return false;
}
-static bool aio_dispatch(AioContext *ctx)
+bool aio_dispatch(AioContext *ctx)
{
AioHandler *node;
bool progress = false;
/*
+ * If there are callbacks left that have been queued, we need to call them.
+ * Do not call select in this case, because it is possible that the caller
+ * does not need a complete flush (as is the case for aio_poll loops).
+ */
+ if (aio_bh_poll(ctx)) {
+ progress = true;
+ }
+
+ /*
* We have to walk very carefully in case aio_set_fd_handler is
* called while we're walking.
*/
/* aio_notify can avoid the expensive event_notifier_set if
* everything (file descriptors, bottom halves, timers) will
- * be re-evaluated before the next blocking poll(). This happens
- * in two cases:
- *
- * 1) when aio_poll is called with blocking == false
- *
- * 2) when we are called after poll(). If we are called before
- * poll(), bottom halves will not be re-evaluated and we need
- * aio_notify() if blocking == true.
- *
- * The first aio_dispatch() only does something when AioContext is
- * running as a GSource, and in that case aio_poll is used only
- * with blocking == false, so this optimization is already quite
- * effective. However, the code is ugly and should be restructured
- * to have a single aio_dispatch() call. To do this, we need to
- * reorganize aio_poll into a prepare/poll/dispatch model like
- * glib's.
+ * be re-evaluated before the next blocking poll(). This is
+ * already true when aio_poll is called with blocking == false;
+ * if blocking == true, it is only true after poll() returns.
*
* If we're in a nested event loop, ctx->dispatching might be true.
* In that case we can restore it just before returning, but we
*/
aio_set_dispatching(ctx, !blocking);
- /*
- * If there are callbacks left that have been queued, we need to call them.
- * Do not call select in this case, because it is possible that the caller
- * does not need a complete flush (as is the case for aio_poll loops).
- */
- if (aio_bh_poll(ctx)) {
- blocking = false;
- progress = true;
- }
-
- /* Re-evaluate condition (1) above. */
- aio_set_dispatching(ctx, !blocking);
- if (aio_dispatch(ctx)) {
- progress = true;
- }
-
- if (progress && !blocking) {
- goto out;
- }
-
ctx->walking_handlers++;
g_array_set_size(ctx->pollfds, 0);
/* Run dispatch even if there were no readable fds to run timers */
aio_set_dispatching(ctx, true);
- if (aio_bh_poll(ctx)) {
- progress = true;
- }
-
if (aio_dispatch(ctx)) {
progress = true;
}
-out:
aio_set_dispatching(ctx, was_dispatching);
return progress;
}
return progress;
}
-static bool aio_dispatch(AioContext *ctx)
+bool aio_dispatch(AioContext *ctx)
{
bool progress;
- progress = aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
+ progress = aio_bh_poll(ctx);
+ progress |= aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}
progress = false;
- /*
- * If there are callbacks left that have been queued, we need to call then.
- * Do not call select in this case, because it is possible that the caller
- * does not need a complete flush (as is the case for aio_poll loops).
- */
- if (aio_bh_poll(ctx)) {
- blocking = false;
- progress = true;
- }
-
- /* Dispatch any pending callbacks from the GSource. */
- progress |= aio_dispatch(ctx);
-
- if (progress && !blocking) {
- return true;
- }
-
ctx->walking_handlers++;
/* fill fd sets */
events[ret - WAIT_OBJECT_0] = events[--count];
}
- if (blocking) {
- /* Run the timers a second time. We do this because otherwise aio_wait
- * will not note progress - and will stop a drain early - if we have
- * a timer that was not ready to run entering g_poll but is ready
- * after g_poll. This will only do anything if a timer has expired.
- */
- progress |= timerlistgroup_run_timers(&ctx->tlg);
- }
+ progress |= timerlistgroup_run_timers(&ctx->tlg);
return progress;
}