fix for cached textblobs look garbled
authorjoshualitt <joshualitt@chromium.org>
Mon, 11 May 2015 20:04:28 +0000 (13:04 -0700)
committerCommit bot <commit-bot@chromium.org>
Mon, 11 May 2015 20:04:28 +0000 (13:04 -0700)
BUG=skia:

Review URL: https://codereview.chromium.org/1135813007

gm/textblobgeometrychange.cpp [new file with mode: 0644]
gyp/gmslides.gypi
src/gpu/GrAtlasTextContext.cpp
src/gpu/GrAtlasTextContext.h

diff --git a/gm/textblobgeometrychange.cpp b/gm/textblobgeometrychange.cpp
new file mode 100644 (file)
index 0000000..fec1ac0
--- /dev/null
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkCanvas.h"
+#include "SkSurface.h"
+#include "SkTextBlob.h"
+
+// This tests that we don't try to reuse textblobs from the GPU textblob cache across pixel geometry
+// changes when we have LCD.  crbug/486744
+namespace skiagm {
+class TextBlobGeometryChange : public GM {
+public:
+    TextBlobGeometryChange() { }
+
+protected:
+    SkString onShortName() override {
+        return SkString("textblobgeometrychange");
+    }
+
+    SkISize onISize() override {
+        return SkISize::Make(kWidth, kHeight);
+    }
+
+    void onDraw(SkCanvas* canvas) override {
+        const char text[] = "Hamburgefons";
+
+        SkPaint paint;
+        sk_tool_utils::set_portable_typeface(&paint);
+        paint.setTextSize(20);
+        paint.setAntiAlias(true);
+        paint.setLCDRenderText(true);
+
+        SkTextBlobBuilder builder;
+
+        sk_tool_utils::add_to_text_blob(&builder, text, paint, 10, 10);
+
+        SkAutoTUnref<const SkTextBlob> blob(builder.build());
+
+        SkImageInfo info = SkImageInfo::MakeN32Premul(200, 200);
+        SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
+        SkAutoTUnref<SkSurface> surface(canvas->newSurface(info, &props));
+        if (surface) {
+            SkCanvas* c = surface->getCanvas();
+
+            // LCD text on white background
+            SkRect rect = SkRect::MakeLTRB(0.f, 0.f, SkIntToScalar(kWidth), kHeight / 2.f);
+            SkPaint rectPaint;
+            rectPaint.setColor(0xffffffff);
+            canvas->drawRect(rect, rectPaint);
+            canvas->drawTextBlob(blob.get(), 10, 50, paint);
+
+            // This should not look garbled since we should disable LCD text in this case
+            // (i.e., unknown pixel geometry)
+            c->clear(0x00ffffff);
+            c->drawTextBlob(blob.get(), 10, 150, paint);
+            surface->draw(canvas, 0, 0, nullptr);
+        } else {
+            const char* text = "This test requires a surface";
+            size_t len = strlen(text);
+            SkPaint paint;
+            canvas->drawText(text, len, 10, 100, paint);
+        }
+    }
+
+private:
+    static const int kWidth = 200;
+    static const int kHeight = 200;
+
+    typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM( return SkNEW(TextBlobGeometryChange); )
+}
index b57d609..b11ac66 100644 (file)
         '../gm/textblob.cpp',
         '../gm/textbloblooper.cpp',
         '../gm/textblobcolortrans.cpp',
+        '../gm/textblobgeometrychange.cpp',
         '../gm/textblobshader.cpp',
         '../gm/textblobtransforms.cpp',
         '../gm/texturedomaineffect.cpp',
index c908137..227ba1f 100644 (file)
@@ -366,12 +366,18 @@ void GrAtlasTextContext::drawTextBlob(GrRenderTarget* rt, const GrClip& clip,
 
     if (canCache) {
         bool hasLCD = HasLCD(blob);
+
+        // We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
+        SkPixelGeometry pixelGeometry = hasLCD ? fDeviceProperties.pixelGeometry() :
+                                                 kUnknown_SkPixelGeometry;
+
         // TODO we want to figure out a way to be able to use the canonical color on LCD text,
         // see the note on ComputeCanonicalColor above.  We pick a dummy value for LCD text to
         // ensure we always match the same key
         GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
                                           ComputeCanonicalColor(skPaint, hasLCD);
 
+        key.fPixelGeometry = pixelGeometry;
         key.fUniqueID = blob->uniqueID();
         key.fStyle = skPaint.getStyle();
         key.fHasBlur = SkToBool(mf);
index 55597cf..f2e46cc 100644 (file)
@@ -163,12 +163,13 @@ private:
                 sk_bzero(this, sizeof(Key));
             }
             uint32_t fUniqueID;
-            SkPaint::Style fStyle;
             // Color may affect the gamma of the mask we generate, but in a fairly limited way.
             // Each color is assigned to on of a fixed number of buckets based on its
             // luminance. For each luminance bucket there is a "canonical color" that
             // represents the bucket.  This functionality is currently only supported for A8
             SkColor fCanonicalColor;
+            SkPaint::Style fStyle;
+            SkPixelGeometry fPixelGeometry;
             bool fHasBlur;
 
             bool operator==(const Key& other) const {