pvr: Remove unused output_selects from vertex shader state.
authorKarmjit Mahil <Karmjit.Mahil@imgtec.com>
Mon, 6 Jun 2022 13:59:23 +0000 (14:59 +0100)
committerMarge Bot <emma+marge@anholt.net>
Mon, 20 Jun 2022 08:13:11 +0000 (08:13 +0000)
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16999>

src/imagination/vulkan/pvr_pipeline.c
src/imagination/vulkan/pvr_private.h

index e767868..7c9ee2c 100644 (file)
@@ -1336,7 +1336,6 @@ pvr_vertex_state_init(struct pvr_graphics_pipeline *gfx_pipeline,
    vertex_state->vertex_input_size = vs_data->num_vertex_input_regs;
    vertex_state->vertex_output_size =
       vs_data->num_vertex_outputs * ROGUE_REG_SIZE_BYTES;
-   vertex_state->output_selects = 0;
    vertex_state->user_clip_planes_mask = 0;
    vertex_state->entry_offset = 0;
 
index 64130d7..750b7c8 100644 (file)
@@ -1006,7 +1006,6 @@ struct pvr_vertex_shader_state {
    struct pvr_stage_allocation_uniform_state uniform_state;
    uint32_t vertex_input_size;
    uint32_t vertex_output_size;
-   uint32_t output_selects;
    uint32_t user_clip_planes_mask;
 };