--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <GstProjectRoot>..\..\..\</GstProjectRoot>
+ <GstPrefix>$(GstProjectRoot)..\..\vs10\$(PlatformName)\</GstPrefix>
+ <BISON_PKGDATADIR>$(GstPrefix)bin\flex\data</BISON_PKGDATADIR>
+ <GstVersion>0.11</GstVersion>
+ <GstDestInclude>$(GstPrefix)include\gstreamer-$(GstVersion)\gst\</GstDestInclude>
+ <GstDestLib>$(GstPrefix)lib\</GstDestLib>
+ <GstDestBin>$(GstPrefix)bin\</GstDestBin>
+ <GstDestPlugins>$(GstPrefix)lib\gstreamer-$(GstVersion)\</GstDestPlugins>
+ <GstCommonDeps>glib-2.0.lib;gobject-2.0.lib;gthread-2.0.lib;gmodule-2.0.lib;Ws2_32.lib;intl.lib</GstCommonDeps>
+ <GstGenMarshal>glib-genmarshal > NUL 2> NUL
+if %errorlevel% == 9009 goto NOGLIBGENMARSHAL
+rem resets errorlevel to 0 because it is 1 now:
+dir > NUL
+
+if exist %relativedir%%filename%.c goto HEADER
+echo #include "glib-object.h" > %filename%.c.tmp
+echo #include "%filename%.h" >> %filename%.c.tmp
+glib-genmarshal --body --prefix=%prefix% %relativedir%%filename%.list >> %filename%.c.tmp
+move %filename%.c.tmp %relativedir%%filename%.c
+:HEADER
+if exist %relativedir%%filename%.h goto END
+glib-genmarshal --header --prefix=%prefix% %relativedir%%filename%.list >> %filename%.h.tmp
+move %filename%.h.tmp %relativedir%%filename%.h
+goto END
+
+:NOGLIBGENMARSHAL
+echo ERROR %errorlevel%
+echo ### YOU DO NOT HAVE GLIB-GENMARSHAL.EXE IN YOUR PATH.
+echo ### INSTALL GLIB-DEV AND/OR MAKE SURE IT IS IN YOUR PATH!
+
+:END
+</GstGenMarshal>
+ <PREFIX>C:\\avs-dep\\vs10\\Win32</PREFIX>
+ </PropertyGroup>
+ <PropertyGroup>
+ <ExecutablePath>$(GstPrefix)bin;$(GstPrefix)bin\flex;$(ExecutablePath)</ExecutablePath>
+ </PropertyGroup>
+ <PropertyGroup>
+ <IncludePath>$(GstPrefix)include;$(GstPrefix)include\glib-2.0;$(GstPrefix)lib\glib-2.0\include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup>
+ <LibraryPath>$(GstPrefix)lib;$(LibraryPath)</LibraryPath>
+ <_PropertySheetDisplayName>Common</_PropertySheetDisplayName>
+ <IntDir>..\Build\$(ProjectName)-$(Configuration)\</IntDir>
+ <OutDir>$(SolutionDir)Build\$(Configuration)\</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile />
+ <ClCompile>
+ <PreprocessorDefinitions>PREFIX="$(PREFIX)";DISABLE_ORC;WIN32;_WINDOWS;HAVE_CONFIG_H;HAVE_WIN32;GST_USE_UNSTABLE_API;GST_DISABLE_XML;HAVE_SINH;HAVE_COSH;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <DisableSpecificWarnings>4996;4244;4018;4146;4305;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <AdditionalIncludeDirectories>$(GstProjectRoot);$(GstProjectRoot)libs;$(GstProjectRoot)win32\common\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>$(GstCommonDeps);%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <BuildMacro Include="GstProjectRoot">
+ <Value>$(GstProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstPrefix">
+ <Value>$(GstPrefix)</Value>
+ <EnvironmentVariable>true</EnvironmentVariable>
+ </BuildMacro>
+ <BuildMacro Include="BISON_PKGDATADIR">
+ <Value>$(BISON_PKGDATADIR)</Value>
+ <EnvironmentVariable>true</EnvironmentVariable>
+ </BuildMacro>
+ <BuildMacro Include="GstVersion">
+ <Value>$(GstVersion)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstDestInclude">
+ <Value>$(GstDestInclude)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstDestLib">
+ <Value>$(GstDestLib)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstDestBin">
+ <Value>$(GstDestBin)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstDestPlugins">
+ <Value>$(GstDestPlugins)</Value>
+ <EnvironmentVariable>true</EnvironmentVariable>
+ </BuildMacro>
+ <BuildMacro Include="GstCommonDeps">
+ <Value>$(GstCommonDeps)</Value>
+ </BuildMacro>
+ <BuildMacro Include="GstGenMarshal">
+ <Value>$(GstGenMarshal)</Value>
+ </BuildMacro>
+ <BuildMacro Include="PREFIX">
+ <Value>$(PREFIX)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <GstLibraryFolder>libs\</GstLibraryFolder>
+ </PropertyGroup>
+ <PropertyGroup>
+ <TargetName>gst$(ProjectName)-$(GstVersion)</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <PostBuildEvent>
+ <Command>mkdir $(GstDestLib)
+copy /y $(OutDir)$(TargetName).lib $(GstDestLib)$(TargetName).lib
+
+mkdir $(GstDestBin)
+copy /y $(TargetPath) $(GstDestBin)$(TargetFileName)
+
+mkdir $(GstDestInclude)$(ProjectName)\
+copy /y $(GstProjectRoot)$(GstLibraryFolder)gst\$(ProjectName)\*.h $(GstDestInclude)$(ProjectName)\
+del $(GstDestInclude)$(ProjectName)\*-docs.h
+del $(GstDestInclude)$(ProjectName)\*-marshal.h
+del $(GstDestInclude)$(ProjectName)\*private.h
+del $(GstDestInclude)$(ProjectName)\*kiss_fft*.h</Command>
+ </PostBuildEvent>
+ <Link>
+ <ModuleDefinitionFile>$(GstProjectRoot)win32\common\libgst$(ProjectName).def</ModuleDefinitionFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <BuildMacro Include="GstLibraryFolder">
+ <Value>$(GstLibraryFolder)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <TargetName>$(ProjectName)</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <PostBuildEvent>
+ <Command>mkdir $(GstDestPlugins)
+copy /y $(TargetPath) $(GstDestPlugins)$(TargetFileName)</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project>
\ No newline at end of file
--- /dev/null
+GStreamer build for Visual Studio 10
+
+Dependencies
+============
+
+GLib
+Flex/Bison for Windows ( http://sourceforge.net/projects/winflexbison/ )
+
+Sample Directory layout
+=======================
+
+<root>
+ build (contains source for each project)
+ glib
+ gstreamer
+ gst-plugins-base
+ gst-plugins-good
+ gst-plugins-ugly
+ gst-plugins-bad
+ gst-ffmpeg
+ vs10 (contains built products)
+ Win32
+ bin
+ flex
+ include
+ lib
+
+GLib and its dependencies need to be installed in <root>\vs10\Win32 folder,
+which is default behavior when you put the source to <root>\build\glib and
+build it.
+
+The gstreamer projects follow similar pattern. After build the result files
+will be placed in <root>\vs10\Win32\bin, include, and lib folders.
+
+The entire flex distribution (including data folder) needs to be placed in the
+<root>\vs10\Win32\bin folder. If you put the data folder elsewhere you will need
+to modify BISON_PKGDATADIR variable in Common.props (see the next seciton)
+
+Modifying Build Settings
+========================
+
+This build makes use of Visual Studio Property sheets. All projects include the
+Common.props property sheet preset in gstreamer\win32\vs10
+
+IMPORTANT:
+You will need to modify at least one property - GstAbsPluginPath. This property
+should contains escaped path to default GStreamer plugin folder, i.e.
+C:\\gstreamer\\vs10\\Win32\\lib\\gstreamer-1.0 when your <root> is C:\\gstreamer
+
+All projects include common property files from the gstreamer project so it must
+be present when building gst-plugins-base,good,ugly,bad and gst-ffmpeg.
+
+Creating Project for New Library or Plugin
+==========================================
+
+1. Create empty project in the Solution. Note that project name is improtant.
+
+ For plugin the project name should be in form of "gstmypluigin" and the resulting
+ plugin dll will have same name as the project (i.e. "gstmyplugin.dll")
+
+ For library the project name should be same as the library folder. I.e. for
+ gst-libs\gst\pbutils library in gst-plugins-base the project name is "pbutils"
+
+2. Add gstreamer\win32\vs10\Common.props and either gstreamer\win32\vs10\Library.props
+ or gstreamer\Win32\vs10\Plugin.props depending on whether the project is for library
+ or plugin.
+
+3. Set the project type to Shared Library in project preferences
+
+4. If the project contains any generated gst-enums or needs to generate marshallers add
+ the appropriate entries to solution "generate" project. See the generate project in
+ gst-plugins-base solution for example
+
+5. Add source files to project
+
+6. If necessary modify the project settings. Usually the only modification necessary
+ should be adding dependency libraries in linker input settings or specfying project
+ dependencies if the new project depends on another project within the solution
+
+7. If the project is a library it must have a def file in win32\common with name
+ libgst<projectname>.def . I.e. pbutils project needs to have libgstpbutils.def
+ file in gst-plugins-base\win32\common
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <TargetName>$(ProjectName)-$(GstVersion)</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <PostBuildEvent>
+ <Command>mkdir $(GstDestBin)
+copy /y $(TargetPath) $(GstDestBin)$(TargetFileName)</Command>
+ </PostBuildEvent>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{A7371D9A-55A5-4C58-A400-C7C27EAD739A}</ProjectGuid>
+ <RootNamespace>base</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\Common.props" />
+ <Import Project="..\Library.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\Common.props" />
+ <Import Project="..\Library.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\gstreamer\gstreamer.vcxproj">
+ <Project>{62ba9f04-14b5-47d3-b467-ac12ce125dd3}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\libs\gst\base\gstadapter.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbaseparse.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasesink.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasesrc.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasetransform.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbitreader.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbytereader.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstbytewriter.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstcollectpads.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstcollectpads2.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gstpushsrc.c" />
+ <ClCompile Include="..\..\..\libs\gst\base\gsttypefindhelper.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\libs\gst\base\gstadapter.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbaseparse.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasesink.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasesrc.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasetransform.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbitreader-docs.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbitreader.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytereader-docs.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytereader.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytewriter-docs.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytewriter.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstcollectpads.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstcollectpads2.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gstpushsrc.h" />
+ <ClInclude Include="..\..\..\libs\gst\base\gsttypefindhelper.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\libs\gst\base\gstadapter.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbaseparse.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasesink.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasesrc.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbasetransform.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbitreader.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbytereader.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstbytewriter.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstcollectpads.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstcollectpads2.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gstpushsrc.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\libs\gst\base\gsttypefindhelper.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\libs\gst\base\gstadapter.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbaseparse.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasesink.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasesrc.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbasetransform.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbitreader.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbitreader-docs.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytereader.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytereader-docs.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytewriter.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstbytewriter-docs.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstcollectpads.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstcollectpads2.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gstpushsrc.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\libs\gst\base\gsttypefindhelper.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{8A0478DD-4E77-440D-B840-1AEB10C1831F}</ProjectGuid>
+ <RootNamespace>controller</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\Common.props" />
+ <Import Project="..\Library.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\Common.props" />
+ <Import Project="..\Library.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\gstreamer\gstreamer.vcxproj">
+ <Project>{62ba9f04-14b5-47d3-b467-ac12ce125dd3}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\libs\gst\controller\gstinterpolationcontrolsource.c" />
+ <ClCompile Include="..\..\..\libs\gst\controller\gstlfocontrolsource.c" />
+ <ClCompile Include="..\..\..\libs\gst\controller\gsttimedvaluecontrolsource.c" />
+ <ClCompile Include="..\..\..\libs\gst\controller\gsttriggercontrolsource.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\libs\gst\controller\gstinterpolationcontrolsource.h" />
+ <ClInclude Include="..\..\..\libs\gst\controller\gstlfocontrolsource.h" />
+ <ClInclude Include="..\..\..\libs\gst\controller\gsttimedvaluecontrolsource.h" />
+ <ClInclude Include="..\..\..\libs\gst\controller\gsttriggercontrolsource.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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+copy /y $(TargetPath) $(GstDestBin)$(TargetFileName)
+
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+copy /y ..\..\..\gst\*.h $(GstDestInclude)
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