This is a prepare step for replace all usage of pipe_prim_type and shader_prim with mesa_prim
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
};
/* these also map directly to GL and gallium prim types. */
-enum shader_prim
+enum PACKED shader_prim
{
SHADER_PRIM_POINTS,
SHADER_PRIM_LINES,