GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
- GL_OES_geometry_shader DONE (i965/gen8+)
+ GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader started (Ken)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
- GL_OES_texture_cube_map_array DONE (i965/gen8+)
+ GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
<li>GL_KHR_blend_equation_advanced on i965</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
-<li>GL_OES_geometry_shader on i965/gen8+</li>
+<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
-<li>GL_OES_texture_cube_map_array on i965/gen8+</li>
+<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
</ul>
<h2>Bug fixes</h2>
extensions->ARB_tessellation_shader = GL_TRUE;
}
+ /* What this is really checking for is the ability to support multiple
+ * invocations of a geometry shader. There is no separate cap for that, so
+ * we check the GLSLVersion.
+ */
+ if (consts->GLSLVersion >= 400 &&
+ screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ extensions->OES_geometry_shader = GL_TRUE;
+ }
+
if (screen->fence_finish) {
extensions->ARB_sync = GL_TRUE;
}
extensions->ARB_gpu_shader5 &&
extensions->EXT_shader_integer_mix;
+ extensions->OES_texture_cube_map_array =
+ extensions->ARB_ES3_1_compatibility &&
+ extensions->OES_geometry_shader &&
+ extensions->ARB_texture_cube_map_array;
+
extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
consts->NoPrimitiveBoundingBoxOutput = true;
}