Re-enable GLES2 gl_MaxVaryingVectors tests
authorAlexander Galazin <alexander.galazin@arm.com>
Thu, 20 Jul 2017 06:18:17 +0000 (08:18 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 11 Aug 2017 13:32:06 +0000 (09:32 -0400)
Components: OpenGL

VK-GL-CTS issue: 279

Affects:
dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors*

Change-Id: I8479923346a412a772db2b01d93132737941c5a5

external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/gles2-master.txt
external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/gles2-driver-issues.txt

index e596395..7d43052 100644 (file)
@@ -7730,6 +7730,8 @@ dEQP-GLES2.functional.shaders.builtin_variable.max_vertex_uniform_vectors_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_vertex_uniform_vectors_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_fragment_uniform_vectors_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_fragment_uniform_vectors_fragment
+dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_vertex
+dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_vertex_texture_image_units_vertex
index 3b08314..db2e53f 100644 (file)
@@ -155,8 +155,6 @@ dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_not_vertex
 dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_not_fragment
 
 #VK-GL-CTS 241
-dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_vertex
-dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment