gallium/radeon: use rectangles for 1D and 2D texture blits
authorMarek Olšák <marek.olsak@amd.com>
Wed, 16 Aug 2017 00:18:27 +0000 (02:18 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 11 Sep 2017 00:10:23 +0000 (02:10 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeon/r600_pipe_common.c

index 1302e11..77c1850 100644 (file)
@@ -222,11 +222,6 @@ void r600_draw_rectangle(struct blitter_context *blitter,
        unsigned offset = 0;
        float *vb;
 
-       if (type == UTIL_BLITTER_ATTRIB_TEXCOORD) {
-               util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
-               return;
-       }
-
        /* Some operations (like color resolve on r6xx) don't work
         * with the conventional primitive types.
         * One that works is PT_RECTLIST, which we use here. */
@@ -241,7 +236,7 @@ void r600_draw_rectangle(struct blitter_context *blitter,
        rctx->b.set_viewport_states(&rctx->b, 0, 1, &viewport);
 
        /* Upload vertices. The hw rectangle has only 3 vertices,
-        * I guess the 4th one is derived from the first 3.
+        * The 4th one is derived from the first 3.
         * The vertex specification should match u_blitter's vertex element state. */
        u_upload_alloc(rctx->b.stream_uploader, 0, sizeof(float) * 24,
                       rctx->screen->info.tcc_cache_line_size,
@@ -264,10 +259,21 @@ void r600_draw_rectangle(struct blitter_context *blitter,
        vb[18] = depth;
        vb[19] = 1;
 
-       if (attrib) {
+       switch (type) {
+       case UTIL_BLITTER_ATTRIB_COLOR:
                memcpy(vb+4, attrib->f, sizeof(float)*4);
                memcpy(vb+12, attrib->f, sizeof(float)*4);
                memcpy(vb+20, attrib->f, sizeof(float)*4);
+               break;
+       case UTIL_BLITTER_ATTRIB_TEXCOORD:
+               vb[4] = attrib->f[0]; /* x1 */
+               vb[5] = attrib->f[1]; /* y1 */
+               vb[12] = attrib->f[0]; /* x1 */
+               vb[13] = attrib->f[3]; /* y2 */
+               vb[20] = attrib->f[2]; /* x2 */
+               vb[21] = attrib->f[1]; /* y1 */
+               break;
+       default:; /* Nothing to do. */
        }
 
        /* draw */