Use DIV_ROUND_UP() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.
Generated using the following the Coccinelle semantic patch.
// <smpl>
@@
expression x, y;
@@
-(((x) + (y) - 1) / (y))
+DIV_ROUND_UP(x, y)
// </smpl>
Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-11-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
if (val < cval->min)
return 0;
else if (val >= cval->max)
- return (cval->max - cval->min + cval->res - 1) / cval->res;
+ return DIV_ROUND_UP(cval->max - cval->min, cval->res);
else
return (val - cval->min) / cval->res;
}
}
uinfo->value.integer.min = 0;
uinfo->value.integer.max =
- (cval->max - cval->min + cval->res - 1) / cval->res;
+ DIV_ROUND_UP(cval->max - cval->min, cval->res);
}
return 0;
}