: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe, custom_fs);
- pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
fb_state.width = dstsurf->width;