[Input] Cleaned up line endings and joystick hat mapping
authorthefiddler <stapostol@gmail.com>
Tue, 29 Jul 2014 21:21:37 +0000 (23:21 +0200)
committerthefiddler <stapostol@gmail.com>
Tue, 29 Jul 2014 21:21:37 +0000 (23:21 +0200)
Source/OpenTK/Platform/MappedGamePadDriver.cs
Source/OpenTK/Platform/SDL2/Sdl2JoystickDriver.cs

index 2b8b313..5d55b77 100644 (file)
@@ -122,26 +122,27 @@ namespace OpenTK.Platform
                             {
                                 // JoystickHat -> Buttons/GamePadAxes mapping
                                 JoystickHat source_hat = map.Source.Hat;
+                                JoystickHatState state = joy.GetHat(source_hat);
 
-                                   bool pressed = false;
-                                                               switch (map.Source.HatPosition)
-                                   {
-                                                                       case HatPosition.Down:
-                                                   pressed = joy.GetHat(source_hat).IsDown;
-                                                   break;
-
-                                                                       case HatPosition.Up:
-                                                                               pressed = joy.GetHat(source_hat).IsUp;
-                                                   break;
-
-                                                                       case HatPosition.Left:
-                                                                               pressed = joy.GetHat(source_hat).IsLeft;
-                                                   break;
-
-                                                                       case HatPosition.Right:
-                                                                               pressed = joy.GetHat(source_hat).IsRight;
-                                                   break;
-                                   }
+                                bool pressed = false;
+                                switch (map.Source.HatPosition)
+                                {
+                                    case HatPosition.Down:
+                                        pressed = state.IsDown;
+                                        break;
+
+                                    case HatPosition.Up:
+                                        pressed = state.IsUp;
+                                        break;
+
+                                    case HatPosition.Left:
+                                        pressed = state.IsLeft;
+                                        break;
+
+                                    case HatPosition.Right:
+                                        pressed = state.IsRight;
+                                        break;
+                                }
 
                                 switch (map.Target.Type)
                                 {
index 32d8a59..7623bf5 100644 (file)
@@ -127,28 +127,28 @@ namespace OpenTK.Platform.SDL2
 
         OpenTK.Input.HatPosition TranslateHat(HatPosition value)
         {
-                       if ((value & HatPosition.LeftUp) == HatPosition.LeftUp)
+            if ((value & HatPosition.LeftUp) == HatPosition.LeftUp)
                 return OpenTK.Input.HatPosition.UpLeft;
 
-                       if ((value & HatPosition.RightUp) == HatPosition.RightUp)
+            if ((value & HatPosition.RightUp) == HatPosition.RightUp)
                 return OpenTK.Input.HatPosition.UpRight;
 
-                       if ((value & HatPosition.LeftDown) == HatPosition.LeftDown)
+            if ((value & HatPosition.LeftDown) == HatPosition.LeftDown)
                 return OpenTK.Input.HatPosition.DownLeft;
 
-                       if ((value & HatPosition.RightDown) == HatPosition.RightDown)
+            if ((value & HatPosition.RightDown) == HatPosition.RightDown)
                 return OpenTK.Input.HatPosition.DownRight;
 
-                       if ((value & HatPosition.Up) == HatPosition.Up)
+            if ((value & HatPosition.Up) == HatPosition.Up)
                 return OpenTK.Input.HatPosition.Up;
 
-                       if ((value & HatPosition.Right) == HatPosition.Right)
+            if ((value & HatPosition.Right) == HatPosition.Right)
                 return OpenTK.Input.HatPosition.Right;
 
-                       if ((value & HatPosition.Down) == HatPosition.Down)
+            if ((value & HatPosition.Down) == HatPosition.Down)
                 return OpenTK.Input.HatPosition.Down;
 
-                       if ((value & HatPosition.Left) == HatPosition.Left)
+            if ((value & HatPosition.Left) == HatPosition.Left)
                 return OpenTK.Input.HatPosition.Left;
 
             return OpenTK.Input.HatPosition.Centered;