sctx->prefetch_L2_mask = 0;
}
-#if GFX_VER == 6 /* declare these functions only once because they support all chips. */
-
-/**
- * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
- * LS.LDS_SIZE is shared by all 3 shader stages.
- *
- * The information about LDS and other non-compile-time parameters is then
- * written to userdata SGPRs.
- *
- * This depends on:
- * - patch_vertices
- * - VS and the currently selected shader variant (called by si_update_shaders)
- * - TCS and the currently selected shader variant (called by si_update_shaders)
- * - tess_uses_prim_id (called by si_update_shaders)
- * - sh_base[TESS_EVAL] depending on GS on/off (called by si_update_shaders)
- */
-void si_update_tess_io_layout_state(struct si_context *sctx)
-{
- struct si_shader *ls_current;
- struct si_shader_selector *ls;
- struct si_shader_selector *tcs = sctx->shader.tcs.cso;
- unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
- bool has_primid_instancing_bug = sctx->gfx_level == GFX6 && sctx->screen->info.max_se == 1;
- unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
- uint8_t num_tcs_input_cp = sctx->patch_vertices;
-
- assert(sctx->shader.tcs.current);
-
- /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
- if (sctx->gfx_level >= GFX9) {
- ls_current = sctx->shader.tcs.current;
- ls = ls_current->key.ge.part.tcs.ls;
- } else {
- ls_current = sctx->shader.vs.current;
- ls = sctx->shader.vs.cso;
- }
-
- if (sctx->last_ls == ls_current && sctx->last_tcs == tcs &&
- sctx->last_tes_sh_base == tes_sh_base && sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
- (!has_primid_instancing_bug || (sctx->last_tess_uses_primid == tess_uses_primid)))
- return;
-
- sctx->last_ls = ls_current;
- sctx->last_tcs = tcs;
- sctx->last_tes_sh_base = tes_sh_base;
- sctx->last_num_tcs_input_cp = num_tcs_input_cp;
- sctx->last_tess_uses_primid = tess_uses_primid;
-
- /* This calculates how shader inputs and outputs among VS, TCS, and TES
- * are laid out in LDS. */
- unsigned num_tcs_outputs = util_last_bit64(tcs->info.outputs_written);
- unsigned num_tcs_output_cp = tcs->info.base.tess.tcs_vertices_out;
- unsigned num_tcs_patch_outputs = util_last_bit64(tcs->info.patch_outputs_written);
-
- unsigned input_vertex_size = ls->info.lshs_vertex_stride;
- unsigned output_vertex_size = num_tcs_outputs * 16;
- unsigned input_patch_size;
-
- /* Allocate LDS for TCS inputs only if it's used. */
- if (!ls_current->key.ge.opt.same_patch_vertices ||
- tcs->info.base.inputs_read & ~tcs->info.tcs_vgpr_only_inputs)
- input_patch_size = num_tcs_input_cp * input_vertex_size;
- else
- input_patch_size = 0;
-
- unsigned pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
- unsigned output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
- unsigned lds_per_patch;
-
- /* Compute the LDS size per patch.
- *
- * LDS is used to store TCS outputs if they are read, and to store tess
- * factors if they are not defined in all invocations.
- */
- if (tcs->info.base.outputs_read ||
- tcs->info.base.patch_outputs_read ||
- !tcs->info.tessfactors_are_def_in_all_invocs) {
- lds_per_patch = input_patch_size + output_patch_size;
- } else {
- /* LDS will only store TCS inputs. The offchip buffer will only store TCS outputs. */
- lds_per_patch = MAX2(input_patch_size, output_patch_size);
- }
-
- /* Ensure that we only need 4 waves per CU, so that we don't need to check
- * resource usage (such as whether we have enough VGPRs to fit the whole
- * threadgroup into the CU). It also ensures that the number of tcs in and out
- * vertices per threadgroup are at most 256, which is the hw limit.
- */
- unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
- unsigned num_patches = 256 / max_verts_per_patch;
-
- /* Not necessary for correctness, but higher numbers are slower.
- * The hardware can do more, but the radeonsi shader constant is
- * limited to 6 bits.
- */
- num_patches = MIN2(num_patches, 64); /* e.g. 64 triangles in exactly 3 waves */
-
- /* When distributed tessellation is unsupported, switch between SEs
- * at a higher frequency to manually balance the workload between SEs.
- */
- if (!sctx->screen->info.has_distributed_tess && sctx->screen->info.max_se > 1)
- num_patches = MIN2(num_patches, 16); /* recommended */
-
- /* Make sure the output data fits in the offchip buffer */
- num_patches =
- MIN2(num_patches, (sctx->screen->hs.tess_offchip_block_dw_size * 4) / output_patch_size);
-
- /* Make sure that the data fits in LDS. This assumes the shaders only
- * use LDS for the inputs and outputs.
- *
- * The maximum allowed LDS size is 32K. Higher numbers can hang.
- * Use 16K as the maximum, so that we can fit 2 workgroups on the same CU.
- */
- ASSERTED unsigned max_lds_size = 32 * 1024; /* hw limit */
- unsigned target_lds_size = 16 * 1024; /* target at least 2 workgroups per CU, 16K each */
- num_patches = MIN2(num_patches, target_lds_size / lds_per_patch);
- num_patches = MAX2(num_patches, 1);
- assert(num_patches * lds_per_patch <= max_lds_size);
-
- /* Make sure that vector lanes are fully occupied by cutting off the last wave
- * if it's only partially filled.
- */
- unsigned temp_verts_per_tg = num_patches * max_verts_per_patch;
- unsigned wave_size = ls_current->wave_size;
-
- if (temp_verts_per_tg > wave_size &&
- (wave_size - temp_verts_per_tg % wave_size >= MAX2(max_verts_per_patch, 8)))
- num_patches = (temp_verts_per_tg & ~(wave_size - 1)) / max_verts_per_patch;
-
- if (sctx->gfx_level == GFX6) {
- /* GFX6 bug workaround, related to power management. Limit LS-HS
- * threadgroups to only one wave.
- */
- unsigned one_wave = wave_size / max_verts_per_patch;
- num_patches = MIN2(num_patches, one_wave);
- }
-
- /* The VGT HS block increments the patch ID unconditionally
- * within a single threadgroup. This results in incorrect
- * patch IDs when instanced draws are used.
- *
- * The intended solution is to restrict threadgroups to
- * a single instance by setting SWITCH_ON_EOI, which
- * should cause IA to split instances up. However, this
- * doesn't work correctly on GFX6 when there is no other
- * SE to switch to.
- */
- if (has_primid_instancing_bug && tess_uses_primid)
- num_patches = 1;
-
- sctx->num_patches_per_workgroup = num_patches;
-
- unsigned output_patch0_offset = input_patch_size * num_patches;
- unsigned perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
-
- /* Compute userdata SGPRs. */
- assert(((input_vertex_size / 4) & ~0xff) == 0);
- assert(((perpatch_output_offset / 4) & ~0xffff) == 0);
- assert(num_tcs_input_cp <= 32);
- assert(num_tcs_output_cp <= 32);
- assert(num_patches <= 64);
- assert(((pervertex_output_patch_size * num_patches) & ~0xffff) == 0);
-
- uint64_t ring_va = (unlikely(sctx->ws->cs_is_secure(&sctx->gfx_cs)) ?
- si_resource(sctx->tess_rings_tmz) : si_resource(sctx->tess_rings))->gpu_address;
- assert((ring_va & u_bit_consecutive(0, 19)) == 0);
-
- sctx->tes_offchip_ring_va_sgpr = ring_va;
- sctx->tcs_offchip_layout =
- (num_patches - 1) | ((num_tcs_output_cp - 1) << 6) | ((num_tcs_input_cp - 1) << 11) |
- ((pervertex_output_patch_size * num_patches) << 16);
-
- /* Compute the LDS size. */
- unsigned lds_size = lds_per_patch * num_patches;
-
- if (sctx->gfx_level >= GFX7) {
- assert(lds_size <= 65536);
- lds_size = align(lds_size, 512) / 512;
- } else {
- assert(lds_size <= 32768);
- lds_size = align(lds_size, 256) / 256;
- }
-
- /* Set SI_SGPR_VS_STATE_BITS. */
- SET_FIELD(sctx->current_vs_state, VS_STATE_LS_OUT_VERTEX_SIZE, input_vertex_size / 4);
- SET_FIELD(sctx->current_vs_state, VS_STATE_TCS_OUT_PATCH0_OFFSET, perpatch_output_offset / 4);
-
- /* We should be able to support in-shader LDS use with LLVM >= 9
- * by just adding the lds_sizes together, but it has never
- * been tested. */
- assert(ls_current->config.lds_size == 0);
-
- unsigned ls_hs_rsrc2;
-
- if (sctx->gfx_level >= GFX9) {
- ls_hs_rsrc2 = sctx->shader.tcs.current->config.rsrc2;
-
- if (sctx->gfx_level >= GFX10)
- ls_hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX10(lds_size);
- else
- ls_hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX9(lds_size);
- } else {
- ls_hs_rsrc2 = sctx->shader.vs.current->config.rsrc2;
-
- si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
- ls_hs_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
- }
-
- sctx->ls_hs_rsrc2 = ls_hs_rsrc2;
- sctx->ls_hs_config =
- S_028B58_NUM_PATCHES(sctx->num_patches_per_workgroup) |
- S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
- S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
-
- si_mark_atom_dirty(sctx, &sctx->atoms.s.tess_io_layout);
-}
-
-static void si_emit_tess_io_layout_state(struct si_context *sctx)
-{
- struct radeon_cmdbuf *cs = &sctx->gfx_cs;
- radeon_begin(cs);
-
- if (!sctx->shader.tes.cso || !sctx->shader.tcs.current)
- return;
-
- if (sctx->screen->info.has_set_pairs_packets) {
- radeon_opt_push_gfx_sh_reg(R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
- SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS, sctx->ls_hs_rsrc2);
-
- /* Set userdata SGPRs for merged LS-HS. */
- radeon_opt_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 +
- GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
- sctx->tcs_offchip_layout);
- radeon_opt_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 +
- GFX9_SGPR_TCS_OFFCHIP_ADDR * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_ADDR,
- sctx->tes_offchip_ring_va_sgpr);
- } else if (sctx->gfx_level >= GFX9) {
- radeon_opt_set_sh_reg(sctx, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
- SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS, sctx->ls_hs_rsrc2);
-
- /* Set userdata SGPRs for merged LS-HS. */
- radeon_opt_set_sh_reg2(sctx,
- R_00B430_SPI_SHADER_USER_DATA_HS_0 +
- GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
- sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr);
- } else {
- /* Due to a hw bug, RSRC2_LS must be written twice with another
- * LS register written in between. */
- if (sctx->gfx_level == GFX7 && sctx->family != CHIP_HAWAII)
- radeon_set_sh_reg(R_00B52C_SPI_SHADER_PGM_RSRC2_LS, sctx->ls_hs_rsrc2);
- radeon_set_sh_reg_seq(R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
- radeon_emit(sctx->shader.vs.current->config.rsrc1);
- radeon_emit(sctx->ls_hs_rsrc2);
-
- /* Set userdata SGPRs for TCS. */
- radeon_opt_set_sh_reg3(sctx,
- R_00B430_SPI_SHADER_USER_DATA_HS_0 +
- GFX6_SGPR_TCS_OFFCHIP_LAYOUT * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
- sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr,
- sctx->current_vs_state);
- }
-
- /* Set userdata SGPRs for TES. */
- unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
- assert(tes_sh_base);
-
- /* TES (as ES or VS) reuses the BaseVertex and DrawID user SGPRs that are used when
- * tessellation is disabled. That's because those user SGPRs are only set in LS
- * for tessellation.
- */
- if (sctx->screen->info.has_set_pairs_packets) {
- radeon_opt_push_gfx_sh_reg(tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX,
- sctx->tcs_offchip_layout);
- radeon_opt_push_gfx_sh_reg(tes_sh_base + SI_SGPR_TES_OFFCHIP_ADDR * 4,
- SI_TRACKED_SPI_SHADER_USER_DATA_ES__DRAWID,
- sctx->tes_offchip_ring_va_sgpr);
- } else {
- bool has_gs = sctx->ngg || sctx->shader.gs.cso;
-
- radeon_opt_set_sh_reg2(sctx, tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4,
- has_gs ? SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX
- : SI_TRACKED_SPI_SHADER_USER_DATA_VS__BASE_VERTEX,
- sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr);
- }
- radeon_end();
-
- radeon_begin_again(cs);
- if (sctx->gfx_level >= GFX7) {
- radeon_opt_set_context_reg_idx(sctx, R_028B58_VGT_LS_HS_CONFIG,
- SI_TRACKED_VGT_LS_HS_CONFIG, 2, sctx->ls_hs_config);
- } else {
- radeon_opt_set_context_reg(sctx, R_028B58_VGT_LS_HS_CONFIG,
- SI_TRACKED_VGT_LS_HS_CONFIG, sctx->ls_hs_config);
- }
- radeon_end_update_context_roll(sctx);
-}
-#endif
-
static unsigned si_num_prims_for_vertices(enum mesa_prim prim,
unsigned count, unsigned vertices_per_patch)
{
sctx->emit_spi_map[30] = si_emit_spi_map<30>;
sctx->emit_spi_map[31] = si_emit_spi_map<31>;
sctx->emit_spi_map[32] = si_emit_spi_map<32>;
-
- sctx->atoms.s.tess_io_layout.emit = si_emit_tess_io_layout_state;
}
#endif
}
}
+/**
+ * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
+ * LS.LDS_SIZE is shared by all 3 shader stages.
+ *
+ * The information about LDS and other non-compile-time parameters is then
+ * written to userdata SGPRs.
+ *
+ * This depends on:
+ * - patch_vertices
+ * - VS and the currently selected shader variant (called by si_update_shaders)
+ * - TCS and the currently selected shader variant (called by si_update_shaders)
+ * - tess_uses_prim_id (called by si_update_shaders)
+ * - sh_base[TESS_EVAL] depending on GS on/off (called by si_update_shaders)
+ */
+void si_update_tess_io_layout_state(struct si_context *sctx)
+{
+ struct si_shader *ls_current;
+ struct si_shader_selector *ls;
+ struct si_shader_selector *tcs = sctx->shader.tcs.cso;
+ unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
+ bool has_primid_instancing_bug = sctx->gfx_level == GFX6 && sctx->screen->info.max_se == 1;
+ unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
+ uint8_t num_tcs_input_cp = sctx->patch_vertices;
+
+ assert(sctx->shader.tcs.current);
+
+ /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
+ if (sctx->gfx_level >= GFX9) {
+ ls_current = sctx->shader.tcs.current;
+ ls = ls_current->key.ge.part.tcs.ls;
+ } else {
+ ls_current = sctx->shader.vs.current;
+ ls = sctx->shader.vs.cso;
+ }
+
+ if (sctx->last_ls == ls_current && sctx->last_tcs == tcs &&
+ sctx->last_tes_sh_base == tes_sh_base && sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
+ (!has_primid_instancing_bug || (sctx->last_tess_uses_primid == tess_uses_primid)))
+ return;
+
+ sctx->last_ls = ls_current;
+ sctx->last_tcs = tcs;
+ sctx->last_tes_sh_base = tes_sh_base;
+ sctx->last_num_tcs_input_cp = num_tcs_input_cp;
+ sctx->last_tess_uses_primid = tess_uses_primid;
+
+ /* This calculates how shader inputs and outputs among VS, TCS, and TES
+ * are laid out in LDS. */
+ unsigned num_tcs_outputs = util_last_bit64(tcs->info.outputs_written);
+ unsigned num_tcs_output_cp = tcs->info.base.tess.tcs_vertices_out;
+ unsigned num_tcs_patch_outputs = util_last_bit64(tcs->info.patch_outputs_written);
+
+ unsigned input_vertex_size = ls->info.lshs_vertex_stride;
+ unsigned output_vertex_size = num_tcs_outputs * 16;
+ unsigned input_patch_size;
+
+ /* Allocate LDS for TCS inputs only if it's used. */
+ if (!ls_current->key.ge.opt.same_patch_vertices ||
+ tcs->info.base.inputs_read & ~tcs->info.tcs_vgpr_only_inputs)
+ input_patch_size = num_tcs_input_cp * input_vertex_size;
+ else
+ input_patch_size = 0;
+
+ unsigned pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
+ unsigned output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
+ unsigned lds_per_patch;
+
+ /* Compute the LDS size per patch.
+ *
+ * LDS is used to store TCS outputs if they are read, and to store tess
+ * factors if they are not defined in all invocations.
+ */
+ if (tcs->info.base.outputs_read ||
+ tcs->info.base.patch_outputs_read ||
+ !tcs->info.tessfactors_are_def_in_all_invocs) {
+ lds_per_patch = input_patch_size + output_patch_size;
+ } else {
+ /* LDS will only store TCS inputs. The offchip buffer will only store TCS outputs. */
+ lds_per_patch = MAX2(input_patch_size, output_patch_size);
+ }
+
+ /* Ensure that we only need 4 waves per CU, so that we don't need to check
+ * resource usage (such as whether we have enough VGPRs to fit the whole
+ * threadgroup into the CU). It also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256, which is the hw limit.
+ */
+ unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
+ unsigned num_patches = 256 / max_verts_per_patch;
+
+ /* Not necessary for correctness, but higher numbers are slower.
+ * The hardware can do more, but the radeonsi shader constant is
+ * limited to 6 bits.
+ */
+ num_patches = MIN2(num_patches, 64); /* e.g. 64 triangles in exactly 3 waves */
+
+ /* When distributed tessellation is unsupported, switch between SEs
+ * at a higher frequency to manually balance the workload between SEs.
+ */
+ if (!sctx->screen->info.has_distributed_tess && sctx->screen->info.max_se > 1)
+ num_patches = MIN2(num_patches, 16); /* recommended */
+
+ /* Make sure the output data fits in the offchip buffer */
+ num_patches =
+ MIN2(num_patches, (sctx->screen->hs.tess_offchip_block_dw_size * 4) / output_patch_size);
+
+ /* Make sure that the data fits in LDS. This assumes the shaders only
+ * use LDS for the inputs and outputs.
+ *
+ * The maximum allowed LDS size is 32K. Higher numbers can hang.
+ * Use 16K as the maximum, so that we can fit 2 workgroups on the same CU.
+ */
+ ASSERTED unsigned max_lds_size = 32 * 1024; /* hw limit */
+ unsigned target_lds_size = 16 * 1024; /* target at least 2 workgroups per CU, 16K each */
+ num_patches = MIN2(num_patches, target_lds_size / lds_per_patch);
+ num_patches = MAX2(num_patches, 1);
+ assert(num_patches * lds_per_patch <= max_lds_size);
+
+ /* Make sure that vector lanes are fully occupied by cutting off the last wave
+ * if it's only partially filled.
+ */
+ unsigned temp_verts_per_tg = num_patches * max_verts_per_patch;
+ unsigned wave_size = ls_current->wave_size;
+
+ if (temp_verts_per_tg > wave_size &&
+ (wave_size - temp_verts_per_tg % wave_size >= MAX2(max_verts_per_patch, 8)))
+ num_patches = (temp_verts_per_tg & ~(wave_size - 1)) / max_verts_per_patch;
+
+ if (sctx->gfx_level == GFX6) {
+ /* GFX6 bug workaround, related to power management. Limit LS-HS
+ * threadgroups to only one wave.
+ */
+ unsigned one_wave = wave_size / max_verts_per_patch;
+ num_patches = MIN2(num_patches, one_wave);
+ }
+
+ /* The VGT HS block increments the patch ID unconditionally
+ * within a single threadgroup. This results in incorrect
+ * patch IDs when instanced draws are used.
+ *
+ * The intended solution is to restrict threadgroups to
+ * a single instance by setting SWITCH_ON_EOI, which
+ * should cause IA to split instances up. However, this
+ * doesn't work correctly on GFX6 when there is no other
+ * SE to switch to.
+ */
+ if (has_primid_instancing_bug && tess_uses_primid)
+ num_patches = 1;
+
+ sctx->num_patches_per_workgroup = num_patches;
+
+ unsigned output_patch0_offset = input_patch_size * num_patches;
+ unsigned perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
+
+ /* Compute userdata SGPRs. */
+ assert(((input_vertex_size / 4) & ~0xff) == 0);
+ assert(((perpatch_output_offset / 4) & ~0xffff) == 0);
+ assert(num_tcs_input_cp <= 32);
+ assert(num_tcs_output_cp <= 32);
+ assert(num_patches <= 64);
+ assert(((pervertex_output_patch_size * num_patches) & ~0xffff) == 0);
+
+ uint64_t ring_va = (unlikely(sctx->ws->cs_is_secure(&sctx->gfx_cs)) ?
+ si_resource(sctx->tess_rings_tmz) : si_resource(sctx->tess_rings))->gpu_address;
+ assert((ring_va & u_bit_consecutive(0, 19)) == 0);
+
+ sctx->tes_offchip_ring_va_sgpr = ring_va;
+ sctx->tcs_offchip_layout =
+ (num_patches - 1) | ((num_tcs_output_cp - 1) << 6) | ((num_tcs_input_cp - 1) << 11) |
+ ((pervertex_output_patch_size * num_patches) << 16);
+
+ /* Compute the LDS size. */
+ unsigned lds_size = lds_per_patch * num_patches;
+
+ if (sctx->gfx_level >= GFX7) {
+ assert(lds_size <= 65536);
+ lds_size = align(lds_size, 512) / 512;
+ } else {
+ assert(lds_size <= 32768);
+ lds_size = align(lds_size, 256) / 256;
+ }
+
+ /* Set SI_SGPR_VS_STATE_BITS. */
+ SET_FIELD(sctx->current_vs_state, VS_STATE_LS_OUT_VERTEX_SIZE, input_vertex_size / 4);
+ SET_FIELD(sctx->current_vs_state, VS_STATE_TCS_OUT_PATCH0_OFFSET, perpatch_output_offset / 4);
+
+ /* We should be able to support in-shader LDS use with LLVM >= 9
+ * by just adding the lds_sizes together, but it has never
+ * been tested. */
+ assert(ls_current->config.lds_size == 0);
+
+ unsigned ls_hs_rsrc2;
+
+ if (sctx->gfx_level >= GFX9) {
+ ls_hs_rsrc2 = sctx->shader.tcs.current->config.rsrc2;
+
+ if (sctx->gfx_level >= GFX10)
+ ls_hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX10(lds_size);
+ else
+ ls_hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX9(lds_size);
+ } else {
+ ls_hs_rsrc2 = sctx->shader.vs.current->config.rsrc2;
+
+ si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
+ ls_hs_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
+ }
+
+ sctx->ls_hs_rsrc2 = ls_hs_rsrc2;
+ sctx->ls_hs_config =
+ S_028B58_NUM_PATCHES(sctx->num_patches_per_workgroup) |
+ S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
+ S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
+
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.tess_io_layout);
+}
+
+static void si_emit_tess_io_layout_state(struct si_context *sctx)
+{
+ struct radeon_cmdbuf *cs = &sctx->gfx_cs;
+ radeon_begin(cs);
+
+ if (!sctx->shader.tes.cso || !sctx->shader.tcs.current)
+ return;
+
+ if (sctx->screen->info.has_set_pairs_packets) {
+ radeon_opt_push_gfx_sh_reg(R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
+ SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS, sctx->ls_hs_rsrc2);
+
+ /* Set userdata SGPRs for merged LS-HS. */
+ radeon_opt_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 +
+ GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
+ sctx->tcs_offchip_layout);
+ radeon_opt_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 +
+ GFX9_SGPR_TCS_OFFCHIP_ADDR * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_ADDR,
+ sctx->tes_offchip_ring_va_sgpr);
+ } else if (sctx->gfx_level >= GFX9) {
+ radeon_opt_set_sh_reg(sctx, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
+ SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS, sctx->ls_hs_rsrc2);
+
+ /* Set userdata SGPRs for merged LS-HS. */
+ radeon_opt_set_sh_reg2(sctx,
+ R_00B430_SPI_SHADER_USER_DATA_HS_0 +
+ GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
+ sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr);
+ } else {
+ /* Due to a hw bug, RSRC2_LS must be written twice with another
+ * LS register written in between. */
+ if (sctx->gfx_level == GFX7 && sctx->family != CHIP_HAWAII)
+ radeon_set_sh_reg(R_00B52C_SPI_SHADER_PGM_RSRC2_LS, sctx->ls_hs_rsrc2);
+ radeon_set_sh_reg_seq(R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
+ radeon_emit(sctx->shader.vs.current->config.rsrc1);
+ radeon_emit(sctx->ls_hs_rsrc2);
+
+ /* Set userdata SGPRs for TCS. */
+ radeon_opt_set_sh_reg3(sctx,
+ R_00B430_SPI_SHADER_USER_DATA_HS_0 +
+ GFX6_SGPR_TCS_OFFCHIP_LAYOUT * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
+ sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr,
+ sctx->current_vs_state);
+ }
+
+ /* Set userdata SGPRs for TES. */
+ unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
+ assert(tes_sh_base);
+
+ /* TES (as ES or VS) reuses the BaseVertex and DrawID user SGPRs that are used when
+ * tessellation is disabled. That's because those user SGPRs are only set in LS
+ * for tessellation.
+ */
+ if (sctx->screen->info.has_set_pairs_packets) {
+ radeon_opt_push_gfx_sh_reg(tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX,
+ sctx->tcs_offchip_layout);
+ radeon_opt_push_gfx_sh_reg(tes_sh_base + SI_SGPR_TES_OFFCHIP_ADDR * 4,
+ SI_TRACKED_SPI_SHADER_USER_DATA_ES__DRAWID,
+ sctx->tes_offchip_ring_va_sgpr);
+ } else {
+ bool has_gs = sctx->ngg || sctx->shader.gs.cso;
+
+ radeon_opt_set_sh_reg2(sctx, tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4,
+ has_gs ? SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX
+ : SI_TRACKED_SPI_SHADER_USER_DATA_VS__BASE_VERTEX,
+ sctx->tcs_offchip_layout, sctx->tes_offchip_ring_va_sgpr);
+ }
+ radeon_end();
+
+ radeon_begin_again(cs);
+ if (sctx->gfx_level >= GFX7) {
+ radeon_opt_set_context_reg_idx(sctx, R_028B58_VGT_LS_HS_CONFIG,
+ SI_TRACKED_VGT_LS_HS_CONFIG, 2, sctx->ls_hs_config);
+ } else {
+ radeon_opt_set_context_reg(sctx, R_028B58_VGT_LS_HS_CONFIG,
+ SI_TRACKED_VGT_LS_HS_CONFIG, sctx->ls_hs_config);
+ }
+ radeon_end_update_context_roll(sctx);
+}
+
void si_init_screen_live_shader_cache(struct si_screen *sscreen)
{
util_live_shader_cache_init(&sscreen->live_shader_cache, si_create_shader_selector,
{
sctx->atoms.s.vgt_pipeline_state.emit = si_emit_vgt_pipeline_state;
sctx->atoms.s.scratch_state.emit = si_emit_scratch_state;
+ sctx->atoms.s.tess_io_layout.emit = si_emit_tess_io_layout_state;
sctx->b.create_vs_state = si_create_shader;
sctx->b.create_tcs_state = si_create_shader;