freedreno/ir3: redirectable ir3 disasm output
authorRob Clark <robdclark@gmail.com>
Mon, 9 Jul 2018 16:36:10 +0000 (12:36 -0400)
committerRob Clark <robdclark@gmail.com>
Wed, 18 Jul 2018 14:10:45 +0000 (10:10 -0400)
For now it still goes to stdout, this will make it easier to support
output on stderr like what frameretrace expects.

(If we eventually have a proper GL extension for this, implementation
probably looks like dumping shader disasm to a tmp file and then dumping
that out over whatever mechanism is used.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
src/gallium/drivers/freedreno/ir3/ir3_shader.c
src/gallium/drivers/freedreno/ir3/ir3_shader.h

index b4db4f8..23d5006 100644 (file)
@@ -56,7 +56,7 @@ static void dump_info(struct ir3_shader_variant *so, const char *str)
        const char *type = ir3_shader_stage(so->shader);
        bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id);
        debug_printf("; %s: %s\n", type, str);
-       ir3_shader_disasm(so, bin);
+       ir3_shader_disasm(so, bin, stdout);
        free(bin);
 }
 
index 64a2c8a..15bda50 100644 (file)
@@ -157,9 +157,9 @@ assemble_variant(struct ir3_shader_variant *v)
 
        if (fd_mesa_debug & FD_DBG_DISASM) {
                struct ir3_shader_key key = v->key;
-               DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
+               printf("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
                        key.binning_pass, key.color_two_side, key.half_precision);
-               ir3_shader_disasm(v, bin);
+               ir3_shader_disasm(v, bin, stdout);
        }
 
        free(bin);
@@ -375,29 +375,29 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
        /* do first pass optimization, ignoring the key: */
        shader->nir = ir3_optimize_nir(shader, nir, NULL);
        if (fd_mesa_debug & FD_DBG_DISASM) {
-               DBG("dump nir%d: type=%d", shader->id, shader->type);
+               printf("dump nir%d: type=%d\n", shader->id, shader->type);
                nir_print_shader(shader->nir, stdout);
        }
 
        return shader;
 }
 
-static void dump_reg(const char *name, uint32_t r)
+static void dump_reg(FILE *out, const char *name, uint32_t r)
 {
        if (r != regid(63,0))
-               debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
+               fprintf(out, "; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
 }
 
-static void dump_output(struct ir3_shader_variant *so,
+static void dump_output(FILE *out, struct ir3_shader_variant *so,
                unsigned slot, const char *name)
 {
        uint32_t regid;
        regid = ir3_find_output_regid(so, slot);
-       dump_reg(name, regid);
+       dump_reg(out, name, regid);
 }
 
 void
-ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
+ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
 {
        struct ir3 *ir = so->ir;
        struct ir3_register *reg;
@@ -407,19 +407,19 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
 
        for (i = 0; i < ir->ninputs; i++) {
                if (!ir->inputs[i]) {
-                       debug_printf("; in%d unused\n", i);
+                       fprintf(out, "; in%d unused\n", i);
                        continue;
                }
                reg = ir->inputs[i]->regs[0];
                regid = reg->num;
-               debug_printf("@in(%sr%d.%c)\tin%d\n",
+               fprintf(out, "@in(%sr%d.%c)\tin%d\n",
                                (reg->flags & IR3_REG_HALF) ? "h" : "",
                                (regid >> 2), "xyzw"[regid & 0x3], i);
        }
 
        for (i = 0; i < ir->noutputs; i++) {
                if (!ir->outputs[i]) {
-                       debug_printf("; out%d unused\n", i);
+                       fprintf(out, "; out%d unused\n", i);
                        continue;
                }
                /* kill shows up as a virtual output.. skip it! */
@@ -427,65 +427,63 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
                        continue;
                reg = ir->outputs[i]->regs[0];
                regid = reg->num;
-               debug_printf("@out(%sr%d.%c)\tout%d\n",
+               fprintf(out, "@out(%sr%d.%c)\tout%d\n",
                                (reg->flags & IR3_REG_HALF) ? "h" : "",
                                (regid >> 2), "xyzw"[regid & 0x3], i);
        }
 
        for (i = 0; i < so->immediates_count; i++) {
-               debug_printf("@const(c%d.x)\t", so->constbase.immediate + i);
-               debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
+               fprintf(out, "@const(c%d.x)\t", so->constbase.immediate + i);
+               fprintf(out, "0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
                                so->immediates[i].val[0],
                                so->immediates[i].val[1],
                                so->immediates[i].val[2],
                                so->immediates[i].val[3]);
        }
 
-#ifdef DEBUG
-       disasm_a3xx(bin, so->info.sizedwords, 0, stdout);
-#endif
+       disasm_a3xx(bin, so->info.sizedwords, 0, out);
 
        switch (so->type) {
        case SHADER_VERTEX:
-               debug_printf("; %s: outputs:", type);
+               fprintf(out, "; %s: outputs:", type);
                for (i = 0; i < so->outputs_count; i++) {
                        uint8_t regid = so->outputs[i].regid;
-                       debug_printf(" r%d.%c (%s)",
+                       fprintf(out, " r%d.%c (%s)",
                                        (regid >> 2), "xyzw"[regid & 0x3],
                                        gl_varying_slot_name(so->outputs[i].slot));
                }
-               debug_printf("\n");
-               debug_printf("; %s: inputs:", type);
+               fprintf(out, "\n");
+               fprintf(out, "; %s: inputs:", type);
                for (i = 0; i < so->inputs_count; i++) {
                        uint8_t regid = so->inputs[i].regid;
-                       debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
+                       fprintf(out, " r%d.%c (cm=%x,il=%u,b=%u)",
                                        (regid >> 2), "xyzw"[regid & 0x3],
                                        so->inputs[i].compmask,
                                        so->inputs[i].inloc,
                                        so->inputs[i].bary);
                }
-               debug_printf("\n");
+               fprintf(out, "\n");
                break;
        case SHADER_FRAGMENT:
-               debug_printf("; %s: outputs:", type);
+               fprintf(out, "; %s: outputs:", type);
                for (i = 0; i < so->outputs_count; i++) {
                        uint8_t regid = so->outputs[i].regid;
-                       debug_printf(" r%d.%c (%s)",
+                       fprintf(out, " r%d.%c (%s)",
                                        (regid >> 2), "xyzw"[regid & 0x3],
                                        gl_frag_result_name(so->outputs[i].slot));
                }
-               debug_printf("\n");
-               debug_printf("; %s: inputs:", type);
+               fprintf(out, "\n");
+               fprintf(out, "; %s: inputs:", type);
                for (i = 0; i < so->inputs_count; i++) {
                        uint8_t regid = so->inputs[i].regid;
-                       debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
+                       fprintf(out, " r%d.%c (%s,cm=%x,il=%u,b=%u)",
                                        (regid >> 2), "xyzw"[regid & 0x3],
                                        gl_varying_slot_name(so->inputs[i].slot),
                                        so->inputs[i].compmask,
                                        so->inputs[i].inloc,
                                        so->inputs[i].bary);
                }
-               debug_printf("\n");
+               fprintf(out, "\n");
                break;
        default:
                /* TODO */
@@ -493,53 +491,53 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
        }
 
        /* print generic shader info: */
-       debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
+       fprintf(out, "; %s prog %d/%d: %u instructions, %d half, %d full\n",
                        type, so->shader->id, so->id,
                        so->info.instrs_count,
                        so->info.max_half_reg + 1,
                        so->info.max_reg + 1);
 
-       debug_printf("; %d const, %u constlen\n",
+       fprintf(out, "; %d const, %u constlen\n",
                        so->info.max_const + 1,
                        so->constlen);
 
-       debug_printf("; %u (ss), %u (sy)\n", so->info.ss, so->info.sy);
+       fprintf(out, "; %u (ss), %u (sy)\n", so->info.ss, so->info.sy);
 
        /* print shader type specific info: */
        switch (so->type) {
        case SHADER_VERTEX:
-               dump_output(so, VARYING_SLOT_POS, "pos");
-               dump_output(so, VARYING_SLOT_PSIZ, "psize");
+               dump_output(out, so, VARYING_SLOT_POS, "pos");
+               dump_output(out, so, VARYING_SLOT_PSIZ, "psize");
                break;
        case SHADER_FRAGMENT:
-               dump_reg("pos (bary)", so->pos_regid);
-               dump_output(so, FRAG_RESULT_DEPTH, "posz");
+               dump_reg(out, "pos (bary)", so->pos_regid);
+               dump_output(out, so, FRAG_RESULT_DEPTH, "posz");
                if (so->color0_mrt) {
-                       dump_output(so, FRAG_RESULT_COLOR, "color");
+                       dump_output(out, so, FRAG_RESULT_COLOR, "color");
                } else {
-                       dump_output(so, FRAG_RESULT_DATA0, "data0");
-                       dump_output(so, FRAG_RESULT_DATA1, "data1");
-                       dump_output(so, FRAG_RESULT_DATA2, "data2");
-                       dump_output(so, FRAG_RESULT_DATA3, "data3");
-                       dump_output(so, FRAG_RESULT_DATA4, "data4");
-                       dump_output(so, FRAG_RESULT_DATA5, "data5");
-                       dump_output(so, FRAG_RESULT_DATA6, "data6");
-                       dump_output(so, FRAG_RESULT_DATA7, "data7");
+                       dump_output(out, so, FRAG_RESULT_DATA0, "data0");
+                       dump_output(out, so, FRAG_RESULT_DATA1, "data1");
+                       dump_output(out, so, FRAG_RESULT_DATA2, "data2");
+                       dump_output(out, so, FRAG_RESULT_DATA3, "data3");
+                       dump_output(out, so, FRAG_RESULT_DATA4, "data4");
+                       dump_output(out, so, FRAG_RESULT_DATA5, "data5");
+                       dump_output(out, so, FRAG_RESULT_DATA6, "data6");
+                       dump_output(out, so, FRAG_RESULT_DATA7, "data7");
                }
                /* these two are hard-coded since we don't know how to
                 * program them to anything but all 0's...
                 */
                if (so->frag_coord)
-                       debug_printf("; fragcoord: r0.x\n");
+                       fprintf(out, "; fragcoord: r0.x\n");
                if (so->frag_face)
-                       debug_printf("; fragface: hr0.x\n");
+                       fprintf(out, "; fragface: hr0.x\n");
                break;
        default:
                /* TODO */
                break;
        }
 
-       debug_printf("\n");
+       fprintf(out, "\n");
 }
 
 uint64_t
index dba98b9..cff0206 100644 (file)
@@ -381,7 +381,7 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
 void ir3_shader_destroy(struct ir3_shader *shader);
 struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
                struct ir3_shader_key key, struct pipe_debug_callback *debug);
-void ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin);
+void ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out);
 uint64_t ir3_shader_outputs(const struct ir3_shader *so);
 
 struct fd_ringbuffer;