}
static void
-fill_i420 (GstVideoBoxFill fill_type, guint b_alpha, GstVideoFormat format,
- guint8 * dest, gboolean sdtv, gint width, gint height)
+fill_planar_yuv (GstVideoBoxFill fill_type, guint b_alpha,
+ GstVideoFormat format, guint8 * dest, gboolean sdtv, gint width,
+ gint height)
{
guint8 empty_pixel[3];
guint8 *destY, *destU, *destV;
empty_pixel[2] = yuv_hdtv_colors_V[fill_type];
}
- strideY = gst_video_format_get_row_stride (GST_VIDEO_FORMAT_I420, 0, width);
- strideUV = gst_video_format_get_row_stride (GST_VIDEO_FORMAT_I420, 1, width);
+ strideY = gst_video_format_get_row_stride (format, 0, width);
+ strideUV = gst_video_format_get_row_stride (format, 1, width);
destY =
- dest + gst_video_format_get_component_offset (GST_VIDEO_FORMAT_I420, 0,
- width, height);
+ dest + gst_video_format_get_component_offset (format, 0, width, height);
destU =
dest + gst_video_format_get_component_offset (format, 1, width, height);
destV =
dest + gst_video_format_get_component_offset (format, 2, width, height);
- heightY =
- gst_video_format_get_component_height (GST_VIDEO_FORMAT_I420, 0, height);
- heightUV =
- gst_video_format_get_component_height (GST_VIDEO_FORMAT_I420, 1, height);
+ heightY = gst_video_format_get_component_height (format, 0, height);
+ heightUV = gst_video_format_get_component_height (format, 1, height);
oil_splat_u8_ns (destY, &empty_pixel[0], strideY * heightY);
oil_splat_u8_ns (destU, &empty_pixel[1], strideUV * heightUV);
}
static void
+copy_y444_y444 (guint i_alpha, GstVideoFormat dest_format, guint8 * dest,
+ gboolean dest_sdtv, gint dest_width, gint dest_height, gint dest_x,
+ gint dest_y, GstVideoFormat src_format, const guint8 * src,
+ gboolean src_sdtv, gint src_width, gint src_height, gint src_x, gint src_y,
+ gint w, gint h)
+{
+ gint i, j;
+ guint8 *destY, *destU, *destV;
+ const guint8 *srcY, *srcU, *srcV;
+ gint dest_stride;
+ gint src_stride;
+
+ dest_stride = gst_video_format_get_row_stride (dest_format, 0, dest_width);
+ src_stride = gst_video_format_get_row_stride (src_format, 0, src_width);
+
+ destY =
+ dest + gst_video_format_get_component_offset (dest_format, 0,
+ dest_width, dest_height);
+ destU =
+ dest + gst_video_format_get_component_offset (dest_format, 1,
+ dest_width, dest_height);
+ destV =
+ dest + gst_video_format_get_component_offset (dest_format, 2,
+ dest_width, dest_height);
+
+ srcY =
+ src + gst_video_format_get_component_offset (src_format, 0,
+ src_width, src_height);
+ srcU =
+ src + gst_video_format_get_component_offset (src_format, 1,
+ src_width, src_height);
+ srcV =
+ src + gst_video_format_get_component_offset (src_format, 2,
+ src_width, src_height);
+
+ destY = destY + dest_y * dest_stride + dest_x;
+ destU = destU + dest_y * dest_stride + dest_x;
+ destV = destV + dest_y * dest_stride + dest_x;
+
+ srcY = srcY + src_y * src_stride + src_x;
+ srcU = srcU + src_y * src_stride + src_x;
+ srcV = srcV + src_y * src_stride + src_x;
+
+ if (src_sdtv != dest_sdtv) {
+ gint matrix[12];
+ gint y, u, v;
+
+ memcpy (matrix,
+ dest_sdtv ? cog_ycbcr_hdtv_to_ycbcr_sdtv_matrix_8bit :
+ cog_ycbcr_sdtv_to_ycbcr_hdtv_matrix_8bit, 12 * sizeof (gint));
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ y = APPLY_MATRIX (matrix, 0, srcY[j], srcU[j], srcV[j]);
+ u = APPLY_MATRIX (matrix, 1, srcY[j], srcU[j], srcV[j]);
+ v = APPLY_MATRIX (matrix, 2, srcY[j], srcU[j], srcV[j]);
+
+ destY[j] = y;
+ destU[j] = u;
+ destV[j] = v;
+ }
+ destY += dest_stride;
+ destU += dest_stride;
+ destV += dest_stride;
+
+ srcY += src_stride;
+ srcU += src_stride;
+ srcV += src_stride;
+ }
+ } else {
+ for (i = 0; i < h; i++) {
+ oil_copy_u8 (destY, srcY, w);
+ oil_copy_u8 (destU, srcU, w);
+ oil_copy_u8 (destV, srcV, w);
+
+ destY += dest_stride;
+ destU += dest_stride;
+ destV += dest_stride;
+
+ srcY += src_stride;
+ srcU += src_stride;
+ srcV += src_stride;
+ }
+ }
+}
+
+static void
+copy_y42b_y42b (guint i_alpha, GstVideoFormat dest_format, guint8 * dest,
+ gboolean dest_sdtv, gint dest_width, gint dest_height, gint dest_x,
+ gint dest_y, GstVideoFormat src_format, const guint8 * src,
+ gboolean src_sdtv, gint src_width, gint src_height, gint src_x, gint src_y,
+ gint w, gint h)
+{
+ gint i, j;
+ guint8 *destY, *destU, *destV;
+ const guint8 *srcY, *srcU, *srcV;
+ gint dest_strideY, dest_strideUV;
+ gint src_strideY, src_strideUV;
+ gint src_y_idx, src_uv_idx;
+ gint dest_y_idx, dest_uv_idx;
+ gint matrix[12];
+ gint y1, y2;
+ gint u1, u2;
+ gint v1, v2;
+
+ dest_strideY = gst_video_format_get_row_stride (dest_format, 0, dest_width);
+ dest_strideUV = gst_video_format_get_row_stride (dest_format, 1, dest_width);
+ src_strideY = gst_video_format_get_row_stride (src_format, 0, src_width);
+ src_strideUV = gst_video_format_get_row_stride (src_format, 1, src_width);
+
+ destY =
+ dest + gst_video_format_get_component_offset (dest_format, 0,
+ dest_width, dest_height);
+ destU =
+ dest + gst_video_format_get_component_offset (dest_format, 1,
+ dest_width, dest_height);
+ destV =
+ dest + gst_video_format_get_component_offset (dest_format, 2,
+ dest_width, dest_height);
+
+ srcY =
+ src + gst_video_format_get_component_offset (src_format, 0,
+ src_width, src_height);
+ srcU =
+ src + gst_video_format_get_component_offset (src_format, 1,
+ src_width, src_height);
+ srcV =
+ src + gst_video_format_get_component_offset (src_format, 2,
+ src_width, src_height);
+
+
+ destY = destY + dest_y * dest_strideY + dest_x;
+ destU = destU + dest_y * dest_strideUV + dest_x / 2;
+ destV = destV + dest_y * dest_strideUV + dest_x / 2;
+
+ srcY = srcY + src_y * src_strideY + src_x;
+ srcU = srcU + src_y * src_strideUV + src_x / 2;
+ srcV = srcV + src_y * src_strideUV + src_x / 2;
+
+ h = dest_y + h;
+ w = dest_x + w;
+
+ if (src_sdtv != dest_sdtv)
+ memcpy (matrix,
+ dest_sdtv ? cog_ycbcr_hdtv_to_ycbcr_sdtv_matrix_8bit :
+ cog_ycbcr_sdtv_to_ycbcr_hdtv_matrix_8bit, 12 * sizeof (gint));
+ else
+ memcpy (matrix, cog_identity_matrix_8bit, 12 * sizeof (gint));
+
+ /* 1. Copy all macro pixel scanlines, the destination scanline
+ * now starts at macro pixel boundary. */
+ for (i = dest_y; i < h; i++) {
+ /* 1.1. Handle the first destination pixel if it doesn't
+ * start at the macro pixel boundary, i.e. blend with
+ * the background! */
+ if (dest_x % 2 == 1) {
+ y1 = srcY[0];
+ u1 = srcU[0];
+ v1 = srcV[0];
+
+ destY[0] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destU[0] = CLAMP (
+ (destU[0] + APPLY_MATRIX (matrix, 1, y1, u1, v1)) / 2, 0, 255);
+ destV[0] = CLAMP (
+ (destV[0] + APPLY_MATRIX (matrix, 2, y1, u1, v1)) / 2, 0, 255);
+ j = dest_x + 1;
+ src_y_idx = dest_y_idx = dest_uv_idx = 1;
+ src_uv_idx = (src_x % 2) + 1;
+ } else {
+ j = dest_x;
+ src_y_idx = dest_y_idx = dest_uv_idx = 0;
+ src_uv_idx = (src_x % 2);
+ }
+
+ /* 1.2. Copy all macro pixels from the source to the destination.
+ * All pixels now start at macro pixel boundary, i.e. no
+ * blending with the background is necessary. */
+ for (; j < w - 1; j += 2) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+
+ u1 = srcU[src_uv_idx / 2];
+ v1 = srcV[src_uv_idx / 2];
+ src_uv_idx++;
+ u2 = srcU[src_uv_idx / 2];
+ v2 = srcV[src_uv_idx / 2];
+ src_uv_idx++;
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u2, v2), 0, 255);
+
+ destU[dest_uv_idx] = CLAMP (
+ (APPLY_MATRIX (matrix, 1, y1, u1, v1) + APPLY_MATRIX (matrix, 1, y2,
+ u2, v2)) / 2, 0, 255);
+ destV[dest_uv_idx] = CLAMP (
+ (APPLY_MATRIX (matrix, 2, y1, u1, v1) + APPLY_MATRIX (matrix, 2, y2,
+ u2, v2)) / 2, 0, 255);
+
+ dest_y_idx += 2;
+ src_y_idx += 2;
+ dest_uv_idx++;
+ }
+
+ /* 1.3. Now copy the last pixel if one exists and blend it
+ * with the background because we only fill part of
+ * the macro pixel. In case this is the last pixel of
+ * the destination we will a larger part. */
+ if (j == w - 1 && j == dest_width - 1) {
+ y1 = srcY[src_y_idx];
+ u1 = srcU[src_uv_idx / 2];
+ v1 = srcV[src_uv_idx / 2];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ destV[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ } else if (j == w - 1) {
+ y1 = srcY[src_y_idx];
+ u1 = srcU[src_uv_idx / 2];
+ v1 = srcV[src_uv_idx / 2];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (
+ (destU[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 2, 0, 255);
+ destV[dest_uv_idx] = CLAMP (
+ (destV[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 2, 0, 255);
+ }
+
+ destY += dest_strideY;
+ destU += dest_strideUV;
+ destV += dest_strideUV;
+ srcY += src_strideY;
+
+ srcU += src_strideUV;
+ srcV += src_strideUV;
+ }
+}
+
+static void
+copy_y41b_y41b (guint i_alpha, GstVideoFormat dest_format, guint8 * dest,
+ gboolean dest_sdtv, gint dest_width, gint dest_height, gint dest_x,
+ gint dest_y, GstVideoFormat src_format, const guint8 * src,
+ gboolean src_sdtv, gint src_width, gint src_height, gint src_x, gint src_y,
+ gint w, gint h)
+{
+ gint i, j;
+ guint8 *destY, *destU, *destV;
+ const guint8 *srcY, *srcU, *srcV;
+ gint dest_strideY, dest_strideUV;
+ gint src_strideY, src_strideUV;
+ gint src_y_idx, src_uv_idx;
+ gint dest_y_idx, dest_uv_idx;
+ gint matrix[12];
+ gint y1, y2, y3, y4;
+ gint u1, u2, u3, u4;
+ gint v1, v2, v3, v4;
+
+ dest_strideY = gst_video_format_get_row_stride (dest_format, 0, dest_width);
+ dest_strideUV = gst_video_format_get_row_stride (dest_format, 1, dest_width);
+ src_strideY = gst_video_format_get_row_stride (src_format, 0, src_width);
+ src_strideUV = gst_video_format_get_row_stride (src_format, 1, src_width);
+
+ destY =
+ dest + gst_video_format_get_component_offset (dest_format, 0,
+ dest_width, dest_height);
+ destU =
+ dest + gst_video_format_get_component_offset (dest_format, 1,
+ dest_width, dest_height);
+ destV =
+ dest + gst_video_format_get_component_offset (dest_format, 2,
+ dest_width, dest_height);
+
+ srcY =
+ src + gst_video_format_get_component_offset (src_format, 0,
+ src_width, src_height);
+ srcU =
+ src + gst_video_format_get_component_offset (src_format, 1,
+ src_width, src_height);
+ srcV =
+ src + gst_video_format_get_component_offset (src_format, 2,
+ src_width, src_height);
+
+
+ destY = destY + dest_y * dest_strideY + dest_x;
+ destU = destU + dest_y * dest_strideUV + dest_x / 4;
+ destV = destV + dest_y * dest_strideUV + dest_x / 4;
+
+ srcY = srcY + src_y * src_strideY + src_x;
+ srcU = srcU + src_y * src_strideUV + src_x / 4;
+ srcV = srcV + src_y * src_strideUV + src_x / 4;
+
+ h = dest_y + h;
+ w = dest_x + w;
+
+ if (src_sdtv != dest_sdtv)
+ memcpy (matrix,
+ dest_sdtv ? cog_ycbcr_hdtv_to_ycbcr_sdtv_matrix_8bit :
+ cog_ycbcr_sdtv_to_ycbcr_hdtv_matrix_8bit, 12 * sizeof (gint));
+ else
+ memcpy (matrix, cog_identity_matrix_8bit, 12 * sizeof (gint));
+
+ /* 1. Copy all macro pixel scanlines, the destination scanline
+ * now starts at macro pixel boundary. */
+ for (i = dest_y; i < h; i++) {
+ /* 1.1. Handle the first destination pixel if it doesn't
+ * start at the macro pixel boundary, i.e. blend with
+ * the background! */
+ if (dest_x % 4 == 1) {
+ y1 = srcY[0];
+ y2 = srcY[1];
+ y3 = srcY[2];
+ u1 = srcU[0];
+ v1 = srcV[0];
+
+ destY[0] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[1] = CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+ destY[2] = CLAMP (APPLY_MATRIX (matrix, 0, y3, u1, v1), 0, 255);
+
+ destU[0] = CLAMP (
+ (destU[0] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1) + APPLY_MATRIX (matrix, 1, y2, u1,
+ v1) + APPLY_MATRIX (matrix, 1, y3, u1, v1)) / 4, 0, 255);
+ destV[0] =
+ CLAMP ((destV[0] + APPLY_MATRIX (matrix, 2, y1, u1,
+ v1) + APPLY_MATRIX (matrix, 2, y2, u1,
+ v1) + APPLY_MATRIX (matrix, 2, y3, u1, v1)) / 4, 0, 255);
+
+ j = dest_x + 3;
+ src_y_idx = dest_y_idx = 3;
+ dest_uv_idx = 1;
+ src_uv_idx = (src_x % 4) + 3;
+ } else if (dest_x % 4 == 2) {
+ y1 = srcY[0];
+ y2 = srcY[1];
+ u1 = srcU[0];
+ v1 = srcV[0];
+
+ destY[0] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[1] = CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+
+ destU[0] = CLAMP (
+ (2 * destU[0] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1) + APPLY_MATRIX (matrix, 1, y2, u1, v1)) / 4, 0, 255);
+ destV[0] =
+ CLAMP ((2 * destV[0] + APPLY_MATRIX (matrix, 2, y1, u1,
+ v1) + APPLY_MATRIX (matrix, 2, y2, u1, v1)) / 4, 0, 255);
+
+ j = dest_x + 2;
+ src_y_idx = dest_y_idx = 2;
+ dest_uv_idx = 1;
+ src_uv_idx = (src_x % 4) + 2;
+ } else if (dest_x % 4 == 3) {
+ y1 = srcY[0];
+ u1 = srcU[0];
+ v1 = srcV[0];
+
+ destY[0] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+
+ destU[0] = CLAMP (
+ (3 * destU[0] + APPLY_MATRIX (matrix, 1, y1, u1, v1)) / 4, 0, 255);
+ destV[0] = CLAMP (
+ (3 * destV[0] + APPLY_MATRIX (matrix, 2, y1, u1, v1)) / 4, 0, 255);
+
+ j = dest_x + 1;
+ src_y_idx = dest_y_idx = 1;
+ dest_uv_idx = 1;
+ src_uv_idx = (src_x % 4) + 1;
+ } else {
+ j = dest_x;
+ src_y_idx = dest_y_idx = dest_uv_idx = 0;
+ src_uv_idx = (src_x % 4);
+ }
+
+ /* 1.2. Copy all macro pixels from the source to the destination.
+ * All pixels now start at macro pixel boundary, i.e. no
+ * blending with the background is necessary. */
+ for (; j < w - 3; j += 4) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+ y3 = srcY[src_y_idx + 2];
+ y4 = srcY[src_y_idx + 3];
+
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+ src_uv_idx++;
+ u2 = srcU[src_uv_idx / 4];
+ v2 = srcV[src_uv_idx / 4];
+ src_uv_idx++;
+ u3 = srcU[src_uv_idx / 4];
+ v3 = srcV[src_uv_idx / 4];
+ src_uv_idx++;
+ u4 = srcU[src_uv_idx / 4];
+ v4 = srcV[src_uv_idx / 4];
+ src_uv_idx++;
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u2, v2), 0, 255);
+ destY[dest_y_idx + 2] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y3, u3, v3), 0, 255);
+ destY[dest_y_idx + 3] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y4, u4, v4), 0, 255);
+
+ destU[dest_uv_idx] = CLAMP (
+ (APPLY_MATRIX (matrix, 1, y1, u1, v1) + APPLY_MATRIX (matrix, 1, y2,
+ u2, v2) + APPLY_MATRIX (matrix, 1, y3, u3,
+ v3) + APPLY_MATRIX (matrix, 1, y4, u4, v4)) / 4, 0, 255);
+ destV[dest_uv_idx] =
+ CLAMP ((APPLY_MATRIX (matrix, 2, y1, u1, v1) + APPLY_MATRIX (matrix,
+ 2, y2, u2, v2) + APPLY_MATRIX (matrix, 2, y3, u3,
+ v3) + APPLY_MATRIX (matrix, 2, y4, u4, v4)) / 4, 0, 255);
+
+ dest_y_idx += 4;
+ src_y_idx += 4;
+ dest_uv_idx++;
+ }
+
+ /* 1.3. Now copy the last pixel if one exists and blend it
+ * with the background because we only fill part of
+ * the macro pixel. In case this is the last pixel of
+ * the destination we will a larger part. */
+ if (j == w - 1 && j == dest_width - 1) {
+ y1 = srcY[src_y_idx];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ destV[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ } else if (j == w - 1) {
+ y1 = srcY[src_y_idx];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (
+ (destU[dest_uv_idx] + 3 * APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 4, 0, 255);
+ destV[dest_uv_idx] = CLAMP (
+ (destV[dest_uv_idx] + 3 * APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 4, 0, 255);
+ } else if (j == w - 2 && j == dest_width - 2) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ destV[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ } else if (j == w - 2) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+ destU[dest_uv_idx] =
+ CLAMP ((destU[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 2, 0, 255);
+ destV[dest_uv_idx] =
+ CLAMP ((destV[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 2, 0, 255);
+ } else if (j == w - 3 && j == dest_width - 3) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+ y3 = srcY[src_y_idx + 2];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+ destY[dest_y_idx + 2] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y3, u1, v1), 0, 255);
+ destU[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ destV[dest_uv_idx] = CLAMP (APPLY_MATRIX (matrix, 1, y1, u1, v1), 0, 255);
+ } else if (j == w - 3) {
+ y1 = srcY[src_y_idx];
+ y2 = srcY[src_y_idx + 1];
+ y3 = srcY[src_y_idx + 2];
+ u1 = srcU[src_uv_idx / 4];
+ v1 = srcV[src_uv_idx / 4];
+
+ destY[dest_y_idx] = CLAMP (APPLY_MATRIX (matrix, 0, y1, u1, v1), 0, 255);
+ destY[dest_y_idx + 1] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y2, u1, v1), 0, 255);
+ destY[dest_y_idx + 2] =
+ CLAMP (APPLY_MATRIX (matrix, 0, y3, u1, v1), 0, 255);
+ destU[dest_uv_idx] =
+ CLAMP ((3 * destU[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 4, 0, 255);
+ destV[dest_uv_idx] =
+ CLAMP ((3 * destV[dest_uv_idx] + APPLY_MATRIX (matrix, 1, y1, u1,
+ v1)) / 4, 0, 255);
+ }
+
+ destY += dest_strideY;
+ destU += dest_strideUV;
+ destV += dest_strideUV;
+ srcY += src_strideY;
+ srcU += src_strideUV;
+ srcV += src_strideUV;
+ }
+}
+
+static void
copy_i420_i420 (guint i_alpha, GstVideoFormat dest_format, guint8 * dest,
gboolean dest_sdtv, gint dest_width, gint dest_height, gint dest_x,
gint dest_y, GstVideoFormat src_format, const guint8 * src,
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xBGR ";" GST_VIDEO_CAPS_RGBx ";"
GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_BGR ";"
+ GST_VIDEO_CAPS_YUV ("Y444") ";"
+ GST_VIDEO_CAPS_YUV ("Y42B") ";"
GST_VIDEO_CAPS_YUV ("YUY2") ";"
GST_VIDEO_CAPS_YUV ("YVYU") ";"
GST_VIDEO_CAPS_YUV ("UYVY") ";"
GST_VIDEO_CAPS_YUV ("I420") ";"
GST_VIDEO_CAPS_YUV ("YV12") ";"
+ GST_VIDEO_CAPS_YUV ("Y41B") ";"
GST_VIDEO_CAPS_GRAY8 ";"
GST_VIDEO_CAPS_GRAY16 ("BIG_ENDIAN") ";"
GST_VIDEO_CAPS_GRAY16 ("LITTLE_ENDIAN"))
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xBGR ";" GST_VIDEO_CAPS_RGBx ";"
GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_BGR ";"
+ GST_VIDEO_CAPS_YUV ("Y444") ";"
+ GST_VIDEO_CAPS_YUV ("Y42B") ";"
GST_VIDEO_CAPS_YUV ("YUY2") ";"
GST_VIDEO_CAPS_YUV ("YVYU") ";"
GST_VIDEO_CAPS_YUV ("UYVY") ";"
GST_VIDEO_CAPS_YUV ("I420") ";"
GST_VIDEO_CAPS_YUV ("YV12") ";"
+ GST_VIDEO_CAPS_YUV ("Y41B") ";"
GST_VIDEO_CAPS_GRAY8 ";"
GST_VIDEO_CAPS_GRAY16 ("BIG_ENDIAN") ";"
GST_VIDEO_CAPS_GRAY16 ("LITTLE_ENDIAN"))
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
- video_box->fill = fill_i420;
+ video_box->fill = fill_planar_yuv;
switch (video_box->in_format) {
case GST_VIDEO_FORMAT_AYUV:
video_box->copy = copy_ayuv_i420;
break;
}
break;
+ case GST_VIDEO_FORMAT_Y444:
+ case GST_VIDEO_FORMAT_Y42B:
+ case GST_VIDEO_FORMAT_Y41B:
+ video_box->fill = fill_planar_yuv;
+ switch (video_box->in_format) {
+ case GST_VIDEO_FORMAT_Y444:
+ video_box->copy = copy_y444_y444;
+ break;
+ case GST_VIDEO_FORMAT_Y42B:
+ video_box->copy = copy_y42b_y42b;
+ break;
+ case GST_VIDEO_FORMAT_Y41B:
+ video_box->copy = copy_y41b_y41b;
+ break;
+ default:
+ break;
+ }
+ break;
default:
break;
}