Due to the fact that this isn't currently well-specified and there is expected
implementation variability on current HW, this is removed from
the current API.
printf("\tshaderCullDistance = %u\n", features->shaderCullDistance );
printf("\tshaderFloat64 = %u\n", features->shaderFloat64 );
printf("\tshaderInt64 = %u\n", features->shaderInt64 );
- printf("\tshaderFloat16 = %u\n", features->shaderFloat16 );
printf("\tshaderInt16 = %u\n", features->shaderInt16 );
printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency );
printf("\tshaderResourceMinLOD = %u\n", features->shaderResourceMinLOD );
((major << 22) | (minor << 12) | patch)
// Vulkan API version supported by this file
-#define VK_API_VERSION VK_MAKE_VERSION(0, 157, 0)
+#define VK_API_VERSION VK_MAKE_VERSION(0, 158, 0)
#if defined(__cplusplus) && (_MSC_VER >= 1800 || __cplusplus >= 201103L)
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
- VkBool32 shaderFloat16;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLOD;