return c->swScale(c, src, srcStride, srcSliceY, srcSliceH, dst, dstStride);
}
+SwsFilter *sws_getDefaultFilter(float lumaGBlur, float chromaGBlur,
+ float lumaSharpen, float chromaSharpen,
+ float chromaHShift, float chromaVShift,
+ int verbose)
+{
+ SwsFilter *filter= malloc(sizeof(SwsFilter));
+
+ if(lumaGBlur!=0.0){
+ filter->lumH= sws_getGaussianVec(lumaGBlur, 3.0);
+ filter->lumV= sws_getGaussianVec(lumaGBlur, 3.0);
+ }else{
+ filter->lumH= sws_getIdentityVec();
+ filter->lumV= sws_getIdentityVec();
+ }
+
+ if(chromaGBlur!=0.0){
+ filter->chrH= sws_getGaussianVec(chromaGBlur, 3.0);
+ filter->chrV= sws_getGaussianVec(chromaGBlur, 3.0);
+ }else{
+ filter->chrH= sws_getIdentityVec();
+ filter->chrV= sws_getIdentityVec();
+ }
+
+ if(chromaSharpen!=0.0){
+ SwsVector *g= sws_getConstVec(-1.0, 3);
+ SwsVector *id= sws_getConstVec(10.0/chromaSharpen, 1);
+ g->coeff[1]=2.0;
+ sws_addVec(id, g);
+ sws_convVec(filter->chrH, id);
+ sws_convVec(filter->chrV, id);
+ sws_freeVec(g);
+ sws_freeVec(id);
+ }
+
+ if(lumaSharpen!=0.0){
+ SwsVector *g= sws_getConstVec(-1.0, 3);
+ SwsVector *id= sws_getConstVec(10.0/lumaSharpen, 1);
+ g->coeff[1]=2.0;
+ sws_addVec(id, g);
+ sws_convVec(filter->lumH, id);
+ sws_convVec(filter->lumV, id);
+ sws_freeVec(g);
+ sws_freeVec(id);
+ }
+
+ if(chromaHShift != 0.0)
+ sws_shiftVec(filter->chrH, (int)(chromaHShift+0.5));
+
+ if(chromaVShift != 0.0)
+ sws_shiftVec(filter->chrV, (int)(chromaVShift+0.5));
+
+ sws_normalizeVec(filter->chrH, 1.0);
+ sws_normalizeVec(filter->chrV, 1.0);
+ sws_normalizeVec(filter->lumH, 1.0);
+ sws_normalizeVec(filter->lumV, 1.0);
+
+ if(verbose) sws_printVec(filter->chrH);
+ if(verbose) sws_printVec(filter->lumH);
+
+ return filter;
+}
+
/**
* returns a normalized gaussian curve used to filter stuff
* quality=3 is high quality, lowwer is lowwer quality
*/
-
SwsVector *sws_getGaussianVec(double variance, double quality){
const int length= (int)(variance*quality + 0.5) | 1;
int i;
free(a);
}
+void sws_freeFilter(SwsFilter *filter){
+ if(!filter) return;
+
+ if(filter->lumH) sws_freeVec(filter->lumH);
+ if(filter->lumV) sws_freeVec(filter->lumV);
+ if(filter->chrH) sws_freeVec(filter->chrH);
+ if(filter->chrV) sws_freeVec(filter->chrV);
+ free(filter);
+}
+
+
void sws_freeContext(SwsContext *c){
int i;
if(!c) return;