Otherwise lines would never be visible since the width cannot be
specified in D3D10.
Wireframe mode is also affected by line width.
memset(&rasterizerd, 0, sizeof(rasterizerd));
rasterizerd.gl_rasterization_rules = 1;
rasterizerd.cull_face = PIPE_FACE_BACK;
+ rasterizerd.line_width = 1.0f;
+ rasterizerd.point_size = 1.0f;
default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd);
struct pipe_depth_stencil_alpha_state depth_stencild;
state.scissor = !!rasterizer_desc->ScissorEnable;
state.multisample = !!rasterizer_desc->MultisampleEnable;
state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
+ state.line_width = 1.0f;
+ state.point_size = 1.0f;
/* TODO: is this correct? */
state.point_quad_rasterization = 1;