Use QFunctionPointer in QOpenGLContext as well.
authorSamuel Rødal <samuel.rodal@nokia.com>
Mon, 16 Jan 2012 10:12:47 +0000 (11:12 +0100)
committerQt by Nokia <qt-info@nokia.com>
Mon, 16 Jan 2012 12:48:30 +0000 (13:48 +0100)
Change-Id: I7192e6aea721c75257bfbd1d205d5ce7764d915f
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
src/gui/kernel/qopenglcontext.cpp
src/gui/kernel/qopenglcontext.h

index c8321c8..93a4b35 100644 (file)
@@ -310,7 +310,7 @@ void QOpenGLContext::swapBuffers(QSurface *surface)
         d->platformGLContext->swapBuffers(surfaceHandle);
 }
 
-void (*QOpenGLContext::getProcAddress(const QByteArray &procName)) ()
+QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName)
 {
     Q_D(QOpenGLContext);
     if (!d->platformGLContext)
index 3a4c5e4..a8ac39c 100644 (file)
@@ -106,7 +106,7 @@ public:
     void doneCurrent();
 
     void swapBuffers(QSurface *surface);
-    void (*getProcAddress(const QByteArray &procName)) ();
+    QFunctionPointer getProcAddress(const QByteArray &procName);
 
     QSurface *surface() const;