DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
- DRI_CONF_PREFERRED_BPT(0,"0,16,32")
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
+ DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
+ DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 5;
+const GLuint __driNConfigOptions = 8;
+
/* Return the width and height of the given buffer.
*/
sizeof( r200TexObj ),
(destroy_texture_object_t *) r200DestroyTexObj );
}
- preferred_bpt = driQueryOptioni (&rmesa->optionCache, "preferred_bpt");
- rmesa->default32BitTextures =
- ( ( preferred_bpt == 0 && screen->cpp == 4 ) || preferred_bpt == 32 );
+ rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
+ "texture_depth");
+ if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ rmesa->texture_depth = ( screen->cpp == 4 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->swtcl.RenderIndex = ~0;
rmesa->lost_context = 1;