Change-Id: I7192e6aea721c75257bfbd1d205d5ce7764d915f
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
d->platformGLContext->swapBuffers(surfaceHandle);
}
-void (*QOpenGLContext::getProcAddress(const QByteArray &procName)) ()
+QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName)
{
Q_D(QOpenGLContext);
if (!d->platformGLContext)
void doneCurrent();
void swapBuffers(QSurface *surface);
- void (*getProcAddress(const QByteArray &procName)) ();
+ QFunctionPointer getProcAddress(const QByteArray &procName);
QSurface *surface() const;