// generated.
class Value : public ZoneObject {
public:
+ virtual ~Value() {}
+
virtual void ToRegister(MacroAssembler* masm, Register reg) = 0;
#ifdef DEBUG
public:
explicit Constant(Handle<Object> handle) : handle_(handle) {}
- virtual void ToRegister(MacroAssembler* masm, Register reg);
+ virtual ~Constant() {}
+
+ void ToRegister(MacroAssembler* masm, Register reg);
#ifdef DEBUG
void Print();
// be generated.
class Instruction : public ZoneObject {
public:
+ virtual ~Instruction() {}
+
virtual void Compile(MacroAssembler* masm) = 0;
#ifdef DEBUG
public:
explicit ReturnInstr(Value* value) : value_(value) {}
+ virtual ~ReturnInstr() {}
+
void Compile(MacroAssembler* masm);
#ifdef DEBUG
#endif
}
+ virtual ~CfgNode() {}
+
bool is_marked() { return is_marked_; }
static void Reset();
public:
InstructionBlock() : successor_(NULL), instructions_(4) {}
+ virtual ~InstructionBlock() {}
+
static InstructionBlock* cast(CfgNode* node) {
ASSERT(node->is_block());
return reinterpret_cast<InstructionBlock*>(node);
public:
EntryNode(FunctionLiteral* fun, InstructionBlock* succ);
+ virtual ~EntryNode() {}
+
void Unmark();
void Compile(MacroAssembler* masm);
public:
explicit ExitNode(FunctionLiteral* fun);
+ virtual ~ExitNode() {}
+
void Unmark();
void Compile(MacroAssembler* masm);