<category name="GL_ARB_draw_elements_base_vertex" number="62">
- <function name="DrawElementsBaseVertex" es2="3.2" exec="dynamic" marshal="custom">
+ <function name="DrawElementsBaseVertex" es2="3.2" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="basevertex" type="GLint"/>
</function>
- <function name="DrawRangeElementsBaseVertex" es2="3.2" exec="dynamic" marshal="custom">
+ <function name="DrawRangeElementsBaseVertex" es2="3.2" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
<param name="basevertex" type="GLint"/>
</function>
- <function name="MultiDrawElementsBaseVertex" exec="dynamic" marshal="custom">
+ <function name="MultiDrawElementsBaseVertex" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
<category name="GL_EXT_draw_elements_base_vertex" number="204">
<function name="DrawElementsBaseVertexEXT" alias="DrawElementsBaseVertex"
- es2="2.0" exec="dynamic">
+ es2="2.0">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawRangeElementsBaseVertexEXT" alias="DrawRangeElementsBaseVertex"
- es2="3.0" exec="dynamic">
+ es2="3.0">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
</function>
<function name="MultiDrawElementsBaseVertexEXT" alias="MultiDrawElementsBaseVertex"
- es2="2.0" exec="dynamic">
+ es2="2.0">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
<category name="GL_OES_draw_elements_base_vertex" number="219">
<function name="DrawElementsBaseVertexOES" alias="DrawElementsBaseVertex"
- es2="2.0" exec="dynamic">
+ es2="2.0">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
</function>
<function name="DrawRangeElementsBaseVertexOES" alias="DrawRangeElementsBaseVertex"
- es2="3.0" exec="dynamic">
+ es2="3.0">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
<glx rop="44"/>
</function>
- <function name="Rectd" vectorequiv="Rectdv" deprecated="3.1" exec="dynamic">
+ <function name="Rectd" vectorequiv="Rectdv" deprecated="3.1">
<param name="x1" type="GLdouble"/>
<param name="y1" type="GLdouble"/>
<param name="x2" type="GLdouble"/>
<param name="y2" type="GLdouble"/>
</function>
- <function name="Rectdv" deprecated="3.1" exec="dynamic">
+ <function name="Rectdv" deprecated="3.1">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
<glx rop="45"/>
</function>
- <function name="Rectf" vectorequiv="Rectfv" deprecated="3.1" exec="dynamic">
+ <function name="Rectf" vectorequiv="Rectfv" deprecated="3.1">
<param name="x1" type="GLfloat"/>
<param name="y1" type="GLfloat"/>
<param name="x2" type="GLfloat"/>
<param name="y2" type="GLfloat"/>
</function>
- <function name="Rectfv" deprecated="3.1" exec="dynamic">
+ <function name="Rectfv" deprecated="3.1">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
<glx rop="46"/>
</function>
- <function name="Recti" vectorequiv="Rectiv" deprecated="3.1" exec="dynamic">
+ <function name="Recti" vectorequiv="Rectiv" deprecated="3.1">
<param name="x1" type="GLint"/>
<param name="y1" type="GLint"/>
<param name="x2" type="GLint"/>
<param name="y2" type="GLint"/>
</function>
- <function name="Rectiv" deprecated="3.1" exec="dynamic">
+ <function name="Rectiv" deprecated="3.1">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
<glx rop="47"/>
</function>
- <function name="Rects" vectorequiv="Rectsv" deprecated="3.1" exec="dynamic">
+ <function name="Rects" vectorequiv="Rectsv" deprecated="3.1">
<param name="x1" type="GLshort"/>
<param name="y1" type="GLshort"/>
<param name="x2" type="GLshort"/>
<param name="y2" type="GLshort"/>
</function>
- <function name="Rectsv" deprecated="3.1" exec="dynamic">
+ <function name="Rectsv" deprecated="3.1">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
<glx rop="48"/>
<glx handcode="true"/>
</function>
- <function name="DrawArrays" es1="1.0" es2="2.0" exec="dynamic" marshal="custom">
+ <function name="DrawArrays" es1="1.0" es2="2.0" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx rop="193" handcode="true"/>
</function>
- <function name="DrawElements" es1="1.0" es2="2.0" exec="dynamic" marshal="custom">
+ <function name="DrawElements" es1="1.0" es2="2.0" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<glx rop="4097"/>
</function>
- <function name="DrawRangeElements" es2="3.0" exec="dynamic" marshal="custom">
+ <function name="DrawRangeElements" es2="3.0" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
</category>
<category name="GL_EXT_multi_draw_arrays" number="148">
- <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" exec="dynamic" alias="MultiDrawArrays">
+ <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="custom">
+ <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" marshal="custom">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
assert(exec != NULL);
assert(ctx->Version > 0);
-
- _mesa_initialize_exec_dispatch(ctx, exec);
"""
/**
* Execute a glRectf() function.
*/
-static void GLAPIENTRY
-_mesa_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+void GLAPIENTRY
+_mesa_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
-static void GLAPIENTRY
-_mesa_exec_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+void GLAPIENTRY
+_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- _mesa_exec_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+ _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void GLAPIENTRY
-_mesa_exec_Rectdv(const GLdouble *v1, const GLdouble *v2)
+void GLAPIENTRY
+_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
- _mesa_exec_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+ _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
-static void GLAPIENTRY
-_mesa_exec_Rectfv(const GLfloat *v1, const GLfloat *v2)
+void GLAPIENTRY
+_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
- _mesa_exec_Rectf(v1[0], v1[1], v2[0], v2[1]);
+ _mesa_Rectf(v1[0], v1[1], v2[0], v2[1]);
}
-static void GLAPIENTRY
-_mesa_exec_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
+void GLAPIENTRY
+_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- _mesa_exec_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+ _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void GLAPIENTRY
-_mesa_exec_Rectiv(const GLint *v1, const GLint *v2)
+void GLAPIENTRY
+_mesa_Rectiv(const GLint *v1, const GLint *v2)
{
- _mesa_exec_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+ _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
-static void GLAPIENTRY
-_mesa_exec_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+void GLAPIENTRY
+_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- _mesa_exec_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
+ _mesa_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void GLAPIENTRY
-_mesa_exec_Rectsv(const GLshort *v1, const GLshort *v2)
+void GLAPIENTRY
+_mesa_Rectsv(const GLshort *v1, const GLshort *v2)
{
- _mesa_exec_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
+ _mesa_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
/**
* Called from glMultiDrawArrays when in immediate mode.
*/
-static void GLAPIENTRY
-_mesa_exec_MultiDrawArrays(GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
+void GLAPIENTRY
+_mesa_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
void GLAPIENTRY
-_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid * const *indices, GLsizei primcount)
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid * const *indices, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
}
-/**
- * Initialize the dispatch table with the VBO functions for drawing.
- */
-void
-_mesa_initialize_exec_dispatch(const struct gl_context *ctx,
- struct _glapi_table *exec)
-{
- SET_DrawArrays(exec, _mesa_DrawArrays);
- SET_DrawElements(exec, _mesa_DrawElements);
-
- if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
- SET_DrawRangeElements(exec, _mesa_DrawRangeElements);
- }
-
- SET_MultiDrawArrays(exec, _mesa_exec_MultiDrawArrays);
- SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElements);
-
- if (ctx->API == API_OPENGL_COMPAT) {
- SET_Rectf(exec, _mesa_exec_Rectf);
- SET_Rectd(exec, _mesa_exec_Rectd);
- SET_Rectdv(exec, _mesa_exec_Rectdv);
- SET_Rectfv(exec, _mesa_exec_Rectfv);
- SET_Recti(exec, _mesa_exec_Recti);
- SET_Rectiv(exec, _mesa_exec_Rectiv);
- SET_Rects(exec, _mesa_exec_Rects);
- SET_Rectsv(exec, _mesa_exec_Rectsv);
- }
-
- if (ctx->API != API_OPENGLES &&
- ctx->Extensions.ARB_draw_elements_base_vertex) {
- SET_DrawElementsBaseVertex(exec, _mesa_DrawElementsBaseVertex);
- SET_MultiDrawElementsBaseVertex(exec,
- _mesa_MultiDrawElementsBaseVertex);
-
- if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
- SET_DrawRangeElementsBaseVertex(exec,
- _mesa_DrawRangeElementsBaseVertex);
- }
- }
-}
-
-
-
/* GL_IBM_multimode_draw_arrays */
void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
void
-_mesa_initialize_exec_dispatch(const struct gl_context *ctx,
- struct _glapi_table *exec);
-
-void
_mesa_draw_gallium_fallback(struct gl_context *ctx,
struct pipe_draw_info *info,
const struct pipe_draw_start_count *draws,
void GLAPIENTRY
-_mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
- const GLvoid *const *indices, GLsizei primcount);
+_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
+ const GLvoid *const *indices, GLsizei primcount);
void GLAPIENTRY
GLenum type, const GLvoid * const * indices,
GLsizei primcount, GLint modestride);
+void GLAPIENTRY
+_mesa_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+
+void GLAPIENTRY
+_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+
+void GLAPIENTRY
+_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2);
+
+void GLAPIENTRY
+_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2);
+
+void GLAPIENTRY
+_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2);
+
+void GLAPIENTRY
+_mesa_Rectiv(const GLint *v1, const GLint *v2);
+
+void GLAPIENTRY
+_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+
+void GLAPIENTRY
+_mesa_Rectsv(const GLshort *v1, const GLshort *v2);
#ifdef __cplusplus
} // extern "C"
{ "glDrawArrays", 20, _gloffset_DrawArrays },
{ "glDrawBuffersNV", 20, -1 },
{ "glDrawElements", 20, _gloffset_DrawElements },
+ { "glDrawElementsBaseVertex", 20, -1 },
{ "glEGLImageTargetRenderbufferStorageOES", 20, -1 },
{ "glEGLImageTargetTexture2DOES", 20, -1 },
{ "glEnable", 20, _gloffset_Enable },
{ "glMapBufferRangeEXT", 20, -1 },
{ "glMultiDrawArraysEXT", 20, -1 },
{ "glMultiDrawElementsEXT", 20, -1 },
+ { "glMultiDrawElementsBaseVertex", 20, -1 },
{ "glPixelStorei", 20, _gloffset_PixelStorei },
{ "glPolygonOffset", 20, _gloffset_PolygonOffset },
{ "glReadBufferNV", 20, _gloffset_ReadBuffer },
// { "glDrawBuffers", 30, -1 },
{ "glDrawElementsInstanced", 30, -1 },
{ "glDrawRangeElements", 30, -1 },
+ { "glDrawRangeElementsBaseVertex", 30, -1 },
// We check for the aliased -EXT version in GLES 2
// { "glEndQuery", 30, -1 },
{ "glEndTransformFeedback", 30, -1 },