thiz = GST_OPENSLES_RING_BUFFER_CAST (rb);
if (thiz->playerPlay) {
+ SLuint32 state;
SLmillisecond position;
- guint64 playedpos, queuedpos;
-
- (*thiz->playerPlay)->GetPosition (thiz->playerPlay, &position);
- playedpos = gst_util_uint64_scale_round (position, rb->spec.rate, 1000);
- queuedpos = g_atomic_int_get (&thiz->segqueued) * rb->samples_per_seg;
- res = queuedpos - playedpos;
+ guint64 playedpos = 0, queuedpos = 0;
+ (*thiz->playerPlay)->GetPlayState (thiz->playerPlay, &state);
+ if (state == SL_PLAYSTATE_PLAYING) {
+ (*thiz->playerPlay)->GetPosition (thiz->playerPlay, &position);
+ playedpos = gst_util_uint64_scale_round (position, rb->spec.rate, 1000);
+ queuedpos = g_atomic_int_get (&thiz->segqueued) * rb->samples_per_seg;
+ res = queuedpos - playedpos;
+ }
GST_LOG_OBJECT (thiz, "queued samples %" G_GUINT64_FORMAT " position %u ms "
"(%" G_GUINT64_FORMAT " samples) delay %u samples",