep 2008 20:38:02 +0000 (14:38 -0600)
This fixes crashes when resizing windows.

src/gallium/drivers/cell/ppu/cell_pipe_state.c

index fe54370..a11ffac 100644 (file)
@@ -34,6 +34,7 @@
 #include "pipe/p_inlines.h"
 #include "draw/draw_context.h"
 #include "cell_context.h"
+#include "cell_flush.h"
 #include "cell_state.h"
 #include "cell_texture.h"
 #include "cell_state_per_fragment.h"
@@ -310,8 +311,21 @@ cell_set_framebuffer_state(struct pipe_context *pipe,
          cell->zsbuf_map = NULL;
       }
 
-      /* update my state */
-      cell->framebuffer = *fb;
+      /* Finish any pending rendering to the current surface before
+       * installing a new surface!
+       */
+      cell_flush_int(cell, CELL_FLUSH_WAIT);
+
+      /* update my state
+       * (this is also where old surfaces will finally get freed)
+       */
+      cell->framebuffer.width = fb->width;
+      cell->framebuffer.height = fb->height;
+      cell->framebuffer.num_cbufs = fb->num_cbufs;
+      for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+         pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
+      }
+      pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
 
       /* map new surfaces */
       if (csurf)