This fixes an issue from
19eb7b727fbf35620a13fb65b50d3 where the code
would no longer compile due to not finding noext_glXCreatePixmap in
the structure. This was due to the fact that this field was not
compiled into the structure if gl_gles was defined.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
// ALSO as of some nvidia driver version loose binding is
// probably not needed
if (v1 < 195) gw->detected.loose_binding = 1;
+#ifndef GL_GLES
if (v1 >= 360) gw->detected.noext_glXCreatePixmap = 1;
+#endif
}
}
else
gw->detected.msaa = val;
#endif
+#ifndef GL_GLES
eng_gl_symbols(gw->detected.noext_glXCreatePixmap);
+#else
+ eng_gl_symbols(EINA_FALSE); // EINA_FALSE is ignored anyway for gl_gles
+#endif
+
gw->gl_context = glsym_evas_gl_common_context_new();
if (!gw->gl_context)
{