anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
uint32_t size, uint32_t alignment);
+static inline void
+anv_cmd_buffer_add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_state state,
+ struct anv_bo *bo, uint32_t offset)
+{
+ const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
+
+ anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
+ state.offset + isl_dev->ss.addr_offset, bo, offset);
+}
+
VkResult
anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
}
-static void
-add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
- struct anv_state state, struct anv_bo *bo,
- uint32_t offset)
-{
- const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
-
- anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
- state.offset + isl_dev->ss.addr_offset, bo, offset);
-}
-
static struct anv_state
alloc_null_surface_state(struct anv_cmd_buffer *cmd_buffer,
struct anv_framebuffer *fb)
format, bo_offset, 12, 1);
bt_map[0] = surface_state.offset + state_offset;
- add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
+ anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
+ bo, bo_offset);
}
if (map->surface_count == 0)
assert(iview->color_rt_surface_state.alloc_size);
surface_state = iview->color_rt_surface_state;
- add_surface_state_reloc(cmd_buffer, iview->color_rt_surface_state,
- iview->bo, iview->offset);
+ anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
+ iview->bo, iview->offset);
} else {
/* Null render target */
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
}
bt_map[bias + s] = surface_state.offset + state_offset;
- add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
+ anv_cmd_buffer_add_surface_state_reloc(cmd_buffer, surface_state,
+ bo, bo_offset);
}
assert(image == map->image_count);