function->impl = impl;
impl->function = function;
+ impl->num_params = function->num_params;
+ impl->params = ralloc_array(function->shader,
+ nir_variable *, impl->num_params);
+
+ for (unsigned i = 0; i < impl->num_params; i++) {
+ impl->params[i] = rzalloc(function->shader, nir_variable);
+ impl->params[i]->type = function->params[i].type;
+ impl->params[i]->data.mode = nir_var_param;
+ impl->params[i]->data.location = i;
+ }
+
+ if (!glsl_type_is_void(function->return_type)) {
+ impl->return_var = rzalloc(function->shader, nir_variable);
+ impl->return_var->type = function->return_type;
+ impl->return_var->data.mode = nir_var_param;
+ impl->return_var->data.location = -1;
+ } else {
+ impl->return_var = NULL;
+ }
+
return impl;
}