add the player_set_audio_latency_mode
authorEonseokLee <eonseok.lee@samsung.com>
Mon, 8 Jul 2013 10:14:33 +0000 (19:14 +0900)
committerEonseokLee <eonseok.lee@samsung.com>
Mon, 8 Jul 2013 10:14:33 +0000 (19:14 +0900)
Change-Id: I2b91080c909d26b47b4f361c1d183db0675f5a14
Signed-off-by: EonseokLee <eonseok.lee@samsung.com>
src/FMedia_PlayerImpl.cpp

index f42e5c4..c383370 100644 (file)
@@ -2450,6 +2450,11 @@ _PlayerImpl::SetAudioStreamType(AudioStreamType type)
        ret = player_set_sound_type(__hPlayer, _AudioManagerConvert::ConvertAudioStreamType2SoundType(type));
        r = MapExceptionToResult(ret);
        SysTryCatch(NID_MEDIA, r == E_SUCCESS, , r, "[%s] Failed to perform player_set_sound_type operation with 0x%x", GetErrorMessage(r), ret);
+
+       ret = player_set_audio_latency_mode(__hPlayer, ::AUDIO_LATENCY_MODE_HIGH);
+       r = MapExceptionToResult(ret);
+       SysTryCatch(NID_MEDIA, r == E_SUCCESS, , r, "[%s] Failed to perform player_set_audio_latency_mode operation with 0x%x", GetErrorMessage(r), ret);
+
        return E_SUCCESS;
 CATCH:
        return r;