r600g: attempt to avoid emitting resources that are the same
authorDave Airlie <airlied@redhat.com>
Mon, 18 Apr 2011 03:37:10 +0000 (13:37 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 19 Apr 2011 00:12:20 +0000 (10:12 +1000)
This just avoids reemitting resources that haven't changed.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/winsys/r600/drm/r600_hw_context.c

index 52abf06..c5d81f1 100644 (file)
@@ -880,6 +880,7 @@ static inline void r600_context_pipe_state_set_resource(struct r600_context *ctx
        struct r600_range *range;
        struct r600_block *block;
        int i;
+       int dirty;
 
        range = &ctx->range[CTX_RANGE_ID(ctx, offset)];
        block = range->blocks[CTX_BLOCK_ID(ctx, offset)];
@@ -891,26 +892,56 @@ static inline void r600_context_pipe_state_set_resource(struct r600_context *ctx
                return;
        }
 
-       for (i = 0; i < 7; i++)
-               block->reg[i] = state->regs[i].value;
-
-       r600_bo_reference(ctx->radeon, &block->reloc[1].bo, NULL);
-       r600_bo_reference(ctx->radeon , &block->reloc[2].bo, NULL);
-       if (state->regs[0].bo) {
-               /* VERTEX RESOURCE, we preted there is 2 bo to relocate so
-                * we have single case btw VERTEX & TEXTURE resource
-                */
-               r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[0].bo);
-               r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[0].bo);
-               state->regs[0].bo->fence = ctx->radeon->fence;
+       dirty = block->status & R600_BLOCK_STATUS_DIRTY;
+
+       for (i = 0; i < 7; i++) {
+               if (block->reg[i] != state->regs[i].value) {
+                       dirty |= R600_BLOCK_STATUS_DIRTY;
+                       block->reg[i] = state->regs[i].value;
+               }
+       }
+
+       /* if no BOs on block, force dirty */
+       if (!block->reloc[1].bo || !block->reloc[2].bo)
+               dirty |= R600_BLOCK_STATUS_DIRTY;
+
+       if (!dirty) {
+               if (state->regs[0].bo) {
+                       if ((block->reloc[1].bo->bo->handle != state->regs[0].bo->bo->handle) ||
+                           (block->reloc[2].bo->bo->handle != state->regs[0].bo->bo->handle))
+                               dirty |= R600_BLOCK_STATUS_DIRTY;
+               } else {
+                       if ((block->reloc[1].bo->bo->handle != state->regs[2].bo->bo->handle) ||
+                           (block->reloc[2].bo->bo->handle != state->regs[3].bo->bo->handle))
+                               dirty |= R600_BLOCK_STATUS_DIRTY;
+               }
+       }
+       if (!dirty) {
+               if (state->regs[0].bo)
+                       state->regs[0].bo->fence = ctx->radeon->fence;
+               else {
+                       state->regs[2].bo->fence = ctx->radeon->fence;
+                       state->regs[3].bo->fence = ctx->radeon->fence;
+               }
        } else {
-               /* TEXTURE RESOURCE */
-               r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[2].bo);
-               r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[3].bo);
-               state->regs[2].bo->fence = ctx->radeon->fence;
-               state->regs[3].bo->fence = ctx->radeon->fence;
+               r600_bo_reference(ctx->radeon, &block->reloc[1].bo, NULL);
+               r600_bo_reference(ctx->radeon, &block->reloc[2].bo, NULL);
+               if (state->regs[0].bo) {
+                       /* VERTEX RESOURCE, we preted there is 2 bo to relocate so
+                        * we have single case btw VERTEX & TEXTURE resource
+                        */
+                       r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[0].bo);
+                       r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[0].bo);
+                       state->regs[0].bo->fence = ctx->radeon->fence;
+               } else {
+                       /* TEXTURE RESOURCE */
+                       r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[2].bo);
+                       r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[3].bo);
+                       state->regs[2].bo->fence = ctx->radeon->fence;
+                       state->regs[3].bo->fence = ctx->radeon->fence;
+               }
        }
-       r600_context_dirty_block(ctx, block, R600_BLOCK_STATUS_DIRTY, 6);
+       r600_context_dirty_block(ctx, block, dirty, 6);
 }
 
 void r600_context_pipe_state_set_ps_resource(struct r600_context *ctx, struct r600_pipe_state *state, unsigned rid)