Just moving two common assignments outside the condition to
drop the #else part.
int lxi;
int rxi;
+ lx = l->x;
+ rx = r->x;
#if N_BITS == 1
/* For the non-antialiased case, round the coordinates up, in effect
* sampling the center of the pixel. (The AA case does a similar
* adjustment in RenderSamplesX) */
- lx = l->x + X_FRAC_FIRST(1);
- rx = r->x + X_FRAC_FIRST(1);
-#else
- lx = l->x;
- rx = r->x;
+ lx += X_FRAC_FIRST(1);
+ rx += X_FRAC_FIRST(1);
#endif
/* clip X */
if (lx < 0)