}
/*
- * glGenRenderbuffers dispatcher. id = 64
+ * glFramebufferTextureLayer dispatcher. id = 64
+ */
+static void yagl_func_glFramebufferTextureLayer(struct yagl_transport *t)
+{
+ GLenum target;
+ GLenum attachment;
+ GLuint texture;
+ GLint level;
+ GLint layer;
+ target = yagl_transport_get_out_GLenum(t);
+ attachment = yagl_transport_get_out_GLenum(t);
+ texture = yagl_transport_get_out_GLuint(t);
+ level = yagl_transport_get_out_GLint(t);
+ layer = yagl_transport_get_out_GLint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT5(glFramebufferTextureLayer, GLenum, GLenum, GLuint, GLint, GLint, target, attachment, texture, level, layer);
+ (void)yagl_host_glFramebufferTextureLayer(target, attachment, texture, level, layer);
+ YAGL_LOG_FUNC_EXIT(NULL);
+}
+
+/*
+ * glGenRenderbuffers dispatcher. id = 65
*/
static void yagl_func_glGenRenderbuffers(struct yagl_transport *t)
{
}
/*
- * glBindRenderbuffer dispatcher. id = 65
+ * glBindRenderbuffer dispatcher. id = 66
*/
static void yagl_func_glBindRenderbuffer(struct yagl_transport *t)
{
}
/*
- * glRenderbufferStorage dispatcher. id = 66
+ * glRenderbufferStorage dispatcher. id = 67
*/
static void yagl_func_glRenderbufferStorage(struct yagl_transport *t)
{
}
/*
- * glGetRenderbufferParameteriv dispatcher. id = 67
+ * glGetRenderbufferParameteriv dispatcher. id = 68
*/
static void yagl_func_glGetRenderbufferParameteriv(struct yagl_transport *t)
{
}
/*
- * glCreateProgram dispatcher. id = 68
+ * glCreateProgram dispatcher. id = 69
*/
static void yagl_func_glCreateProgram(struct yagl_transport *t)
{
}
/*
- * glCreateShader dispatcher. id = 69
+ * glCreateShader dispatcher. id = 70
*/
static void yagl_func_glCreateShader(struct yagl_transport *t)
{
}
/*
- * glShaderSource dispatcher. id = 70
+ * glShaderSource dispatcher. id = 71
*/
static void yagl_func_glShaderSource(struct yagl_transport *t)
{
}
/*
- * glAttachShader dispatcher. id = 71
+ * glAttachShader dispatcher. id = 72
*/
static void yagl_func_glAttachShader(struct yagl_transport *t)
{
}
/*
- * glDetachShader dispatcher. id = 72
+ * glDetachShader dispatcher. id = 73
*/
static void yagl_func_glDetachShader(struct yagl_transport *t)
{
}
/*
- * glCompileShader dispatcher. id = 73
+ * glCompileShader dispatcher. id = 74
*/
static void yagl_func_glCompileShader(struct yagl_transport *t)
{
}
/*
- * glBindAttribLocation dispatcher. id = 74
+ * glBindAttribLocation dispatcher. id = 75
*/
static void yagl_func_glBindAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetActiveAttrib dispatcher. id = 75
+ * glGetActiveAttrib dispatcher. id = 76
*/
static void yagl_func_glGetActiveAttrib(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniform dispatcher. id = 76
+ * glGetActiveUniform dispatcher. id = 77
*/
static void yagl_func_glGetActiveUniform(struct yagl_transport *t)
{
}
/*
- * glGetAttribLocation dispatcher. id = 77
+ * glGetAttribLocation dispatcher. id = 78
*/
static void yagl_func_glGetAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetProgramiv dispatcher. id = 78
+ * glGetProgramiv dispatcher. id = 79
*/
static void yagl_func_glGetProgramiv(struct yagl_transport *t)
{
}
/*
- * glGetProgramInfoLog dispatcher. id = 79
+ * glGetProgramInfoLog dispatcher. id = 80
*/
static void yagl_func_glGetProgramInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetShaderiv dispatcher. id = 80
+ * glGetShaderiv dispatcher. id = 81
*/
static void yagl_func_glGetShaderiv(struct yagl_transport *t)
{
}
/*
- * glGetShaderInfoLog dispatcher. id = 81
+ * glGetShaderInfoLog dispatcher. id = 82
*/
static void yagl_func_glGetShaderInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetUniformfv dispatcher. id = 82
+ * glGetUniformfv dispatcher. id = 83
*/
static void yagl_func_glGetUniformfv(struct yagl_transport *t)
{
}
/*
- * glGetUniformiv dispatcher. id = 83
+ * glGetUniformiv dispatcher. id = 84
*/
static void yagl_func_glGetUniformiv(struct yagl_transport *t)
{
}
/*
- * glGetUniformLocation dispatcher. id = 84
+ * glGetUniformLocation dispatcher. id = 85
*/
static void yagl_func_glGetUniformLocation(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribfv dispatcher. id = 85
+ * glGetVertexAttribfv dispatcher. id = 86
*/
static void yagl_func_glGetVertexAttribfv(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribiv dispatcher. id = 86
+ * glGetVertexAttribiv dispatcher. id = 87
*/
static void yagl_func_glGetVertexAttribiv(struct yagl_transport *t)
{
}
/*
- * glLinkProgram dispatcher. id = 87
+ * glLinkProgram dispatcher. id = 88
*/
static void yagl_func_glLinkProgram(struct yagl_transport *t)
{
}
/*
- * glUniform1f dispatcher. id = 88
+ * glUniform1f dispatcher. id = 89
*/
static void yagl_func_glUniform1f(struct yagl_transport *t)
{
}
/*
- * glUniform1fv dispatcher. id = 89
+ * glUniform1fv dispatcher. id = 90
*/
static void yagl_func_glUniform1fv(struct yagl_transport *t)
{
}
/*
- * glUniform1i dispatcher. id = 90
+ * glUniform1i dispatcher. id = 91
*/
static void yagl_func_glUniform1i(struct yagl_transport *t)
{
}
/*
- * glUniform1iv dispatcher. id = 91
+ * glUniform1iv dispatcher. id = 92
*/
static void yagl_func_glUniform1iv(struct yagl_transport *t)
{
}
/*
- * glUniform2f dispatcher. id = 92
+ * glUniform2f dispatcher. id = 93
*/
static void yagl_func_glUniform2f(struct yagl_transport *t)
{
}
/*
- * glUniform2fv dispatcher. id = 93
+ * glUniform2fv dispatcher. id = 94
*/
static void yagl_func_glUniform2fv(struct yagl_transport *t)
{
}
/*
- * glUniform2i dispatcher. id = 94
+ * glUniform2i dispatcher. id = 95
*/
static void yagl_func_glUniform2i(struct yagl_transport *t)
{
}
/*
- * glUniform2iv dispatcher. id = 95
+ * glUniform2iv dispatcher. id = 96
*/
static void yagl_func_glUniform2iv(struct yagl_transport *t)
{
}
/*
- * glUniform3f dispatcher. id = 96
+ * glUniform3f dispatcher. id = 97
*/
static void yagl_func_glUniform3f(struct yagl_transport *t)
{
}
/*
- * glUniform3fv dispatcher. id = 97
+ * glUniform3fv dispatcher. id = 98
*/
static void yagl_func_glUniform3fv(struct yagl_transport *t)
{
}
/*
- * glUniform3i dispatcher. id = 98
+ * glUniform3i dispatcher. id = 99
*/
static void yagl_func_glUniform3i(struct yagl_transport *t)
{
}
/*
- * glUniform3iv dispatcher. id = 99
+ * glUniform3iv dispatcher. id = 100
*/
static void yagl_func_glUniform3iv(struct yagl_transport *t)
{
}
/*
- * glUniform4f dispatcher. id = 100
+ * glUniform4f dispatcher. id = 101
*/
static void yagl_func_glUniform4f(struct yagl_transport *t)
{
}
/*
- * glUniform4fv dispatcher. id = 101
+ * glUniform4fv dispatcher. id = 102
*/
static void yagl_func_glUniform4fv(struct yagl_transport *t)
{
}
/*
- * glUniform4i dispatcher. id = 102
+ * glUniform4i dispatcher. id = 103
*/
static void yagl_func_glUniform4i(struct yagl_transport *t)
{
}
/*
- * glUniform4iv dispatcher. id = 103
+ * glUniform4iv dispatcher. id = 104
*/
static void yagl_func_glUniform4iv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix2fv dispatcher. id = 104
+ * glUniformMatrix2fv dispatcher. id = 105
*/
static void yagl_func_glUniformMatrix2fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix3fv dispatcher. id = 105
+ * glUniformMatrix3fv dispatcher. id = 106
*/
static void yagl_func_glUniformMatrix3fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix4fv dispatcher. id = 106
+ * glUniformMatrix4fv dispatcher. id = 107
*/
static void yagl_func_glUniformMatrix4fv(struct yagl_transport *t)
{
}
/*
- * glUseProgram dispatcher. id = 107
+ * glUseProgram dispatcher. id = 108
*/
static void yagl_func_glUseProgram(struct yagl_transport *t)
{
}
/*
- * glValidateProgram dispatcher. id = 108
+ * glValidateProgram dispatcher. id = 109
*/
static void yagl_func_glValidateProgram(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1f dispatcher. id = 109
+ * glVertexAttrib1f dispatcher. id = 110
*/
static void yagl_func_glVertexAttrib1f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1fv dispatcher. id = 110
+ * glVertexAttrib1fv dispatcher. id = 111
*/
static void yagl_func_glVertexAttrib1fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2f dispatcher. id = 111
+ * glVertexAttrib2f dispatcher. id = 112
*/
static void yagl_func_glVertexAttrib2f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2fv dispatcher. id = 112
+ * glVertexAttrib2fv dispatcher. id = 113
*/
static void yagl_func_glVertexAttrib2fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3f dispatcher. id = 113
+ * glVertexAttrib3f dispatcher. id = 114
*/
static void yagl_func_glVertexAttrib3f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3fv dispatcher. id = 114
+ * glVertexAttrib3fv dispatcher. id = 115
*/
static void yagl_func_glVertexAttrib3fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4f dispatcher. id = 115
+ * glVertexAttrib4f dispatcher. id = 116
*/
static void yagl_func_glVertexAttrib4f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4fv dispatcher. id = 116
+ * glVertexAttrib4fv dispatcher. id = 117
*/
static void yagl_func_glVertexAttrib4fv(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformsiv dispatcher. id = 117
+ * glGetActiveUniformsiv dispatcher. id = 118
*/
static void yagl_func_glGetActiveUniformsiv(struct yagl_transport *t)
{
}
/*
- * glGetUniformIndices dispatcher. id = 118
+ * glGetUniformIndices dispatcher. id = 119
*/
static void yagl_func_glGetUniformIndices(struct yagl_transport *t)
{
}
/*
- * glGetUniformBlockIndex dispatcher. id = 119
+ * glGetUniformBlockIndex dispatcher. id = 120
*/
static void yagl_func_glGetUniformBlockIndex(struct yagl_transport *t)
{
}
/*
- * glUniformBlockBinding dispatcher. id = 120
+ * glUniformBlockBinding dispatcher. id = 121
*/
static void yagl_func_glUniformBlockBinding(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformBlockName dispatcher. id = 121
+ * glGetActiveUniformBlockName dispatcher. id = 122
*/
static void yagl_func_glGetActiveUniformBlockName(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniformBlockiv dispatcher. id = 122
+ * glGetActiveUniformBlockiv dispatcher. id = 123
*/
static void yagl_func_glGetActiveUniformBlockiv(struct yagl_transport *t)
{
}
/*
- * glGetIntegerv dispatcher. id = 123
+ * glGetIntegerv dispatcher. id = 124
*/
static void yagl_func_glGetIntegerv(struct yagl_transport *t)
{
}
/*
- * glGetFloatv dispatcher. id = 124
+ * glGetFloatv dispatcher. id = 125
*/
static void yagl_func_glGetFloatv(struct yagl_transport *t)
{
}
/*
- * glGetString dispatcher. id = 125
+ * glGetString dispatcher. id = 126
*/
static void yagl_func_glGetString(struct yagl_transport *t)
{
}
/*
- * glIsEnabled dispatcher. id = 126
+ * glIsEnabled dispatcher. id = 127
*/
static void yagl_func_glIsEnabled(struct yagl_transport *t)
{
}
/*
- * glGenTransformFeedbacks dispatcher. id = 127
+ * glGenTransformFeedbacks dispatcher. id = 128
*/
static void yagl_func_glGenTransformFeedbacks(struct yagl_transport *t)
{
}
/*
- * glBindTransformFeedback dispatcher. id = 128
+ * glBindTransformFeedback dispatcher. id = 129
*/
static void yagl_func_glBindTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glBeginTransformFeedback dispatcher. id = 129
+ * glBeginTransformFeedback dispatcher. id = 130
*/
static void yagl_func_glBeginTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glEndTransformFeedback dispatcher. id = 130
+ * glEndTransformFeedback dispatcher. id = 131
*/
static void yagl_func_glEndTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glPauseTransformFeedback dispatcher. id = 131
+ * glPauseTransformFeedback dispatcher. id = 132
*/
static void yagl_func_glPauseTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glResumeTransformFeedback dispatcher. id = 132
+ * glResumeTransformFeedback dispatcher. id = 133
*/
static void yagl_func_glResumeTransformFeedback(struct yagl_transport *t)
{
}
/*
- * glTransformFeedbackVaryings dispatcher. id = 133
+ * glTransformFeedbackVaryings dispatcher. id = 134
*/
static void yagl_func_glTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGetTransformFeedbackVaryings dispatcher. id = 134
+ * glGetTransformFeedbackVaryings dispatcher. id = 135
*/
static void yagl_func_glGetTransformFeedbackVaryings(struct yagl_transport *t)
{
}
/*
- * glGenQueries dispatcher. id = 135
+ * glGenQueries dispatcher. id = 136
*/
static void yagl_func_glGenQueries(struct yagl_transport *t)
{
}
/*
- * glBeginQuery dispatcher. id = 136
+ * glBeginQuery dispatcher. id = 137
*/
static void yagl_func_glBeginQuery(struct yagl_transport *t)
{
}
/*
- * glEndQuery dispatcher. id = 137
+ * glEndQuery dispatcher. id = 138
*/
static void yagl_func_glEndQuery(struct yagl_transport *t)
{
}
/*
- * glGetQueryObjectuiv dispatcher. id = 138
+ * glGetQueryObjectuiv dispatcher. id = 139
*/
static void yagl_func_glGetQueryObjectuiv(struct yagl_transport *t)
{
}
/*
- * glDeleteObjects dispatcher. id = 139
+ * glDeleteObjects dispatcher. id = 140
*/
static void yagl_func_glDeleteObjects(struct yagl_transport *t)
{
}
/*
- * glBlendEquation dispatcher. id = 140
+ * glBlendEquation dispatcher. id = 141
*/
static void yagl_func_glBlendEquation(struct yagl_transport *t)
{
}
/*
- * glBlendEquationSeparate dispatcher. id = 141
+ * glBlendEquationSeparate dispatcher. id = 142
*/
static void yagl_func_glBlendEquationSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendFunc dispatcher. id = 142
+ * glBlendFunc dispatcher. id = 143
*/
static void yagl_func_glBlendFunc(struct yagl_transport *t)
{
}
/*
- * glBlendFuncSeparate dispatcher. id = 143
+ * glBlendFuncSeparate dispatcher. id = 144
*/
static void yagl_func_glBlendFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendColor dispatcher. id = 144
+ * glBlendColor dispatcher. id = 145
*/
static void yagl_func_glBlendColor(struct yagl_transport *t)
{
}
/*
- * glClear dispatcher. id = 145
+ * glClear dispatcher. id = 146
*/
static void yagl_func_glClear(struct yagl_transport *t)
{
}
/*
- * glClearColor dispatcher. id = 146
+ * glClearColor dispatcher. id = 147
*/
static void yagl_func_glClearColor(struct yagl_transport *t)
{
}
/*
- * glClearDepthf dispatcher. id = 147
+ * glClearDepthf dispatcher. id = 148
*/
static void yagl_func_glClearDepthf(struct yagl_transport *t)
{
}
/*
- * glClearStencil dispatcher. id = 148
+ * glClearStencil dispatcher. id = 149
*/
static void yagl_func_glClearStencil(struct yagl_transport *t)
{
}
/*
- * glColorMask dispatcher. id = 149
+ * glColorMask dispatcher. id = 150
*/
static void yagl_func_glColorMask(struct yagl_transport *t)
{
}
/*
- * glCullFace dispatcher. id = 150
+ * glCullFace dispatcher. id = 151
*/
static void yagl_func_glCullFace(struct yagl_transport *t)
{
}
/*
- * glDepthFunc dispatcher. id = 151
+ * glDepthFunc dispatcher. id = 152
*/
static void yagl_func_glDepthFunc(struct yagl_transport *t)
{
}
/*
- * glDepthMask dispatcher. id = 152
+ * glDepthMask dispatcher. id = 153
*/
static void yagl_func_glDepthMask(struct yagl_transport *t)
{
}
/*
- * glDepthRangef dispatcher. id = 153
+ * glDepthRangef dispatcher. id = 154
*/
static void yagl_func_glDepthRangef(struct yagl_transport *t)
{
}
/*
- * glEnable dispatcher. id = 154
+ * glEnable dispatcher. id = 155
*/
static void yagl_func_glEnable(struct yagl_transport *t)
{
}
/*
- * glDisable dispatcher. id = 155
+ * glDisable dispatcher. id = 156
*/
static void yagl_func_glDisable(struct yagl_transport *t)
{
}
/*
- * glFlush dispatcher. id = 156
+ * glFlush dispatcher. id = 157
*/
static void yagl_func_glFlush(struct yagl_transport *t)
{
}
/*
- * glFrontFace dispatcher. id = 157
+ * glFrontFace dispatcher. id = 158
*/
static void yagl_func_glFrontFace(struct yagl_transport *t)
{
}
/*
- * glGenerateMipmap dispatcher. id = 158
+ * glGenerateMipmap dispatcher. id = 159
*/
static void yagl_func_glGenerateMipmap(struct yagl_transport *t)
{
}
/*
- * glHint dispatcher. id = 159
+ * glHint dispatcher. id = 160
*/
static void yagl_func_glHint(struct yagl_transport *t)
{
}
/*
- * glLineWidth dispatcher. id = 160
+ * glLineWidth dispatcher. id = 161
*/
static void yagl_func_glLineWidth(struct yagl_transport *t)
{
}
/*
- * glPixelStorei dispatcher. id = 161
+ * glPixelStorei dispatcher. id = 162
*/
static void yagl_func_glPixelStorei(struct yagl_transport *t)
{
}
/*
- * glPolygonOffset dispatcher. id = 162
+ * glPolygonOffset dispatcher. id = 163
*/
static void yagl_func_glPolygonOffset(struct yagl_transport *t)
{
}
/*
- * glScissor dispatcher. id = 163
+ * glScissor dispatcher. id = 164
*/
static void yagl_func_glScissor(struct yagl_transport *t)
{
}
/*
- * glStencilFunc dispatcher. id = 164
+ * glStencilFunc dispatcher. id = 165
*/
static void yagl_func_glStencilFunc(struct yagl_transport *t)
{
}
/*
- * glStencilMask dispatcher. id = 165
+ * glStencilMask dispatcher. id = 166
*/
static void yagl_func_glStencilMask(struct yagl_transport *t)
{
}
/*
- * glStencilOp dispatcher. id = 166
+ * glStencilOp dispatcher. id = 167
*/
static void yagl_func_glStencilOp(struct yagl_transport *t)
{
}
/*
- * glSampleCoverage dispatcher. id = 167
+ * glSampleCoverage dispatcher. id = 168
*/
static void yagl_func_glSampleCoverage(struct yagl_transport *t)
{
}
/*
- * glViewport dispatcher. id = 168
+ * glViewport dispatcher. id = 169
*/
static void yagl_func_glViewport(struct yagl_transport *t)
{
}
/*
- * glStencilFuncSeparate dispatcher. id = 169
+ * glStencilFuncSeparate dispatcher. id = 170
*/
static void yagl_func_glStencilFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilMaskSeparate dispatcher. id = 170
+ * glStencilMaskSeparate dispatcher. id = 171
*/
static void yagl_func_glStencilMaskSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilOpSeparate dispatcher. id = 171
+ * glStencilOpSeparate dispatcher. id = 172
*/
static void yagl_func_glStencilOpSeparate(struct yagl_transport *t)
{
}
/*
- * glPointSize dispatcher. id = 172
+ * glPointSize dispatcher. id = 173
*/
static void yagl_func_glPointSize(struct yagl_transport *t)
{
}
/*
- * glAlphaFunc dispatcher. id = 173
+ * glAlphaFunc dispatcher. id = 174
*/
static void yagl_func_glAlphaFunc(struct yagl_transport *t)
{
}
/*
- * glMatrixMode dispatcher. id = 174
+ * glMatrixMode dispatcher. id = 175
*/
static void yagl_func_glMatrixMode(struct yagl_transport *t)
{
}
/*
- * glLoadIdentity dispatcher. id = 175
+ * glLoadIdentity dispatcher. id = 176
*/
static void yagl_func_glLoadIdentity(struct yagl_transport *t)
{
}
/*
- * glPopMatrix dispatcher. id = 176
+ * glPopMatrix dispatcher. id = 177
*/
static void yagl_func_glPopMatrix(struct yagl_transport *t)
{
}
/*
- * glPushMatrix dispatcher. id = 177
+ * glPushMatrix dispatcher. id = 178
*/
static void yagl_func_glPushMatrix(struct yagl_transport *t)
{
}
/*
- * glRotatef dispatcher. id = 178
+ * glRotatef dispatcher. id = 179
*/
static void yagl_func_glRotatef(struct yagl_transport *t)
{
}
/*
- * glTranslatef dispatcher. id = 179
+ * glTranslatef dispatcher. id = 180
*/
static void yagl_func_glTranslatef(struct yagl_transport *t)
{
}
/*
- * glScalef dispatcher. id = 180
+ * glScalef dispatcher. id = 181
*/
static void yagl_func_glScalef(struct yagl_transport *t)
{
}
/*
- * glOrthof dispatcher. id = 181
+ * glOrthof dispatcher. id = 182
*/
static void yagl_func_glOrthof(struct yagl_transport *t)
{
}
/*
- * glColor4f dispatcher. id = 182
+ * glColor4f dispatcher. id = 183
*/
static void yagl_func_glColor4f(struct yagl_transport *t)
{
}
/*
- * glColor4ub dispatcher. id = 183
+ * glColor4ub dispatcher. id = 184
*/
static void yagl_func_glColor4ub(struct yagl_transport *t)
{
}
/*
- * glNormal3f dispatcher. id = 184
+ * glNormal3f dispatcher. id = 185
*/
static void yagl_func_glNormal3f(struct yagl_transport *t)
{
}
/*
- * glPointParameterf dispatcher. id = 185
+ * glPointParameterf dispatcher. id = 186
*/
static void yagl_func_glPointParameterf(struct yagl_transport *t)
{
}
/*
- * glPointParameterfv dispatcher. id = 186
+ * glPointParameterfv dispatcher. id = 187
*/
static void yagl_func_glPointParameterfv(struct yagl_transport *t)
{
}
/*
- * glFogf dispatcher. id = 187
+ * glFogf dispatcher. id = 188
*/
static void yagl_func_glFogf(struct yagl_transport *t)
{
}
/*
- * glFogfv dispatcher. id = 188
+ * glFogfv dispatcher. id = 189
*/
static void yagl_func_glFogfv(struct yagl_transport *t)
{
}
/*
- * glFrustumf dispatcher. id = 189
+ * glFrustumf dispatcher. id = 190
*/
static void yagl_func_glFrustumf(struct yagl_transport *t)
{
}
/*
- * glLightf dispatcher. id = 190
+ * glLightf dispatcher. id = 191
*/
static void yagl_func_glLightf(struct yagl_transport *t)
{
}
/*
- * glLightfv dispatcher. id = 191
+ * glLightfv dispatcher. id = 192
*/
static void yagl_func_glLightfv(struct yagl_transport *t)
{
}
/*
- * glGetLightfv dispatcher. id = 192
+ * glGetLightfv dispatcher. id = 193
*/
static void yagl_func_glGetLightfv(struct yagl_transport *t)
{
}
/*
- * glLightModelf dispatcher. id = 193
+ * glLightModelf dispatcher. id = 194
*/
static void yagl_func_glLightModelf(struct yagl_transport *t)
{
}
/*
- * glLightModelfv dispatcher. id = 194
+ * glLightModelfv dispatcher. id = 195
*/
static void yagl_func_glLightModelfv(struct yagl_transport *t)
{
}
/*
- * glMaterialf dispatcher. id = 195
+ * glMaterialf dispatcher. id = 196
*/
static void yagl_func_glMaterialf(struct yagl_transport *t)
{
}
/*
- * glMaterialfv dispatcher. id = 196
+ * glMaterialfv dispatcher. id = 197
*/
static void yagl_func_glMaterialfv(struct yagl_transport *t)
{
}
/*
- * glGetMaterialfv dispatcher. id = 197
+ * glGetMaterialfv dispatcher. id = 198
*/
static void yagl_func_glGetMaterialfv(struct yagl_transport *t)
{
}
/*
- * glShadeModel dispatcher. id = 198
+ * glShadeModel dispatcher. id = 199
*/
static void yagl_func_glShadeModel(struct yagl_transport *t)
{
}
/*
- * glLogicOp dispatcher. id = 199
+ * glLogicOp dispatcher. id = 200
*/
static void yagl_func_glLogicOp(struct yagl_transport *t)
{
}
/*
- * glMultMatrixf dispatcher. id = 200
+ * glMultMatrixf dispatcher. id = 201
*/
static void yagl_func_glMultMatrixf(struct yagl_transport *t)
{
}
/*
- * glLoadMatrixf dispatcher. id = 201
+ * glLoadMatrixf dispatcher. id = 202
*/
static void yagl_func_glLoadMatrixf(struct yagl_transport *t)
{
}
/*
- * glClipPlanef dispatcher. id = 202
+ * glClipPlanef dispatcher. id = 203
*/
static void yagl_func_glClipPlanef(struct yagl_transport *t)
{
}
/*
- * glGetClipPlanef dispatcher. id = 203
+ * glGetClipPlanef dispatcher. id = 204
*/
static void yagl_func_glGetClipPlanef(struct yagl_transport *t)
{
}
/*
- * glUpdateOffscreenImageYAGL dispatcher. id = 204
+ * glUpdateOffscreenImageYAGL dispatcher. id = 205
*/
static void yagl_func_glUpdateOffscreenImageYAGL(struct yagl_transport *t)
{
}
/*
- * glGenUniformLocationYAGL dispatcher. id = 205
+ * glGenUniformLocationYAGL dispatcher. id = 206
*/
static void yagl_func_glGenUniformLocationYAGL(struct yagl_transport *t)
{
}
/*
- * glDeleteUniformLocationsYAGL dispatcher. id = 206
+ * glDeleteUniformLocationsYAGL dispatcher. id = 207
*/
static void yagl_func_glDeleteUniformLocationsYAGL(struct yagl_transport *t)
{
YAGL_LOG_FUNC_EXIT(NULL);
}
-const uint32_t yagl_gles_api_num_funcs = 206;
+const uint32_t yagl_gles_api_num_funcs = 207;
yagl_api_func yagl_gles_api_funcs[] = {
&yagl_func_glDrawArrays,
&yagl_func_glBlitFramebuffer,
&yagl_func_glDrawBuffers,
&yagl_func_glFramebufferTexture3D,
+ &yagl_func_glFramebufferTextureLayer,
&yagl_func_glGenRenderbuffers,
&yagl_func_glBindRenderbuffer,
&yagl_func_glRenderbufferStorage,