#define GL_INT64_VEC4_ARB 0x8FEB
#define GL_UNSIGNED_INT64_ARB 0x140F
-#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FE5
-#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FE6
-#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FE7
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
case EbtFloat16: return GL_FLOAT16_VEC2_NV + offset;
case EbtInt: return GL_INT_VEC2 + offset;
case EbtUint: return GL_UNSIGNED_INT_VEC2 + offset;
- case EbtInt64: return GL_INT64_ARB + offset;
- case EbtUint64: return GL_UNSIGNED_INT64_ARB + offset;
+ case EbtInt64: return GL_INT64_VEC2_ARB + offset;
+ case EbtUint64: return GL_UNSIGNED_INT64_VEC2_ARB + offset;
case EbtBool: return GL_BOOL_VEC2 + offset;
case EbtAtomicUint: return GL_UNSIGNED_INT_ATOMIC_COUNTER + offset;
default: return 0;