case MESA_SHADER_TESS_EVAL:
constoff = align(constoff - 1, 4) + 3;
const_state->offsets.primitive_param = constoff;
- const_state->offsets.primitive_map = constoff + 5;
- constoff += 5 + DIV_ROUND_UP(v->input_size, 4);
+ constoff += 5;
+
+ const_state->offsets.primitive_map = constoff;
+ constoff += DIV_ROUND_UP(v->input_size, 4);
break;
case MESA_SHADER_GEOMETRY:
const_state->offsets.primitive_param = constoff;
- const_state->offsets.primitive_map = constoff + 1;
- constoff += 1 + DIV_ROUND_UP(v->input_size, 4);
+ constoff += 1;
+
+ const_state->offsets.primitive_map = constoff;
+ constoff += DIV_ROUND_UP(v->input_size, 4);
break;
default:
break;