CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
SOURCES = fakeglx.c glxapi.c xfonts.c xm_api.c xm_dd.c xm_line.c xm_span.c\
- xm_tri.c
+ xm_tri.c xm_buffer.c
OBJECTS =fakeglx.obj,glxapi.obj,xfonts.obj,xm_api.obj,xm_dd.obj,xm_line.obj,\
- xm_span.obj,xm_tri.obj
+ xm_span.obj,xm_tri.obj,xm_buffer.obj
##### RULES #####
glxapi.obj : glxapi.c
xfonts.obj : xfonts.c
xm_api.obj : xm_api.c
+xm_buffer.obj : xm_buffer.c
xm_dd.obj : xm_dd.c
xm_line.obj : xm_line.c
xm_span.obj : xm_span.c
# Makefile for core library for VMS
# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last revision : 18 August 2004
+# Last revision : 10 May 2005
.first
define gl [---.include.gl]
define math [-.math]
+ define shader [-.shader]
.include [---]mms-config.
fbobject.c \
feedback.c \
fog.c \
+ framebuffer.c \
get.c \
getstring.c \
hash.c \
points.c \
polygon.c \
rastpos.c \
+ renderbuffer.c \
state.c \
stencil.c \
texcompress.c \
texcompress_fxt1.c \
texcompress_s3tc.c \
+ texenvprogram.c \
texformat.c \
teximage.c \
texobj.c \
+ texrender.c \
texstate.c \
texstore.c \
varray.c \
fbobject.obj,\
feedback.obj,\
fog.obj,\
+framebuffer.obj,\
get.obj,\
getstring.obj,\
hash.obj,\
points.obj,\
polygon.obj,\
rastpos.obj,\
+renderbuffer.obj,\
state.obj,\
stencil.obj,\
texcompress.obj,\
texcompress_fxt1.obj,\
texcompress_s3tc.obj,\
+texenvprogram.obj,\
texformat.obj,\
teximage.obj,\
texobj.obj,\
+texrender.obj,\
texstate.obj,\
texstore.obj,\
varray.obj,\
fbobject.obj : fbobject.c
feedback.obj : feedback.c
fog.obj : fog.c
+framebuffer.obj : framebuffer.c
get.obj : get.c
getstring.obj : getstring.c
hash.obj : hash.c
points.obj : points.c
polygon.obj : polygon.c
rastpos.obj : rastpos.c
+renderbuffer.obj : renderbuffer.c
state.obj : state.c
stencil.obj : stencil.c
texcompress.obj : texcompress.c
texcompress_fxt1.obj : texcompress_fxt1.c
cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.c
texcompress_s3tc.obj : texcompress_s3tc.c
+texenvprogram.obj : texenvprogram.c
texformat.obj : texformat.c
teximage.obj : teximage.c
texobj.obj : texobj.c
+texrender.obj : texrender.c
texstate.obj : texstate.c
texstore.obj : texstore.c
varray.obj : varray.c
LIBDIR = [---.lib]
CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)
-SOURCES = s_aaline.c s_aatriangle.c s_accum.c s_alpha.c s_alphabuf.c \
- s_auxbuffer.c \
+SOURCES = s_aaline.c s_aatriangle.c s_accum.c s_alpha.c \
s_bitmap.c s_blend.c s_buffers.c s_context.c s_copypix.c s_depth.c \
s_drawpix.c s_feedback.c s_fog.c s_imaging.c s_lines.c s_logic.c \
s_masking.c s_nvfragprog.c s_pixeltex.c s_points.c s_readpix.c \
s_span.c s_stencil.c s_texstore.c s_texture.c s_triangle.c s_zoom.c \
- s_auxbuffer.c s_atifragshader.c
+ s_atifragshader.c
OBJECTS = s_aaline.obj,s_aatriangle.obj,s_accum.obj,s_alpha.obj,\
- s_alphabuf.obj,s_auxbuffer.obj,s_bitmap.obj,s_blend.obj,\
+ s_bitmap.obj,s_blend.obj,\
s_buffers.obj,s_context.obj,s_atifragshader.obj,\
s_copypix.obj,s_depth.obj,s_drawpix.obj,s_feedback.obj,s_fog.obj,\
s_imaging.obj,s_lines.obj,s_logic.obj,s_masking.obj,s_nvfragprog.obj,\
s_pixeltex.obj,s_points.obj,s_readpix.obj,s_span.obj,s_stencil.obj,\
- s_texstore.obj,s_texture.obj,s_triangle.obj,s_zoom.obj,s_auxbuffer.obj
+ s_texstore.obj,s_texture.obj,s_triangle.obj,s_zoom.obj
##### RULES #####
s_aatriangle.obj : s_aatriangle.c
s_accum.obj : s_accum.c
s_alpha.obj : s_alpha.c
-s_alphabuf.obj : s_alphabuf.c
-s_auxbuffer.obj : s_auxbuffer.c
s_bitmap.obj : s_bitmap.c
s_blend.obj : s_blend.c
s_buffers.obj : s_buffers.c
s_texture.obj : s_texture.c
s_triangle.obj : s_triangle.c
s_zoom.obj : s_zoom.c
-s_auxbuffer.obj : s_auxbuffer.c