Summary:
This reverts commit
4af7a947a6fe1834d3fb5a8af3cd73196d237f74.
There is more convenient way remove noise in vector gl_Fragcolor at shadow_map
shader, because current decision lead to useless issue with shadow effect.
Need just add default initialize at the begining in shader file smth like that
gl_FragColor = vec4(1);
I suppose do that after this patch.
Reviewers: cedric, raster, Hermet
Reviewed By: Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2290
"#endif //DIFFUSE_TEXTURE\n"
"#endif //DIFFUSE_TEXTURE_BLEND\n"
"#endif //ALPHA_TEST_ENABLED\n"
- " gl_FragColor = vec4(gl_FragCoord.z);\n"
+ " gl_FragColor.r = gl_FragCoord.z;\n"
"}\n";
static const char const color_pick_vert_glsl[] =
#endif //ALPHA_TEST_ENABLED
- gl_FragColor = vec4(gl_FragCoord.z);
+ gl_FragColor.r = gl_FragCoord.z;
}