We needed to do this to prevent burning cpu with animated cursors
before we did frame callback based animating.
Now the compositor will stop our frame callbacks when our cursor
is implicitly visible when the pointer isn't over our window,
so we don't have to use window hides for it.
#ifdef HAVE_ELEMENTARY_WL2
if ((sd->wl.win) && (sd->pointer.ee))
- {
- sd->pointer.visible = EINA_FALSE;
- sd->pointer.surf = NULL;
- ecore_evas_hide(sd->pointer.ee);
- }
+ sd->pointer.visible = EINA_FALSE;
#endif
}