const gchar *WlEGLErrorString ();
-#define GST_CAT_DEFAULT gst_gl_window_wayland_egl_debug
-GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
+#define GST_CAT_DEFAULT gst_gl_window_debug
-#define DEBUG_INIT \
- GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
#define gst_gl_window_wayland_egl_parent_class parent_class
-G_DEFINE_TYPE_WITH_CODE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
- GST_GL_TYPE_WINDOW, DEBUG_INIT);
+G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
+ GST_GL_TYPE_WINDOW);
static guintptr gst_gl_window_wayland_egl_get_gl_context (GstGLWindow * window);
static gboolean gst_gl_window_wayland_egl_activate (GstGLWindow * window,
static void gst_gl_window_wayland_egl_finalize (GObject * object);
+
+
+static void
+pointer_handle_enter (void *data, struct wl_pointer *pointer, uint32_t serial,
+ struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w)
+{
+ GstGLWindowWaylandEGL *window_egl = data;
+ window_egl->display.serial = serial;
+}
+
+static void
+pointer_handle_leave (void *data, struct wl_pointer *pointer, uint32_t serial,
+ struct wl_surface *surface)
+{
+ GstGLWindowWaylandEGL *window_egl = data;
+ window_egl->display.serial = serial;
+}
+
+static void
+pointer_handle_motion (void *data, struct wl_pointer *pointer, uint32_t time,
+ wl_fixed_t sx_w, wl_fixed_t sy_w)
+{
+}
+
+static void
+pointer_handle_button (void *data, struct wl_pointer *pointer, uint32_t serial,
+ uint32_t time, uint32_t button, uint32_t state_w)
+{
+ GstGLWindowWaylandEGL *window_egl = data;
+ window_egl->display.serial = serial;
+}
+
+static void
+pointer_handle_axis (void *data, struct wl_pointer *pointer, uint32_t time,
+ uint32_t axis, wl_fixed_t value)
+{
+}
+
+static const struct wl_pointer_listener pointer_listener = {
+ pointer_handle_enter,
+ pointer_handle_leave,
+ pointer_handle_motion,
+ pointer_handle_button,
+ pointer_handle_axis,
+};
+
+static void
+seat_handle_capabilities (void *data, struct wl_seat *seat,
+ enum wl_seat_capability caps)
+{
+ GstGLWindowWaylandEGL *window_egl = data;
+ struct display *display = &window_egl->display;
+
+ if ((caps & WL_SEAT_CAPABILITY_POINTER) && !display->pointer) {
+ display->pointer = wl_seat_get_pointer (seat);
+ wl_pointer_set_user_data (display->pointer, window_egl);
+ wl_pointer_add_listener (display->pointer, &pointer_listener, window_egl);
+ } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && display->pointer) {
+ wl_pointer_destroy (display->pointer);
+ display->pointer = NULL;
+ }
+#if 0
+ if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) {
+ input->keyboard = wl_seat_get_keyboard (seat);
+ wl_keyboard_set_user_data (input->keyboard, input);
+ wl_keyboard_add_listener (input->keyboard, &keyboard_listener, input);
+ } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) {
+ wl_keyboard_destroy (input->keyboard);
+ input->keyboard = NULL;
+ }
+#endif
+}
+
+static const struct wl_seat_listener seat_listener = {
+ seat_handle_capabilities,
+};
+
static void
handle_ping (void *data, struct wl_shell_surface *shell_surface,
uint32_t serial)
wl_shell_surface_pong (shell_surface, serial);
}
+static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width,
+ guint height);
+
static void
handle_configure (void *data, struct wl_shell_surface *shell_surface,
uint32_t edges, int32_t width, int32_t height)
{
GstGLWindowWaylandEGL *window_egl = data;
- struct window window = window_egl->window;
+ GstGLWindow *window = GST_GL_WINDOW (window_egl);
+
+ GST_DEBUG ("configure event %ix%i", width, height);
- if (window.native)
- wl_egl_window_resize (window.native, width, height, 0, 0);
+ window_resize (window_egl, width, height);
- window.window_width = width;
- window.window_height = height;
+ if (window->resize)
+ window->resize (window->resize_data, width, height);
}
static void
static gboolean
create_surface (GstGLWindowWaylandEGL * window_egl)
{
- struct display display = window_egl->display;
- struct window window = window_egl->window;
EGLBoolean ret;
- window.surface = wl_compositor_create_surface (display.compositor);
- window.shell_surface = wl_shell_get_shell_surface (display.shell,
- window.surface);
+ window_egl->window.surface =
+ wl_compositor_create_surface (window_egl->display.compositor);
+ window_egl->window.shell_surface =
+ wl_shell_get_shell_surface (window_egl->display.shell,
+ window_egl->window.surface);
- wl_shell_surface_add_listener (window.shell_surface,
+ wl_shell_surface_add_listener (window_egl->window.shell_surface,
&shell_surface_listener, window_egl);
- if (!window.window_width)
- window.window_width = 320;
- if (!window.window_height)
- window.window_height = 240;
+ if (window_egl->window.window_width <= 0)
+ window_egl->window.window_width = 320;
+ if (window_egl->window.window_height <= 0)
+ window_egl->window.window_height = 240;
- window.native =
- wl_egl_window_create (window.surface, window.window_width,
- window.window_height);
+ window_egl->window.native =
+ wl_egl_window_create (window_egl->window.surface,
+ window_egl->window.window_width, window_egl->window.window_height);
window_egl->egl_surface =
eglCreateWindowSurface (window_egl->egl_display, window_egl->egl_config,
- window.native, NULL);
+ window_egl->window.native, NULL);
- wl_shell_surface_set_title (window.shell_surface, "OpenGL Renderer");
+ wl_shell_surface_set_title (window_egl->window.shell_surface,
+ "OpenGL Renderer");
ret =
eglMakeCurrent (window_egl->egl_display, window_egl->egl_surface,
window_egl->egl_surface, window_egl->egl_context);
- wl_shell_surface_set_toplevel (window.shell_surface);
- handle_configure (window_egl, window.shell_surface, 0,
- window_egl->window.window_width, window_egl->window.window_height);
+ wl_shell_surface_set_toplevel (window_egl->window.shell_surface);
+
+ wl_shell_surface_set_fullscreen (window_egl->window.shell_surface,
+ WL_SHELL_SURFACE_FULLSCREEN_METHOD_SCALE, 0, NULL);
return ret == EGL_TRUE;
}
wl_registry_bind (registry, name, &wl_compositor_interface, 1);
} else if (g_strcmp0 (interface, "wl_shell") == 0) {
d->shell = wl_registry_bind (registry, name, &wl_shell_interface, 1);
-/* } else if (strcmp(interface, "wl_seat") == 0) {
- d->seat = wl_registry_bind(registry, name, &wl_seat_interface, 1);
- wl_seat_add_listener(d->seat, &seat_listener, d);
-*/ } else if (g_strcmp0 (interface, "wl_shm") == 0) {
+ } else if (g_strcmp0 (interface, "wl_seat") == 0) {
+ d->seat = wl_registry_bind (registry, name, &wl_seat_interface, 1);
+ wl_seat_add_listener (d->seat, &seat_listener, d);
+ } else if (g_strcmp0 (interface, "wl_shm") == 0) {
d->shm = wl_registry_bind (registry, name, &wl_shm_interface, 1);
d->cursor_theme = wl_cursor_theme_load (NULL, 32, d->shm);
d->default_cursor =
gst_gl_window_wayland_egl_new (GstGLRendererAPI render_api,
guintptr external_gl_context)
{
- GstGLWindowWaylandEGL *window =
- g_object_new (GST_GL_TYPE_WINDOW_WAYLAND_EGL, NULL);
+ GstGLWindowWaylandEGL *window;
+
+ GST_DEBUG ("creating Wayland EGL window");
+
+ window = g_object_new (GST_GL_TYPE_WINDOW_WAYLAND_EGL, NULL);
gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
wl_display_dispatch (window->display.display);
-// init_egl(&display, window.opaque);
create_surface (window);
-// init_gl(&window);
window->display.cursor_surface =
wl_compositor_create_surface (window->display.compositor);
window_egl = GST_GL_WINDOW_WAYLAND_EGL (object);
gst_gl_window_wayland_egl_destroy_context (window_egl);
-// fini_egl(&display);
wl_surface_destroy (window_egl->display.cursor_surface);
if (window_egl->display.cursor_theme)
{
}
+static void
+window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height)
+{
+ GST_DEBUG ("resizing window from %ux%u to %ux%u",
+ window_egl->window.window_width, window_egl->window.window_height, width,
+ height);
+
+ if (window_egl->window.native) {
+ wl_egl_window_resize (window_egl->window.native, width, height, 0, 0);
+ }
+
+ window_egl->window.window_width = width;
+ window_egl->window.window_height = height;
+
+#if 0
+ wl_shell_surface_resize (window_egl->window.shell_surface,
+ window_egl->display.seat, window_egl->display.serial, 0);
+#endif
+}
+
struct draw
{
GstGLWindowWaylandEGL *window;
draw_cb (gpointer data)
{
struct draw *draw_data = data;
- GstGLWindow *window = GST_GL_WINDOW (draw_data->window);
+ GstGLWindowWaylandEGL *window_egl = draw_data->window;
+ GstGLWindow *window = GST_GL_WINDOW (window_egl);
+
+ if (window_egl->window.window_width != draw_data->width
+ || window_egl->window.window_height != draw_data->height) {
+ GST_DEBUG ("dimensions don't match, attempting resize");
+#if 0
+ window_resize (window_egl, draw_data->width, draw_data->height);
+#endif
+ }
if (window->draw)
window->draw (window->draw_data);