this->priv->internal_format = GL_RGBA;
connect (source, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()), Qt::DirectConnection);
- connect (source, SIGNAL(afterRendering()), this, SLOT(afterRendering()), Qt::DirectConnection);
+ connect (source, SIGNAL(afterFrameEnd()), this, SLOT(afterFrameEnd()), Qt::DirectConnection);
if (source->isSceneGraphInitialized())
source->scheduleRenderJob(new RenderJob(std::bind(&Qt6GLWindow::onSceneGraphInitialized, this)), QQuickWindow::BeforeSynchronizingStage);
else
}
void
-Qt6GLWindow::afterRendering()
+Qt6GLWindow::afterFrameEnd()
{
gboolean ret;
guint width, height;