When uploading texture data the cogl-texture-2d-sliced backend was
using _cogl_texture_prepare_for_upload to create a bitmap suitable for
upload but then it was using the original bitmap instead of the new
bitmap for the data. This was causing any format conversions performed
by cogl_texture_prepare_for_upload to be ignored.
http://bugzilla.openedhand.com/show_bug.cgi?id=2059
/* Create slices for the given format and size */
if (!_cogl_texture_2d_sliced_slices_create (tex_2ds,
- bmp->width,
- bmp->height,
+ dst_bmp.width,
+ dst_bmp.height,
gl_intformat,
gl_format,
gl_type))
}
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
- bmp,
+ &dst_bmp,
gl_intformat,
gl_format,
gl_type))