glsl: pass the ir_variable object to set_opaque_binding()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 10 May 2017 13:41:25 +0000 (15:41 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 14 Jun 2017 08:04:36 +0000 (10:04 +0200)
In order to set the explicit binding value for bindless
samplers/images.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/link_uniform_initializers.cpp

index a7af755..bc3dcab 100644 (file)
@@ -97,7 +97,8 @@ copy_constant_to_storage(union gl_constant_value *storage,
  */
 void
 set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
-                   const glsl_type *type, const char *name, int *binding)
+                   const ir_variable *var, const glsl_type *type,
+                   const char *name, int *binding)
 {
 
    if (type->is_array() && type->fields.array->is_array()) {
@@ -106,7 +107,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
       for (unsigned int i = 0; i < type->length; i++) {
          const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
 
-         set_opaque_binding(mem_ctx, prog, element_type,
+         set_opaque_binding(mem_ctx, prog, var, element_type,
                             element_name, binding);
       }
    } else {
@@ -281,7 +282,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
             if (type->without_array()->is_sampler() ||
                 type->without_array()->is_image()) {
                int binding = var->data.binding;
-               linker::set_opaque_binding(mem_ctx, prog, var->type,
+               linker::set_opaque_binding(mem_ctx, prog, var, var->type,
                                           var->name, &binding);
             } else if (var->is_in_buffer_block()) {
                const glsl_type *const iface_type = var->get_interface_type();