{.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT,
.mem_size = sizeof(VkPhysicalDeviceHostQueryResetFeaturesEXT)},
{.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR,
- .mem_size = sizeof(VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR)}};
+ .mem_size = sizeof(VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR)},
+ {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT,
+ .mem_size = sizeof(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT)}};
uint32_t chain_info_len = ARRAY_SIZE(chain_info);
printf("=======================================================\n");
printf("\tuniformBufferStandardLayout = %" PRIuLEAST32 "\n", standard_features->uniformBufferStandardLayout);
}
+ } else if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT &&
+ CheckPhysicalDeviceExtensionIncluded(VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME, gpu->device_extensions,
+ gpu->device_extension_count)) {
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_features =
+ (VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *)structure;
+ if (html_output) {
+ fprintf(out, "\t\t\t\t\t<details><summary>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT</summary>\n");
+ fprintf(out,
+ "\t\t\t\t\t\t<details><summary>fragmentShaderPixelInterlock = <span "
+ "class='val'>%" PRIuLEAST32 "</span></summary></details>\n",
+ fragment_shader_features->fragmentShaderPixelInterlock);
+ fprintf(out,
+ "\t\t\t\t\t\t<details><summary>fragmentShaderSampleInterlock = <span "
+ "class='val'>%" PRIuLEAST32 "</span></summary></details>\n",
+ fragment_shader_features->fragmentShaderSampleInterlock);
+ fprintf(out,
+ "\t\t\t\t\t\t<details><summary>fragmentShaderShadingRateInterlock = <span "
+ "class='val'>%" PRIuLEAST32 "</span></summary></details>\n",
+ fragment_shader_features->fragmentShaderShadingRateInterlock);
+ } else if (human_readable_output) {
+ printf("\nVkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
+ printf("===================================================\n");
+ printf("\tfragmentShaderPixelInterlock = %" PRIuLEAST32 "\n",
+ fragment_shader_features->fragmentShaderPixelInterlock);
+ printf("\tfragmentShaderSampleInterlock = %" PRIuLEAST32 "\n",
+ fragment_shader_features->fragmentShaderSampleInterlock);
+ printf("\tfragmentShaderShadingRateInterlock = %" PRIuLEAST32 "\n",
+ fragment_shader_features->fragmentShaderShadingRateInterlock);
+ }
}
place = structure->pNext;
}