--- /dev/null
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Shader Function Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fNegativeShaderFunctionTests.hpp"
+
+#include "gluShaderProgram.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+namespace
+{
+
+enum ShaderFunction
+{
+ SHADER_FUNCTION_BITFIELD_REVERSE = 0,
+ SHADER_FUNCTION_BIT_COUNT,
+ SHADER_FUNCTION_FIND_MSB,
+ SHADER_FUNCTION_FIND_LSB,
+ SHADER_FUNCTION_UADD_CARRY,
+ SHADER_FUNCTION_USUB_BORROW,
+ SHADER_FUNCTION_UMUL_EXTENDED,
+ SHADER_FUNCTION_IMUL_EXTENDED,
+ SHADER_FUNCTION_FREXP,
+ SHADER_FUNCTION_LDEXP,
+ SHADER_FUNCTION_PACK_UNORM_4X8,
+ SHADER_FUNCTION_PACK_SNORM_4X8,
+ SHADER_FUNCTION_UNPACK_SNORM_4X8,
+ SHADER_FUNCTION_UNPACK_UNORM_4X8,
+ SHADER_FUNCTION_EMIT_VERTEX,
+ SHADER_FUNCTION_END_PRIMITIVE,
+ SHADER_FUNCTION_ATOMIC_ADD,
+ SHADER_FUNCTION_ATOMIC_MIN,
+ SHADER_FUNCTION_ATOMIC_MAX,
+ SHADER_FUNCTION_ATOMIC_AND,
+ SHADER_FUNCTION_ATOMIC_OR,
+ SHADER_FUNCTION_ATOMIC_XOR,
+ SHADER_FUNCTION_ATOMIC_EXCHANGE,
+ SHADER_FUNCTION_ATOMIC_COMP_SWAP,
+ SHADER_FUNCTION_INTERPOLATED_AT_CENTROID,
+ SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE,
+ SHADER_FUNCTION_INTERPOLATED_AT_OFFSET,
+
+ SHADER_FUNCTION_LAST
+};
+
+enum FunctionTextureModes
+{
+ FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE = 0,
+ FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE,
+
+ FUNCTION_TEXTURE_MODE_LAST
+};
+
+enum FunctionTextureGatherOffsetModes
+{
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP = 0,
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z,
+
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_LAST
+};
+
+struct TextureGatherOffsetsTestSpec
+{
+ FunctionTextureGatherOffsetModes mode;
+ glu::DataType samplerDataType;
+ glu::DataType pDataType;
+ glu::DataType offsetsDataType;
+ glu::DataType fourthArgument;
+ bool offsetIsConst;
+ int offsetArraySize;
+};
+
+static const glu::DataType s_floatTypes[] =
+{
+ glu::TYPE_FLOAT,
+ glu::TYPE_FLOAT_VEC2,
+ glu::TYPE_FLOAT_VEC3,
+ glu::TYPE_FLOAT_VEC4
+};
+
+static const glu::DataType s_intTypes[] =
+{
+ glu::TYPE_INT,
+ glu::TYPE_INT_VEC2,
+ glu::TYPE_INT_VEC3,
+ glu::TYPE_INT_VEC4
+};
+
+static const glu::DataType s_uintTypes[] =
+{
+ glu::TYPE_UINT,
+ glu::TYPE_UINT_VEC2,
+ glu::TYPE_UINT_VEC3,
+ glu::TYPE_UINT_VEC4
+};
+
+static const glu::DataType s_nonScalarIntTypes[] =
+{
+ glu::TYPE_FLOAT,
+ glu::TYPE_FLOAT_VEC2,
+ glu::TYPE_FLOAT_VEC3,
+ glu::TYPE_FLOAT_VEC4,
+ glu::TYPE_INT_VEC2,
+ glu::TYPE_INT_VEC3,
+ glu::TYPE_INT_VEC4,
+ glu::TYPE_UINT,
+ glu::TYPE_UINT_VEC2,
+ glu::TYPE_UINT_VEC3,
+ glu::TYPE_UINT_VEC4
+};
+
+static const glu::ShaderType s_shaders[] =
+{
+ glu::SHADERTYPE_VERTEX,
+ glu::SHADERTYPE_FRAGMENT,
+ glu::SHADERTYPE_GEOMETRY,
+ glu::SHADERTYPE_TESSELLATION_CONTROL,
+ glu::SHADERTYPE_TESSELLATION_EVALUATION,
+ glu::SHADERTYPE_COMPUTE
+};
+
+static const glu::DataType s_samplerTypes[] =
+{
+ glu::TYPE_SAMPLER_2D,
+ glu::TYPE_INT_SAMPLER_2D,
+ glu::TYPE_UINT_SAMPLER_2D,
+ glu::TYPE_SAMPLER_3D,
+ glu::TYPE_INT_SAMPLER_3D,
+ glu::TYPE_UINT_SAMPLER_3D,
+ glu::TYPE_SAMPLER_CUBE,
+ glu::TYPE_INT_SAMPLER_CUBE,
+ glu::TYPE_UINT_SAMPLER_CUBE,
+ glu::TYPE_SAMPLER_2D_ARRAY,
+ glu::TYPE_INT_SAMPLER_2D_ARRAY,
+ glu::TYPE_UINT_SAMPLER_2D_ARRAY,
+ glu::TYPE_SAMPLER_CUBE_SHADOW,
+ glu::TYPE_SAMPLER_2D_SHADOW,
+ glu::TYPE_SAMPLER_2D_ARRAY_SHADOW,
+ glu::TYPE_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_INT_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_UINT_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
+
+ glu::TYPE_SAMPLER_2D_MULTISAMPLE,
+ glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE,
+ glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
+
+ glu::TYPE_SAMPLER_BUFFER,
+ glu::TYPE_INT_SAMPLER_BUFFER,
+ glu::TYPE_UINT_SAMPLER_BUFFER,
+
+ glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
+ glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
+ glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
+};
+
+void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
+{
+ tcu::TestLog& log = ctx.getLog();
+ const char* source = shaderSource.c_str();
+ const int length = (int) shaderSource.size();
+ glu::Shader shader (ctx.getRenderContext(), shaderType);
+
+ shader.setSources(1, &source, &length);
+ shader.compile();
+
+ log << shader;
+ if (shader.getCompileStatus())
+ {
+ log << tcu::TestLog::Message << "Expected shader to fail, but compilation passed." << tcu::TestLog::EndMessage;
+ ctx.fail("Shader was not expected to compile.\n");
+ }
+}
+
+std::string declareAndInitializeShaderVariable (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << getDataTypeName(dataType) << " " << varName << " = " << getDataTypeName(dataType);
+ switch (dataType)
+ {
+ case glu::TYPE_FLOAT: variable << "(1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC2: variable << "(1.0, 1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC4: variable << "(1.0, 1.0, 1.0, 1.0);\n"; break;
+ case glu::TYPE_INT: variable << "(1);\n"; break;
+ case glu::TYPE_INT_VEC2: variable << "(1, 1);\n"; break;
+ case glu::TYPE_INT_VEC3: variable << "(1, 1, 1);\n"; break;
+ case glu::TYPE_INT_VEC4: variable << "(1, 1, 1, 1);\n"; break;
+ case glu::TYPE_UINT: variable << "(1u);\n"; break;
+ case glu::TYPE_UINT_VEC2: variable << "(1u, 1u);\n"; break;
+ case glu::TYPE_UINT_VEC3: variable << "(1u, 1u, 1u);\n"; break;
+ case glu::TYPE_UINT_VEC4: variable << "(1u, 1u, 1u, 1u);\n"; break;
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+ return variable.str();
+}
+
+std::string declareShaderUniform (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << getPrecisionName(glu::PRECISION_HIGHP) << " uniform " << getDataTypeName(dataType) << " " << varName << ";\n";
+ return variable.str();
+}
+
+std::string declareShaderInput (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << "in " << getPrecisionName(glu::PRECISION_HIGHP) << " " << getDataTypeName(dataType) << " " << varName << ";\n";
+ return variable.str();
+}
+
+std::string declareBuffer (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << "buffer SSBO {\n"
+ << " " << getDataTypeName(dataType) << " " << varName << ";\n"
+ << "};\n";
+ return variable.str();
+}
+
+std::string declareShaderArrayVariable (glu::DataType dataType, std::string varName, const int arraySize)
+{
+ std::ostringstream source;
+ source << getDataTypeName(dataType) << " " << varName << "[" << arraySize << "]" << " = " << getDataTypeName(dataType) << "[](";
+
+ for (int ndx = 0; ndx < arraySize; ++ndx)
+ source << getDataTypeName(dataType) << "(" << 0 << ", " << 0 << ")" << ((ndx < arraySize -1) ? ", " : "");
+
+ source << ");";
+ return source.str();
+}
+
+std::string getShaderExtensionDeclaration (std::string extension)
+{
+ if (extension.empty())
+ return std::string("");
+ else
+ {
+ std::ostringstream source;
+ source << "#extension " << extension << " : enable\n";
+ return source.str();
+ }
+}
+
+std::string getDataTypeExtension (glu::DataType dataType)
+{
+ std::ostringstream source;
+ switch (dataType)
+ {
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
+ source << "GL_EXT_texture_cube_map_array";
+ break;
+
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ source << "GL_EXT_texture_buffer";
+ break;
+
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << "GL_OES_texture_storage_multisample_2d_array";
+ break;
+
+ default:
+ break;
+ }
+
+ return source.str();
+}
+
+std::string getShaderInitialization (NegativeTestContext& ctx, glu::ShaderType shaderType)
+{
+ std::ostringstream source;
+
+ if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ switch (shaderType)
+ {
+ case glu::SHADERTYPE_GEOMETRY:
+ source << "#extension GL_EXT_geometry_shader : enable\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_CONTROL:
+ source << "#extension GL_EXT_tessellation_shader : enable\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION:
+ source << "#extension GL_EXT_tessellation_shader : enable\n";
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ switch (shaderType)
+ {
+ case glu::SHADERTYPE_GEOMETRY:
+ source << "layout(max_vertices = 5) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_CONTROL:
+ source << "layout(vertices = 3) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION:
+ source << "layout(triangles, equal_spacing, cw) in;\n";
+ break;
+
+ default:
+ break;
+ }
+
+ return source.str();
+}
+
+std::string genShaderSourceBitfieldExtract (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType valueDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(valueDataType, "value")
+ << " " << declareAndInitializeShaderVariable(offsetDataType, "offset")
+ << " " << declareAndInitializeShaderVariable(bitsDataType, "bits")
+ << " bitfieldExtract(value, offset, bits);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void bitfield_extract_invalid_value_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_extract_invalid_offset_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid offset type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int nonIntNdx = 0; nonIntNdx < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++nonIntNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_extract_invalid_bits_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid bits type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int nonIntNdx = 0; nonIntNdx < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++nonIntNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+std::string genShaderSourceBitfieldInsert (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType baseDataType, glu::DataType insertDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(baseDataType, "base")
+ << " " << declareAndInitializeShaderVariable(insertDataType, "insert")
+ << " " << declareAndInitializeShaderVariable(offsetDataType, "offset")
+ << " " << declareAndInitializeShaderVariable(bitsDataType, "bits")
+ << " bitfieldInsert(base, insert, offset, bits);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void bitfield_insert_invalid_base_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_floatTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid base type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_insert_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_floatTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid insert type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx] == s_intTypes[dataTypeNdx2])
+ continue;
+
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_offset_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid offset type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_bits_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid bits type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// bitfieldReverse, bitCount, findMSB, findLSB
+std::string genShaderSourceReverseCountFind (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType baseDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_BITFIELD_REVERSE ||
+ function == SHADER_FUNCTION_BIT_COUNT ||
+ function == SHADER_FUNCTION_FIND_MSB ||
+ function == SHADER_FUNCTION_FIND_LSB);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(baseDataType, "value");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_BITFIELD_REVERSE: source << " bitfieldReverse(value);\n"; break;
+ case SHADER_FUNCTION_BIT_COUNT: source << " bitCount(value);\n"; break;
+ case SHADER_FUNCTION_FIND_MSB: source << " findMSB(value);\n"; break;
+ case SHADER_FUNCTION_FIND_LSB: source << " findLSB(value);\n"; break;
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+
+void bitfield_reverse (NegativeTestContext& ctx)
+{
+ ctx.beginSection("bitfieldReverse: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_BITFIELD_REVERSE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bit_count (NegativeTestContext& ctx)
+{
+ ctx.beginSection("bitCount: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_BIT_COUNT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void find_msb (NegativeTestContext& ctx)
+{
+ ctx.beginSection("findMSB: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FIND_MSB, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void find_lsb (NegativeTestContext& ctx)
+{
+ ctx.beginSection("findLSB: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FIND_LSB, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// uaddCarry, usubBorrow
+std::string genShaderSourceAddCarrySubBorrow (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType carryBorrowDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_UADD_CARRY || function == SHADER_FUNCTION_USUB_BORROW);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(yDataType, "y");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_UADD_CARRY:
+ source << " " << declareAndInitializeShaderVariable(carryBorrowDataType, "carry")
+ << " uaddCarry(x, y, carry);\n";
+ break;
+
+ case SHADER_FUNCTION_USUB_BORROW:
+ source << " " << declareAndInitializeShaderVariable(carryBorrowDataType, "borrow")
+ << " usubBorrow(x, y, borrow);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void uadd_carry_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void uadd_carry_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void uadd_carry_invalid_carry (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid carry type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource = genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_borrow (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid borrow type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// umulExtended, imulExtended
+std::string genShaderSourceMulExtended (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType msbDataType, glu::DataType lsbDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_UMUL_EXTENDED || function == SHADER_FUNCTION_IMUL_EXTENDED);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(yDataType, "y")
+ << " " << declareAndInitializeShaderVariable(msbDataType, "msb")
+ << " " << declareAndInitializeShaderVariable(lsbDataType, "lsb");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_UMUL_EXTENDED: source << " umulExtended(x, y, msb, lsb);\n"; break;
+ case SHADER_FUNCTION_IMUL_EXTENDED: source << " imulExtended(x, y, msb, lsb);\n"; break;
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void umul_extended_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_msb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid msb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_lsb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid lsb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_msb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid msb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_lsb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid lsb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// frexp, ldexp
+std::string genShaderSourceFrexpLdexp (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType expDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_FREXP || function == SHADER_FUNCTION_LDEXP);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(expDataType, "exp");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_FREXP:
+ source << " frexp(x, exp);\n";
+ break;
+
+ case SHADER_FUNCTION_LDEXP:
+ source << " ldexp(x, exp);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void frexp_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("frexp: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void frexp_invalid_exp (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("frexp: Invalid exp type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_floatTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void ldexp_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("ldexp: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void ldexp_invalid_exp (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("ldexp: Invalid exp type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_floatTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// packUnorm4x8, packSnorm4x8, unpackSnorm4x8, unpackUnorm4x8
+std::string genShaderSourcePackUnpackNorm4x8 (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType dataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_PACK_UNORM_4X8 ||
+ function == SHADER_FUNCTION_PACK_SNORM_4X8 ||
+ function == SHADER_FUNCTION_UNPACK_SNORM_4X8 ||
+ function == SHADER_FUNCTION_UNPACK_UNORM_4X8);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_PACK_UNORM_4X8:
+ source << " mediump " << declareAndInitializeShaderVariable(dataType, "v")
+ << " packUnorm4x8(v);\n";
+ break;
+
+ case SHADER_FUNCTION_PACK_SNORM_4X8:
+ source << " mediump " << declareAndInitializeShaderVariable(dataType, "v")
+ << " packSnorm4x8(v);\n";
+ break;
+
+ case SHADER_FUNCTION_UNPACK_SNORM_4X8:
+ source << " highp " << declareAndInitializeShaderVariable(dataType, "p")
+ << " unpackSnorm4x8(p);\n";
+ break;
+
+ case SHADER_FUNCTION_UNPACK_UNORM_4X8:
+ source << " highp " << declareAndInitializeShaderVariable(dataType, "p")
+ << " unpackUnorm4x8(p);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void pack_unorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("packUnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void pack_snorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("packSnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void unpack_snorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("unpackSnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void unpack_unorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("unpackUnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureSize
+std::string genShaderSourceTextureSize_sampler (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (samplerDataType)
+ {
+ case glu::TYPE_SAMPLER_2D:
+ case glu::TYPE_INT_SAMPLER_2D:
+ case glu::TYPE_UINT_SAMPLER_2D:
+ case glu::TYPE_SAMPLER_3D:
+ case glu::TYPE_INT_SAMPLER_3D:
+ case glu::TYPE_UINT_SAMPLER_3D:
+ case glu::TYPE_SAMPLER_CUBE:
+ case glu::TYPE_INT_SAMPLER_CUBE:
+ case glu::TYPE_UINT_SAMPLER_CUBE:
+ case glu::TYPE_SAMPLER_2D_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_SHADOW:
+ case glu::TYPE_SAMPLER_2D_SHADOW:
+ case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
+ source << " textureSize(sampler);\n";
+ break;
+
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureSize(sampler, lod);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void texture_size_invalid_sampler (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureSize: Invalid sampler type - some overloads take two arguments while others take only one.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_samplerTypes); ++dataTypeNdx)
+ {
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(s_samplerTypes[dataTypeNdx])))
+ {
+ ctx.beginSection("Verify sampler data type: " + std::string(getDataTypeName(s_samplerTypes[dataTypeNdx])));
+ const std::string shaderSource(genShaderSourceTextureSize_sampler(ctx, s_shaders[shaderNdx], s_samplerTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+std::string genShaderSourceTextureSize_lod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureSize(sampler, lod);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_size_invalid_lod (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureSize: Invalid lod type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_samplerTypes); ++dataTypeNdx)
+ {
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(s_samplerTypes[dataTypeNdx])))
+ {
+ ctx.beginSection("Verify sampler/lod data type" + std::string(getDataTypeName(s_samplerTypes[dataTypeNdx])));
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ if (s_nonScalarIntTypes[dataTypeNdx2] == glu::TYPE_INT)
+ continue;
+
+ const std::string shaderSource(genShaderSourceTextureSize_lod(ctx, s_shaders[shaderNdx], s_samplerTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// texture
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " highp " << declareAndInitializeShaderVariable(pDataType, "lod");
+
+ switch (mode)
+ {
+ case FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE:
+ source << " texture(sampler, lod);\n";
+ break;
+
+ case FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE:
+ source << " highp " << declareAndInitializeShaderVariable(thirdArgumentDataType, "thirdArgument")
+ << " texture(sampler, lod, thirdArgument);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTexture(ctx, shaderType, FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
+{
+ return genShaderSourceTexture(ctx, shaderType, FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE, samplerDataType, pDataType, thirdArgumentDataType);
+}
+
+void texture_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("texture: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_3D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_2D_ARRAY
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_ARRAY_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_ARRAY
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_CUBE_ARRAY_SHADOW
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_invalid_bias_or_compare (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("texture: Invalid bias/compare type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_3D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_ARRAY
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_ARRAY
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_CUBE_ARRAY_SHADOW
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureLod
+std::string genShaderSourceTextureLod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureLod(sampler, P, lod);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_lod_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("textureLod: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+void texture_lod_invalid_lod (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("textureLod: Invalid lod type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+// texelFetch
+std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType sampleDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(pDataType, "P");
+
+ switch (samplerDataType)
+ {
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << " " << declareAndInitializeShaderVariable(sampleDataType, "varSample")
+ << " texelFetch(sampler, P, varSample);\n";
+ break;
+
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ source << " texelFetch(sampler, P);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTexelFetch(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+void texel_fetch_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("texelFetch: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_BUFFER
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+void texel_fetch_invalid_sample (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("texelFetch: Invalid sample type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+// EmitVertex, EndPrimitive
+std::string genShaderSourceGeometry (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_EMIT_VERTEX || function == SHADER_FUNCTION_END_PRIMITIVE);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_EMIT_VERTEX:
+ source << " EmitVertex();\n";
+ break;
+
+ case SHADER_FUNCTION_END_PRIMITIVE:
+ source << " EndPrimitive();\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void emit_vertex (NegativeTestContext& ctx)
+{
+ ctx.beginSection("EmitVertex.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
+ continue;
+
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_EMIT_VERTEX);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void end_primitive (NegativeTestContext& ctx)
+{
+ ctx.beginSection("EndPrimitieve.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
+ continue;
+
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_END_PRIMITIVE);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGrad
+std::string genShaderSourceTextureGrad (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType dpdxDataType, glu::DataType dpdyDataType)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " mediump " << declareAndInitializeShaderVariable(dpdxDataType, "dPdx")
+ << " mediump " << declareAndInitializeShaderVariable(dpdyDataType, "dPdy")
+ << " textureGrad(sampler, P, dPdx, dPdy);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_grad (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError, ctx.isExtensionSupported("GL_EXT_texture_cube_map_array") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)), "Test requires support for GL_EXT_texture_cube_map_array or version 3.2.");
+
+ ctx.beginSection("textureGrad.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGather
+std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgument)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P");
+
+ if (thirdArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(thirdArgument, "arg3")
+ << " textureGather(sampler, P, arg3);\n";
+ else
+ source << " textureGather(sampler, P);\n";
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTextureGather(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+void texture_gather_sampler_2d (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2D");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_array (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - samplerCube");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_array_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DArrayShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - samplerCubeShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_array (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(
+ NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_texture_cube_map_array"),
+ "Test requires extension GL_EXT_texture_cube_map_array or context version 3.2 or higher.");
+
+ ctx.beginSection("textureGrad - samplerCubeArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_array_shadow (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(
+ NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_texture_cube_map_array"),
+ "Test requires extension GL_EXT_texture_cube_map_array or context version 3.2 or higher.");
+
+ ctx.beginSection("textureGrad - samplerCubeArrayShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGatherOffset
+std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType, glu::DataType fourthArgument)
+{
+ DE_ASSERT(mode < FUNCTION_TEXTURE_GATHER_OFFSET_MODE_LAST);
+
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " mediump " << declareAndInitializeShaderVariable(offsetDataType, "offset");
+
+ switch (mode)
+ {
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP:
+ {
+ if (fourthArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(fourthArgument, "comp")
+ << " textureGatherOffset(sampler, P, offset, comp);\n";
+ else
+ source << " textureGatherOffset(sampler, P, offset);\n";
+ break;
+ }
+
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z:
+ {
+ source << " mediump " << declareAndInitializeShaderVariable(fourthArgument, "refZ")
+ << " textureGatherOffset(sampler, P, refZ, offset);\n";
+ break;
+ }
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType)
+{
+ DE_ASSERT(mode == FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP);
+
+ return genShaderSourceTextureGatherOffset(ctx, shaderType, mode, samplerDataType, pDataType, offsetDataType, glu::TYPE_LAST);
+}
+
+void texture_gather_offset_sampler_2d (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2D");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_array (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_array_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// atomicAdd, atomicMin, atomicMax, atomicAnd, atomicOr, atomixXor, atomixExchange, atomicCompSwap
+std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType, glu::DataType compareDataType)
+{
+ DE_ASSERT(SHADER_FUNCTION_ATOMIC_ADD <= function && function <= SHADER_FUNCTION_ATOMIC_COMP_SWAP);
+
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareBuffer(memDataType, "mem")
+ << "void main()\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(dataDataType, "data");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_ATOMIC_ADD: source << " atomicAdd(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_MIN: source << " atomicMin(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_MAX: source << " atomicMax(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_AND: source << " atomicAnd(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_OR: source << " atomicOr(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_XOR: source << " atomicXor(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_EXCHANGE: source << " atomicExchange(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_COMP_SWAP:
+ source << " mediump " << declareAndInitializeShaderVariable(compareDataType, "compare")
+ << " atomicCompSwap(mem, compare, data);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType)
+{
+ DE_ASSERT(function != SHADER_FUNCTION_ATOMIC_COMP_SWAP);
+
+ return genShaderSourceAtomicOperations(ctx, shaderType, function, memDataType, dataDataType, glu::TYPE_LAST);
+}
+
+void atomic_add (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicAdd");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_min (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicMin");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_max (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicMax");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_and (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicAnd");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_or (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicOr");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_xor (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicXor");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_exchange (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicExchange");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_comp_swap (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicCompSwap");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_UINT, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// interpolatedAtCentroid, interpolatedAtSample, interpolateAtOffset,
+std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType, glu::DataType secondArgumentDataType)
+{
+ DE_ASSERT(function >= SHADER_FUNCTION_INTERPOLATED_AT_CENTROID && function <= SHADER_FUNCTION_INTERPOLATED_AT_OFFSET);
+
+ const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ std::ostringstream source;
+
+ source << (isES32 ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << (isES32 ? "" : getShaderExtensionDeclaration("GL_OES_shader_multisample_interpolation"))
+ << declareShaderInput(interpolantDataType, "interpolant")
+ << "void main()\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_INTERPOLATED_AT_CENTROID:
+ source << " interpolateAtCentroid(interpolant);\n";
+ break;
+
+ case SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE:
+ source << " mediump " << declareAndInitializeShaderVariable(secondArgumentDataType, "sample")
+ << " interpolateAtSample(interpolant, sample);\n";
+ break;
+
+ case SHADER_FUNCTION_INTERPOLATED_AT_OFFSET:
+ source << " mediump " << declareAndInitializeShaderVariable(secondArgumentDataType, "offset")
+ << " interpolateAtOffset(interpolant, offset);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_INTERPOLATED_AT_CENTROID);
+
+ return genShaderSourceInterpolateAt(ctx, shaderType, function, interpolantDataType, glu::TYPE_LAST);
+}
+
+void interpolate_at_centroid (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtCentroid");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC4));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void interpolate_at_sample (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtSample");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void interpolate_at_offset (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtOffset");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_INT, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+
+// textureGatherOffsets
+std::string genShaderSourceTextureGatherOffsets (NegativeTestContext& ctx, glu::ShaderType shaderType, const TextureGatherOffsetsTestSpec& spec)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(spec.samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(spec.pDataType, "P")
+ << " mediump " << (spec.offsetIsConst ? "const " : "") << declareShaderArrayVariable(spec.offsetsDataType, "offsets", spec.offsetArraySize) << "\n";
+
+ switch (spec.mode)
+ {
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP:
+ {
+ if (spec.fourthArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(spec.fourthArgument, "comp")
+ << " textureGatherOffsets(sampler, P, offsets, comp);\n";
+ else
+ source << " textureGatherOffsets(sampler, P, offsets);\n";
+ break;
+ }
+
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z:
+ {
+ source << " mediump " << declareAndInitializeShaderVariable(spec.fourthArgument, "refZ")
+ << " textureGatherOffsets(sampler, P, refZ, offsets);\n";
+ break;
+ }
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ break;
+ }
+
+ source << "}\n";
+ return source.str();
+}
+
+void texture_gather_offsets (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_gpu_shader5"),
+ "This test requires a context version 3.2 or higher.");
+
+ const struct TextureGatherOffsetsTestSpec testSpecs[] =
+ {
+ //mode samplerDataType pDataType offsetsDataType fourthArgument offsetIsConst offsetArraySize
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ };
+
+ ctx.beginSection("textureGatherOffsets");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int specNdx = 0; specNdx < DE_LENGTH_OF_ARRAY(testSpecs); ++specNdx)
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffsets(ctx, s_shaders[shaderNdx], testSpecs[specNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// fma
+std::string genShaderSourceFma (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType aDataType, glu::DataType bDataType, glu::DataType cDataType)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(aDataType, "a")
+ << " mediump " << declareAndInitializeShaderVariable(bDataType, "b")
+ << " mediump " << declareAndInitializeShaderVariable(cDataType, "c")
+ << " fma(a, b, c);"
+ << "}\n";
+ return source.str();
+}
+
+void fma (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_gpu_shader5"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("fma");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_INT, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+} // anonymous
+
+std::vector<FunctionContainer> getNegativeShaderFunctionTestFunctions ()
+{
+ const FunctionContainer funcs[] =
+ {
+ {bitfield_extract_invalid_value_type, "bitfield_extract_invalid_value_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_extract_invalid_offset_type, "bitfield_extract_invalid_offset_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_extract_invalid_bits_type, "bitfield_extract_invalid_bits_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_insert_invalid_base_type, "bitfield_insert_invalid_base_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_insert_type, "bitfield_insert_invalid_insert_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_offset_type, "bitfield_insert_invalid_offset_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_bits_type, "bitfield_insert_invalid_bits_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_reverse, "bitfield_reverse", "Invalid usage of bitfieldReverse." },
+ {bit_count, "bit_count", "Invalid usage of bitCount." },
+ {find_msb, "find_msb", "Invalid usage of findMSB." },
+ {find_lsb, "find_lsb", "Invalid usage of findLSB." },
+ {uadd_carry_invalid_x, "uadd_carry_invalid_x", "Invalid usage of uaddCarry." },
+ {uadd_carry_invalid_y, "uadd_carry_invalid_y", "Invalid usage of uaddCarry." },
+ {uadd_carry_invalid_carry, "uadd_carry_invalid_carry", "Invalid usage of uaddCarry." },
+ {usub_borrow_invalid_x, "usub_borrow_invalid_x", "Invalid usage of usubBorrow." },
+ {usub_borrow_invalid_y, "usub_borrow_invalid_y", "Invalid usage of usubBorrow." },
+ {usub_borrow_invalid_borrow, "usub_borrow_invalid_borrow", "Invalid usage of usubBorrow." },
+ {umul_extended_invalid_x, "umul_extended_invalid_x", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_y, "umul_extended_invalid_y", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_msb, "umul_extended_invalid_msb", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_lsb, "umul_extended_invalid_lsb", "Invalid usage of umulExtended." },
+ {imul_extended_invalid_x, "imul_extended_invalid_x", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_y, "imul_extended_invalid_y", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_msb, "imul_extended_invalid_msb", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_lsb, "imul_extended_invalid_lsb", "Invalid usage of imulExtended." },
+ {frexp_invalid_x, "frexp_invalid_x", "Invalid usage of frexp." },
+ {frexp_invalid_exp, "frexp_invalid_exp", "Invalid usage of frexp." },
+ {ldexp_invalid_x, "ldexp_invalid_x", "Invalid usage of ldexp." },
+ {ldexp_invalid_exp, "ldexp_invalid_exp", "Invalid usage of ldexp." },
+ {pack_unorm_4x8, "pack_unorm_4x8", "Invalid usage of packUnorm4x8." },
+ {pack_snorm_4x8, "pack_snorm_4x8", "Invalid usage of packSnorm4x8." },
+ {unpack_snorm_4x8, "unpack_snorm_4x8", "Invalid usage of unpackSnorm4x8." },
+ {unpack_unorm_4x8, "unpack_unorm_4x8", "Invalid usage of unpackUnorm4x8." },
+ {texture_size_invalid_sampler, "texture_size_invalid_sampler", "Invalid usage of textureSize." },
+ {texture_size_invalid_lod, "texture_size_invalid_lod", "Invalid usage of textureSize." },
+ {texture_invalid_p, "texture_invalid_p", "Invalid usage of texture." },
+ {texture_invalid_bias_or_compare, "texture_invalid_bias_or_compare", "Invalid usage of texture." },
+ {texture_lod_invalid_p, "texture_lod_invalid_p", "Invalid usage of textureLod." },
+ {texture_lod_invalid_lod, "texture_lod_invalid_lod", "Invalid usage of textureLod." },
+ {texel_fetch_invalid_p, "texel_fetch_invalid_p", "Invalid usage of texelFetch." },
+ {texel_fetch_invalid_sample, "texel_fetch_invalid_sample", "Invalid usage of texelFetch." },
+ {emit_vertex, "emit_vertex", "Invalid usage of EmitVertex." },
+ {end_primitive, "end_primitive", "Invalid usage of EndPrimitive." },
+ {texture_grad, "texture_grad", "Invalid usage of textureGrad." },
+ {texture_gather_sampler_2d, "texture_gather_sampler_2d", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_array, "texture_gather_sampler_2d_array", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube, "texture_gather_sampler_cube", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_shadow, "texture_gather_sampler_2d_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_array_shadow, "texture_gather_sampler_2d_array_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_shadow, "texture_gather_sampler_cube_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_array, "texture_gather_sampler_cube_array", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_array_shadow, "texture_gather_sampler_cube_array_shadow", "Invalid usage of textureGather." },
+ {texture_gather_offset_sampler_2d, "texture_gather_offset_sampler_2d", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_array, "texture_gather_offset_sampler_2d_array", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_shadow, "texture_gather_offset_sampler_2d_shadow", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_array_shadow, "texture_gather_offset_sampler_2d_array_shadow", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offsets, "texture_gather_offsets", "Invalid usage of textureGatherOffsets." },
+ {atomic_add, "atomic_add", "Invalid usage of atomicAdd." },
+ {atomic_min, "atomic_min", "Invalid usage of atomicMin." },
+ {atomic_max, "atomic_max", "Invalid usage of atomicMax." },
+ {atomic_and, "atomic_and", "Invalid usage of atomicAnd." },
+ {atomic_or, "atomic_or", "Invalid usage of atomicOr." },
+ {atomic_xor, "atomic_xor", "Invalid usage of atomicXor." },
+ {atomic_exchange, "atomic_exchange", "Invalid usage of atomicExchange." },
+ {atomic_comp_swap, "atomic_comp_swap", "Invalid usage of atomicCompSwap." },
+ {interpolate_at_centroid, "interpolate_at_centroid", "Invalid usage of interpolateAtCentroid." },
+ {interpolate_at_sample, "interpolate_at_sample", "Invalid usage of interpolateAtSample." },
+ {interpolate_at_offset, "interpolate_at_offset", "Invalid usage of interpolateAtOffset." },
+ {fma, "fma", "Invalid usage of fma." },
+ };
+
+ return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
+}
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp