wood_01.jpg \
logo.png \
logo_small.png \
+animated_logo.gif \
parking.png \
icon_00.png \
icon_01.png \
test_hoversel.c \
test_icon.c \
test_icon_desktops.c \
+test_icon_animated.c \
test_index.c \
test_inwin.c \
test_label.c \
void test_photo(void *data, Evas_Object *obj, void *event_info);
void test_thumb(void *data, Evas_Object *obj, void *event_info);
void test_icon_desktops(void *data, Evas_Object *obj, void *event_info);
+void test_icon_animated(void *data, Evas_Object *obj, void *event_info);
void test_notify(void *data, Evas_Object *obj, void *event_info);
void test_slideshow(void *data, Evas_Object *obj, void *event_info);
void test_menu(void *data, Evas_Object *obj, void *event_info);
ADD_TEST("Bg Image", test_bg_image);
ADD_TEST("Bg Options", test_bg_options);
ADD_TEST("Icon Transparent", test_icon);
+ ADD_TEST("Icon Animation", test_icon_animated);
ADD_TEST("Box Vert", test_box_vert);
ADD_TEST("Box Vert 2", test_box_vert2);
ADD_TEST("Box Horiz", test_box_horiz);
--- /dev/null
+#include <Elementary.h>
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+#ifndef ELM_LIB_QUICKLAUNCH
+static void
+icon_clicked(void *data , Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ Evas_Object *ic;
+ ic = data;
+ Eina_Bool rec;
+ rec = elm_icon_animated_play_get(ic);
+ rec = !rec;
+ printf("clicked!rec =%d\n",rec);
+ elm_icon_animated_play_set(ic, rec);
+
+}
+
+void
+test_icon_animated(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ Evas_Object *win, *ic;
+ char buf[PATH_MAX];
+
+ win = elm_win_add(NULL, "icon-animated-gif", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Icon Animated Gif");
+ elm_win_autodel_set(win, 1);
+ elm_win_alpha_set(win, 1);
+
+ ic = elm_icon_add(win);
+ snprintf(buf, sizeof(buf), "%s/images/animated_logo.gif", PACKAGE_DATA_DIR);
+ elm_icon_file_set(ic, buf, NULL);
+ if (elm_icon_animated_available_get(ic))
+ {
+ printf("============Support animator==============\n");
+ }
+ elm_icon_animated_set(ic, TRUE);
+ elm_icon_animated_play_set(ic, TRUE);
+ elm_icon_scale_set(ic, 0, 0);
+ elm_icon_no_scale_set(ic, 1);
+ evas_object_size_hint_weight_set(ic, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_size_hint_fill_set(ic, 0.5, 0.5);
+ elm_win_resize_object_add(win, ic);
+ evas_object_show(ic);
+
+ evas_object_smart_callback_add(ic, "clicked", icon_clicked, ic);
+
+ evas_object_show(win);
+}
+#endif
* @ingroup Icon
*/
EAPI Elm_Icon_Lookup_Order elm_icon_order_lookup_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Get the flag related with elm icon can support animation
+ *
+ * @param obj The icon object
+ * @return The flag of animation available
+ *
+ * Return this elm icon's image can be animated
+ * Currently Evas only support gif's animation
+ * If the return value of this function is EINA_FALSE,
+ * other elm_icon_animated_XXX functions don't work
+ * @ingroup Icon
+ */
+ EAPI Eina_Bool elm_icon_animated_available_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set animation mode of the icon.
+ *
+ * @param obj The icon object
+ * @param anim @c EINA_TRUE if the object do animation job,
+ * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
+ *
+ * Even though elm icon's file can be animated,
+ * sometimes appication developer want to just first page of image.
+ * In that time, don't call this function, because default value is EINA_FALSE
+ * Only when you want icon support anition,
+ * use this function and set animated to EINA_TURE
+ * @ingroup Icon
+ */
+ EAPI void elm_icon_animated_set(Evas_Object *obj, Eina_Bool animated) EINA_ARG_NONNULL(1);
+ /**
+ * Get animation mode of the icon.
+ *
+ * @param obj The icon object
+ * @return The animation mode of the icon object
+ * @see elm_icon_animated_set
+ * @ingroup Icon
+ */
+ EAPI Eina_Bool elm_icon_animated_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+ /**
+ * Set animation play mode of the icon.
+ *
+ * @param obj The icon object
+ * @param play @c EINA_TRUE the object play animation images,
+ * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
+ *
+ * If you want to play elm icon's animation, you set play to EINA_TURE.
+ * For example, you make gif player using this set/get API and click event.
+ *
+ * 1. Click event occurs
+ * 2. Check play flag using elm_icon_animaged_play_get
+ * 3. If elm icon was playing, set play to EINA_FALSE.
+ * Then animation will be stopped and vice versa
+ * @ingroup Icon
+ */
+ EAPI void elm_icon_animated_play_set(Evas_Object *obj, Eina_Bool play) EINA_ARG_NONNULL(1);
+ /**
+ * Get animation play mode of the icon.
+ *
+ * @param obj The icon object
+ * @return The play mode of the icon object
+ *
+ * @see elm_icon_animated_lay_get
+ * @ingroup Icon
+ */
+ EAPI Eina_Bool elm_icon_animated_play_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* @}
*
* @image html img/widget/image/preview-00.png
* @image latex img/widget/image/preview-00.eps
+
*
* An object that allows one to load an image file to it. It can be used
* anywhere like any other elementary widget.
Eina_Bool smooth : 1;
Eina_Bool fill_outside : 1;
Eina_Bool no_scale : 1;
+
+ /* for animation feature */
+ Ecore_Timer *timer;
+ int frame_count;
+ int cur_frame;
+ double duration;
+ Eina_Bool anim : 1;
+ Eina_Bool play : 1;
};
#ifdef HAVE_ELEMENTARY_ETHUMB
ecore_event_handler_del(wd->thumb.eeh);
#endif
+ if (wd->timer)
+ ecore_timer_del(wd->timer);
free(wd);
}
evas_object_smart_callback_call(data, SIG_CLICKED, event_info);
}
+static Eina_Bool
+_elm_icon_animate_cb(void *data)
+{
+ Widget_Data *wd = data;
+ Evas_Object *img_obj;
+
+ if (!wd) return ECORE_CALLBACK_CANCEL;
+ if (!wd->anim) return ECORE_CALLBACK_CANCEL;
+
+ img_obj = _els_smart_icon_object_get(wd->img);
+ wd->cur_frame++;
+ if (wd->cur_frame > wd->frame_count)
+ wd->cur_frame = wd->cur_frame % wd->frame_count;
+ evas_object_image_animated_frame_set(img_obj, wd->cur_frame);
+
+ wd->duration = evas_object_image_animated_frame_duration_get(img_obj, wd->cur_frame, 0);
+
+ if (wd->duration > 0)
+ ecore_timer_interval_set(wd->timer, wd->duration);
+ return ECORE_CALLBACK_RENEW;
+}
+
EAPI Evas_Object *
elm_icon_add(Evas_Object *parent)
{
#endif
}
+
+EAPI Eina_Bool
+elm_icon_animated_available_get(const Evas_Object *obj)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ Evas_Object *img_obj ;
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return EINA_FALSE;
+
+ img_obj = _els_smart_icon_object_get(wd->img);
+
+ return evas_object_image_animated_get(img_obj);
+}
+
+EAPI void
+elm_icon_animated_set(Evas_Object *obj, Eina_Bool anim)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ Evas_Object *img_obj ;
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return;
+ if (wd->anim == anim) return;
+
+ img_obj = _els_smart_icon_object_get(wd->img);
+ if (!evas_object_image_animated_get(img_obj)) return;
+ if (anim)
+ {
+ wd->frame_count = evas_object_image_animated_frame_count_get(img_obj);
+ wd->cur_frame = 1;
+ wd->duration = evas_object_image_animated_frame_duration_get(img_obj, wd->cur_frame, 0);
+ evas_object_image_animated_frame_set(img_obj, wd->cur_frame);
+ }
+ else
+ {
+ wd->frame_count = -1;
+ wd->cur_frame = -1;
+ wd->duration = -1;
+ }
+ wd->anim = anim;
+ return;
+}
+
+EAPI Eina_Bool
+elm_icon_animated_get(const Evas_Object *obj)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return EINA_FALSE;
+ return wd->anim;
+}
+
+EAPI void
+elm_icon_animated_play_set(Evas_Object *obj, Eina_Bool play)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return;
+ if (!wd->anim) return;
+ if (wd->play == play) return;
+
+ if (play)
+ {
+ wd->timer = ecore_timer_add(wd->duration, _elm_icon_animate_cb, wd);
+ }
+ else
+ {
+ if (wd->timer)
+ {
+ ecore_timer_del(wd->timer);
+ wd->timer = NULL;
+ }
+ }
+ wd->play = play;
+
+}
+
+EAPI Eina_Bool
+elm_icon_animated_play_get(const Evas_Object *obj)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return EINA_FALSE;
+ return wd->play;
+}
+
static Eina_Bool
_icon_standard_set(Widget_Data *wd, Evas_Object *obj, const char *name)
{